19.10.5 Artefact Armour

| Stat Altering and Regen |
19.10.4 < Artefacts Miscellaneous Artefacts > 19.10.6

Artefacts are special items that can be purchased only with Bound Credits.
Unless otherwise stated, artefacts can be purchased in Merentesh's series of
shops in Delos. They will reset into your inventory frequently, which means
they cannot be loaned out, or stolen(!), for very long. Some only work for
the owner. They never decay. They cannot be changed to reset to anyone else's
inventory, so do not buy artefacts of any kind if you intend to sell them.

What Are Embrasures, Paragons, And Rondels?
Embrasures are indentations made in a suit of armour that can hold Paragons.

Paragons are artefacts that can be inserted into an empty embrasure, they
have various special effects and bonuses.

Rondels are armour pieces that are used with a suit of armour that has one
embrasure already added. These will make the armour non-decay, resetting,
customisable (via CUSTOMISATION) and will expand the embrasure count (up to a
maximum of three embrasures).

How To Make Artefact Armour
Take your suit of decaying, normal armour to a Legendary Armoursmith, ask them
to add an EMBRASURE to it (EMBRASURE <armour>). This will cost you commodities
(use FORGINGCOMMS EMBRASURE <armour type> to see how many) and give your armour
one embrasure. Then purchase a Rondel from the artefact armour shop in Delos and
EXPAND <armourID> EMBRASURE WITH <rondelID>.

Note About Stacking and Paragons
Artefact effects (for similar artefacts) don't combine or stack. If you have,
say, a Shield of Absorption and an aneaous paragon, then only one will work.

You cannot have two paragons of the same type in any one piece of armour.

ARMOUR ARTEFACTS

Shield of Absorption: 800 credits Gold: 8,800,000 $168
- Gives a 15% chance that a physical attack will be completely absorbed.
Must be wielded. Stats on the shield are: 11% cutting, 11% Blunt.
* May be used by all classes except Blademasters.
* You may wield two if you wish, but it will be no more effective
than wielding one!

A paragon u-notch pryall: 250 credits Gold: 2,750,000 $52.5
- This pryall has unlimited uses and will never decay!

Rondels: EXPAND <armourID> EMBRASURE WITH <rondelID>
- A gilded rondel: 350 credits Gold: 3,850,000 $73.5
Armour becomes: 2 embrasures, non-decay, resetting, and customisable.
- A sun and starburst rondel: 850 credits Gold: 9,350,000 $178.5
Armour becomes: 3 embrasures, non-decay, resetting, and customisable.

Paragons: INSERT <paragon> INTO <armour> [EMBRASURE 1-3]
- a fuscous paragon: 500 credits Gold: 5,500,000 $105
Bonus resistance vs blunt type damage. (Approx 5%)
- a vinaceous paragon: 500 credits Gold: 5,500,000 $105
Bonus resistance vs cutting type damage. (Approx 5%)
- a viridescent paragon: 500 credits Gold: 5,500,000 $105
Bonus resistance vs poison type damage. (Approx 7%)
- a piceous paragon: 500 credits Gold: 5,500,000 $105
Bonus resistance vs asphyxiation type damage. (Approx 7%)
- a citreous paragon: 450 credits Gold: 4,950,000 $94.5
Bonus resistance vs magic type damage. (Approx 7%)
- an aurous paragon: 400 credits Gold: 4,400,000 $84
Bonus resistance vs psychic type damage. (Approx 7%)
- a cyaneous paragon: 400 credits Gold: 4,400,000 $84
Bonus resistance vs cold type damage. (Approx 7%)
- an oleaginous paragon: 400 credits Gold: 4,400,000 $84
Bonus resistance vs fire type damage. (Approx 7%)
- a caliginous paragon 400 credits Gold: 4,400,000 $84
Bonus resistance vs electricity type damage. (Approx 7%)
- a nacreous tetrahedral paragon: 800 credits Gold: 8,800,000 $168
Morphing armour, 24 hour cooldown.
MORPHARMOUR <armourID> INTO <armour type>
This paragon cannot be pried from the armour when on cooldown.
- a nacreous octahedral paragon: 1200 credits Gold: 13,200,000 $252
Morphing armour, 12 hour cooldown.
MORPHARMOUR <armourID> INTO <armour type>
This paragon cannot be pried from the armour when on cooldown.
- a nacreous deltahedral paragon: 1900 credits Gold: 20,900,000 $399
Morphing armour, 10 minute cooldown.
MORPHARMOUR <armourID> INTO <armour type>
This paragon cannot be pried from the armour when on cooldown.
- a cupreous paragon: 250 credits Gold: 2,750,000 $52.5
Container! Your armour can hold up to 20 items.
This paragon cannot be pried when items remain inside the armour.
- an aeneaous paragon: 1000 credits Gold: 11,000,000 $210
Shield of Absorption effect!
This paragon will NOT stack with an actual Shield of Absorption.
- a niveous paragon 400 credits Gold: 4,400,000 $84
A portion of incoming damage from denizens will be returned to you
as endurance.
- a luteous dodecahedron paragon 400 credits Gold: 4,400,000 $84
Imagined by Ahmet.
This paragon is a level two version of the cupreous paragon.
Stasis is applied to the container effect.
- a serendipitous paragon 400 credits Gold: 4,400,000 $84
Imagined by Ahmet.
A portion of incoming damage from denizens will be returned to you as
willpower.
- a resonate metalliferous paragon 750 credits Gold: 8,250,000 $157.5
Imagined by Farrah.
A paragon that offers a shifting bonus resistance (7.5%).
- an auspicious icosagon paragon 1000 credits Gold: 11,000,000 $210
Imagined by Antonius.
This paragon has a 20% chance to increase your critical hits (lower than
World Shattering) by one level.
- a crucious paragon 1000 credits Gold: 11,000,000 $210
Imagined by Grandue.
On a per-crit basis this paragon will either boost your crit multiplier or
will cause a critical failure and deal no damage.
This paragon also offers a new higher level of critical hit.
- a rufescent paragon 400 credits Gold: 4,400,000 $84
Imagined by Grandue.
This paragon gives you a damage boost versus the last person who killed you.
The boosted damage lasts for one Achaean day, or until you kill them,
whichever comes first.
- a prismatic paragon 900 credits Gold: 9,900,000 $189
Imagined by Haloshire.
This paragon automatically creates a prismatic barrier when the owner takes
damage from a denizen that places the owner under 25% health.
There is a minor balance and equilibrium cost associated.
This effect has a 1 minute cooldown.
This paragon will not function against guards or denizens loyal to players.


Command Summary:
For Legendary Armoursmiths:
- FORGINGCOMMS EMBRASURE <armour type>
How many and which commodities are needed to add an embrasure to an armourtype.
- EMBRASURE <armourID>
Add 1st embrasure to a suit of armour.

For Weaponsmiths:
- FORGINGCOMMS PRY
How many and which commodities are needed to forge a pry.
- FORGE FOR PRY
Forge a pry.

For Everyone:
- INSERT <paragonID> INTO <armourID> [EMBRASURE 1-3]
Insert a paragon into an empty embrasure.
- EXPAND <armourID> EMBRASURE WITH <rondelID>
Expand your armour's number of embrasures with a rondel.
Up to a maximum of 3 embrasures.
- PRY <armourID> EMBRASURE <1
Pry a paragon from an embrasure.
Pry is consumed on use.
You cannot pry a paragon that is on cooldown.
- PRYALL <armourID>
With a pryall, pry all paragons from an armour's embrasures at once.
Pryall is consumed on use.
You cannot pry a paragon that is on cooldown.

(see also HELP ARTEFACTS, HELP ARTEFACT TRADEINS, HELP ARTEFACT TRANSFERS)

| Stat Altering and Regen |
19.10.4 < Artefacts Miscellaneous Artefacts > 19.10.6