You may learn the following traits:
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Lucky - Some people are more lucky than others.
Aim to kill - Make them count!
Improved physique - Who doesn't want bigger muscles?
Brilliance - Brains over brawn.
Agile - Fleet-footed.
Robust - As unmoveable as the hills.
Receptive body - For when you're feeling weak.
Receptive mind - A mental pick-me-up.
Light stepper - Slippery little sucker.
Hated - It really is you.
In crowd - Me and THIS army.
Expert Diagnoser - Turn your head and cough.
Lethal Ink - Those tattoos are so offensive.
Sawbones - Where's my saw?
Limbcrusher - There's no escape.
Health Inspector - How YOU doing?
Mind Warden - Send them back to Tenwat.
Cheap shot - Why not?
Sticky Stirrups - Nothing's getting you out of that saddle.
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See TRAIT INFO <TRAIT> for more information.
Lucky
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About:
A touch of luck increases your chance to score a critical hit.
Major Trait: Yes
Conflicting Traits: Aim to kill
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Aim to kill
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About:
Putting your knowledge of weak points to good use, aim to kill increases damage from all critical hits.
Major Trait: Yes
Conflicting Traits: Lucky
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Improved physique
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About:
An improved physique adds an additional point of strength.
Major Trait: Yes
Conflicting Traits: Brilliance, Agile, Robust, Receptive body and Receptive mind
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Brilliance
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About:
A gifted mind, increasing your overall intelligence.
Major Trait: Yes
Conflicting Traits: Improved physique, Agile, Robust, Receptive body and Receptive mind
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Agile
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About:
A lithe and nimble body for extra dexterity.
Major Trait: Yes
Conflicting Traits: Improved physique, Brilliance, Robust, Receptive body and Receptive mind
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Robust
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About:
Solid as a rock, and as tough as one too. Extra constitution is the reward.
Major Trait: Yes
Conflicting Traits: Improved physique, Brilliance, Agile, Receptive body and Receptive mind
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Receptive body
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About:
Receptive body gifts you an increased benefit from healing elixirs and vitality tonics.
Major Trait: Yes
Conflicting Traits: Improved physique, Brilliance, Agile, Robust and Receptive mind
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Receptive mind
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About:
Opening up your mind to the improbable, receptive mind gives you an increased benefit from mana elixirs and
mentality tonics.
Major Trait: Yes
Conflicting Traits: Improved physique, Brilliance, Agile, Robust and Receptive body
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Light stepper
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About:
You've trained to be particularly light on your feet, increasing your chance to dodge attacks.
Major Trait: Yes
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Hated
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About:
Being generally hated, you've got a lot of enemies. This trait allows an additional five enemy slots.
Major Trait: Yes
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In crowd
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About:
You're one of the "in" crowd, allowing an additional five ally slots.
Major Trait: Yes
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Expert Diagnoser
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About:
Grants the ability to check another adventurer for a single affliction. The downside of this is that the
recovery from your tree tattoo is slower.
Syntax: CHECK <adventurer> FOR <affliction>.
Major Trait: Yes
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Lethal Ink
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About:
Faster balance on touching HAMMER, WEB, TENTACLE, and BRAZIER tattoos, at the cost of slower balance on SHIELD,
CLOAK, and TREE.
Major Trait: Yes
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Sawbones
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About:
Allows you to examine the health of an adventurer's limb, but at the cost of slower balance recovery on
RESTORE.
Syntax: LIMBPROBE <adventurer> <limb>.
Major Trait: Yes
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Limbcrusher
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About:
You're guaranteed to always break four limbs while TRAMPLING, but at the cost of reduced avoidance from being
mounted.
Major Trait: Yes
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Health Inspector----------------------------------------------------------------------
About:
Reduced equilibrium cost for the ASSESSing ability, but at the cost of higher mana usage.
Major Trait: Yes
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Mind Warden
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About:
Your CONTEMPLATION ability no longer has an equilibrium cost, but at the cost of higher mana usage.
Major Trait: Yes
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Cheap shot
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About:
Being the sneaky bugger you are, you inflict a small bleeding wound upon a successful parry.
Major Trait: Yes
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Sticky Stirrups
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About:
Years of training in the saddle allow you to remain in the saddle through most forms of forced movement.
Major Trait: Yes
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