Abilities in Propagation:
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Viridian Become a mighty viridian.
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*** Next ability available in 12 lessons ***
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Thornrend Rend your foes with your lethal vines.
Targeting Aiming your blows at specific body parts.
Propagate Enhance yourself with nature's bounty.
Bloodroot One of the most widely used herbs.
Kelp The grass of the sea.
Bellwort A flower with mysterious properties.
Mutation The first step toward mastery.
Lacerate Lay open their throat with your vines.
Valerian A plant that grows in mountainous areas.
Lobelia A brightly coloured plant used to cure phobias.
Elm A potent herb with limited applications.
Sileris A berry that grows in various valleys.
Vinewreathe Call upon Nature to hinder your foe.
Kola A small nut with surprising potency.
Multiplication Greater control over the viridian.
Barkskin Make your skin tough like bark.
Goldenseal A plant that affects the mind.
Skullcap A plant that grows in the harsher environments.
Eclipse Bedazzle your foe with a celestial bolt.
Hawthorn A plant that grows in hilly locations.
Heartseed Send Nature's touch to destroy your enemy from within.
Acceleration Complete mastery of the viridian form.
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To gain further information on an ability, AB <ability>.

I know of no skill called 'abilities'.
Viridian (Propagation) Known: Yes
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Syntax: ASSUME VIRIDIAN [STAFF]
Works on/against: Self
Cooldown: 4.00 seconds of equilibrium
Resource: 200 mana
Details:
Meaning 'green' in an ancient language, a Viridian is a living, walking
embodiment of the flora of the land. Upon casting this spell, you will
quickly transform into one as thorny vines cover your body and burrow
into your flesh. You will become stronger, able to endure more damage,
and gain a protective bonus to physical damage done to you however your
movements will be slightly hampered.

HUMAN will allow you to change back into
your normal form. Be aware that remaining in this form is a constant
drain on your willpower.

* STAFF option may be added to allow transformation into the mighty
Viridian in areas that are not normally conducive to plant growth.
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Thornrend (Propagation) Known: No (12 lessons required)
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Syntax: SECRETE SAP
THORNREND <target>
Works on/against: Adventurers and denizens
Cooldown: 3.00 seconds of equilibrium
Resource: 80 mana
Details:
You may now lash the flesh of your foes with your thorny vines, doing
damage.

If you have learned the TARGETING ability in Weaponry, you may
optionally direct your thornrend at a specific body part, causing
additional damage to an arm, leg, the head, or the torso of your
opponent.

If you have gained the ENVENOM ability in Weaponry then you may envenom
your arms, which will deliver a venom to your target when you thornrend.
Otherwise, you may SECRETE SAP to coat your arms in a single
application.

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Targeting (Weaponry) Known: Yes
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Syntax: TARGET <body part>
Extra Information: Body Parts: HEAD
TORSO
RIGHT/LEFT ARM
RIGHT/LEFT LEG
NOTHING

Works on/against: Adventurers
Details:
With this ability, you will be able to target specific body parts on your opponent. Because this requires more
precise timing on your part, the sheer damage you can do is reduced. However, by battering these body parts
with either edged or blunt weapons, you can cause damage to them that is more difficult to cure than simple
broken bones. For instance, a limb may be able to be beaten into uselessness, which requires a restoration
salve to fix (and which does not get fixed immediately). Attacks to the torso will produce internal bleeding,
while attacks to the head will produce a concussion. TARGET NOTHING will turn targeting off.
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Alternatively, did you want:
Targeting (Propagation)
Propagate (Propagation) Known: No (45 lessons required)
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Syntax: PROPAGATE <HEAD|BODY|ARMS|LEGS> WITH <plant>
PROPAGATIONS
Works on/against: Self
Cooldown: 2.50 seconds
Resource: 200 mana
Details:
This is the core of the propagator's strategy. While in Viridian form,
you are able to propagate one of either your head, body, arms, or legs
with a plant. As you progress in propagation, you will learn to utilise
more plants in this way. Each plant conveys a different benefit
depending on the location you grow it.

Returning to human form will remove all of your propagations.

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Bloodroot (Propagation) Known: No (67 lessons required)
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Syntax: PROPAGATE <HEAD/BODY/ARMS/LEGS> WITH BLOODROOT
Works on/against: Self
Details:
When propagated, this plant conveys the following bonuses:

Head: You will regenerate endurance faster.
Body: You will regenerate health faster.
Arms: Your thornrend attack will deal increased damage to paralysed
targets.
Legs: Move more quickly through caves and other such locations.
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Kelp (Propagation) Known: No (89 lessons required)
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Syntax: PROPAGATE <HEAD/BODY/ARMS/LEGS> WITH KELP
Works on/against: Self
Details:
When propagated, this plant conveys the following bonuses:

Head: Increased asphyxiation resistance.
Body: Allows for breathing underwater.
Arms: Your thornrends will additionally deliver the healthleech
affliction.
Legs: Assuming you can already walk on water, move more quickly through
watery environments.
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Bellwort (Propagation) Known: No (112 lessons required)
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Syntax: PROPAGATE <HEAD/BODY/ARMS/LEGS> WITH BELLWORT
Works on/against: Self
Details:
When propagated, this plant conveys the following bonuses:

Head: Access to the rage ability, which cures various afflictions.
Body: Immunity to the peace affliction.
Arms: Your thornrend attacks will additionally deliver the weariness
affliction.
Legs: The ability to walk on water.
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Mutation (Propagation) Known: No (134 lessons required)
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Syntax:
Works on/against: Self
Details:
You are now able to propagate up to two of the four possible locations
simultaneously.
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Lacerate (Propagation) Known: No (178 lessons required)
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Syntax: LACERATE <target>
Works on/against: Adventurers
Cooldown: 2.50 seconds of equilibrium
Resource: 150 mana
Details:
You will now be capable of lacerating a target's throat, slashing vocal
cords and causing great pain.
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Valerian (Propagation) Known: No (223 lessons required)
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Syntax: PROPAGATE <HEAD/BODY/ARMS/LEGS> WITH VALERIAN
Works on/against: Self
Details:
When propagated, this plant conveys the following bonuses:

Head: Increased psychic resistance.
Body: Reduces the mana cost of clotting your wounds.
Arms: Your thornrends will additionally deliver the slickness
affliction.
Legs: Move more quickly through mountainous areas.
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Lobelia (Propagation) Known: No (312 lessons required)
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Syntax: PROPAGATE <HEAD/BODY/ARMS/LEGS> WITH LOBELIA
Works on/against: Self
Details:
When propagated, this plant conveys the following bonuses:

Head: You are less likely to fall prey to the muddling effects of the
stupidity affliction.
Body: You will be immune to fear effects from phobia afflictions.
Arms: Your thornrend attacks will additionally deliver the vertigo
affliction.

Legs: Move faster through forests.
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Elm (Propagation) Known: No (392 lessons required)
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Syntax: PROPAGATE <HEAD/BODY/ARMS/LEGS> WITH ELM
Details:
When propagated, this plant conveys the following bonuses:

Head: Allows you to writhe out of transfixation much faster.
Body: Allows you to writhe entanglements faster.
Arms: Your thornrend attack shall deliver dizziness.
Legs: Move faster through tundra and polar regions.
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Sileris (Propagation) Known: No (512 lessons required)
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Syntax: PROPAGATE <HEAD/BODY/ARMS/LEGS> WITH SILERIS
Works on/against: Self
Details:
When propagated, this plant conveys the following bonuses:

Head: You will recover more quickly from sipping the immunity elixir.
Body: Increased resistance to poison damage.
Arms: Your thornrend attack will deal blunt damage, instead of magical.
Legs: You are less likely to slip on icy ground.
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Vinewreathe (Propagation) Known: No (578 lessons required)
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Syntax: VINEWREATHE <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 500 mana
Details:
Calling upon Nature, you may summon a mass of animated vines to hinder
your target for a time, preventing any attempts they make to parry your
thornrends.

Note that your thornrends will do reduced damage to a target's limbs
when they are wreathed in this way.
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Kola (Propagation) Known: No (703 lessons required)
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Syntax: PROPAGATE <HEAD/BODY/ARMS/LEGS> WITH KOLA
Works on/against: Self
Details:
When propagated, this plant conveys the following bonuses:

Head: Maintaining the metawake defence will cost less mana and
willpower.
Body: Awaken swiftly as if you had the kola defence.
Arms: Your thornrend attack will secrete a sap that will attempt to put
your target to sleep.
Legs: Move faster through jungles and valleys.
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Multiplication (Propagation) Known: No (806 lessons required)
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Syntax:
Works on/against: Self
Details:
You have reached a point in your training where you are able to
propagate three of the four possible locations simultaneously.
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Barkskin (Propagation) Known: No (910 lessons required)
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Syntax: BARKSKIN
Works on/against: Self
Cooldown: 4.00 seconds of equilibrium
Resource: 200 mana
Details:
This ability will cause your skin to become as bark, providing an
increased measure of protection vs. attacks doing physical damage.
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Goldenseal (Propagation) Known: No (1082 lessons required)
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Syntax: PROPAGATE <HEAD/BODY/ARMS/LEGS> WITH GOLDENSEAL
Works on/against: Self
Details:
When propagated, this plant conveys the following bonuses:

Head: Increased willpower regeneration.
Body: Increased mana regeneration.
Arms: Your thornrend attacks will additionally deliver epilepsy.
Legs: Move faster through grasslands.
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Skullcap (Propagation) Known: No (1255 lessons required)
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Syntax: PROPAGATE <HEAD/BODY/ARMS/LEGS> WITH SKULLCAP
Works on/against: Self
Details:
When propagated, this plant conveys the following bonuses:

Head: You will be able to see when adventurers fall in battle as if you
had the deathsight defence.
Body: You will recover more quickly from smoking the skullcap plant.
Arms: Your thornrend attacks will strip the aura of rebounding defence.
Legs: Move more swiftly through deserts.

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Eclipse (Propagation) Known: No (1427 lessons required)
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Syntax: ECLIPSE <target>
Works on/against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Resource: 600 mana
Details:
Calling upon the vast brilliance of sky-bound celestial bodies, you may
overwhelm a target's senses. Unless they are sufficiently restrained,
your victim may evade the effects of the spell.
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Hawthorn (Propagation) Known: No (1565 lessons required)
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Syntax: PROPAGATE <HEAD/BODY/ARMS/LEGS> WITH HAWTHORN
Works on/against: Self
Details:
When propagated, this plant conveys the following bonuses:

Head: You can shout longer messages without passing out from the strain.
Body: When eating the hawthorn plant, you will gain the deafness defence
faster than usual.
Arms: Your thornrend attack will deliver the sensitivity affliction if
deafness is not present; otherwise it shall strip the deafness defence.
Legs: Move faster through hilly locations.
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Heartseed (Propagation) Known: No (1703 lessons required)
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Syntax: HEARTSEED <target>
Works on/against: Adventurers
Cooldown: 5.50 seconds of equilibrium
Resource: 750 mana
Details:
Among the most dangerous and forbidden of a sylvan's spells, the
Heartseed embodies Nature at its most baneful. Draining your victim's
vitality to speed its growth, the germination of a Heartseed will
rapidly end the life of he or she whom it is sent to plague.
If your victim manages to avoid their fate and cure the heartseed, their
body will be wracked by the process, causing them significant damage for
each injured limb they suffer from.
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Acceleration (Propagation) Known: No (1737 lessons required)
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Syntax:
Works on/against: Self
Details:
You have reached a point where you are able to have all four possible
locations propagated simultaneously.
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