9.60 Spiritlore
9.55 < PHYSIOLOGY Tradeskills > 9.61
Gifted with the power to pierce the layers of reality and commune with the
Spirit Realm, members of the Shaman class have access to wells of power thought
long-lost.
Upon entering a trance, practitioners of Spiritlore may bind the spirits of one
or more ancient spirits to them, augmenting the Shaman's already impressive
arsenal of abilities with new features. Additionally, one may choose to further
attune oneself with a particular spirit and unlock even greater powers. The
most skilled practitioners are even rumoured to be able to attune themselves
with multiple spirits, or even of being able to sever their spirit from their
body and traverse incorporeally.
These are the abilities available in this skill
-----------------------------------------------
Commune Commune with the spirits.
Daina Daina, The Viridian.
Jhulian Jhulian, The Nomad.
Arius Arius, The Hermit.
Silvanix Silvanix, The Fool.
Ri'shen Ri'Shen, The Master.
Maligus Maligus, The Cleric.
Aspar Aspar, The Iron Handed.
Aelkesh Aelkesh, The Faceless.
Teraile Teraile, The Swordsman.
Arcanor Arcanor, The Sorcerer.
Syvis Syvis, The Venomous.
Marak Marak, The Eviscerator.
Anthius Anthius, The Crusader.
Garon Garon, The Knight.
Designate Designate the owners of your tribal totems.
Tarnel Tarnel, The Walker.
Arayan Arayan, The Healer.
Tether Desperate times lead to temporary measures.
Spiritwalk Walk free of the confines of mortal flesh.
Mastery Mastery of the spiritual arts.
I know of no skill called 'these'.
Commune (Spiritlore) Known: Yes
-------------------------------------------------------------------------------
Syntax: COMMUNE
SPIRIT BIND <spirit>
SPIRIT ATTUNE <spirit>
SPIRIT UNBIND <spirit>|ALL
SPIRIT UNATTUNE <spirit>
SPIRIT BINDINGS
Extra Information: Bind: 200 mana
Attune: 4.00 seconds of balance
Unattune: 2.00 seconds of balance
Unbind: 2.00 seconds of balance
Unbind all: 2.20 seconds of balance
Cooldown: Balance
Resource: Mana
Details:
By communing with a spirit, you may bind it to yourself. This will grant
you some of the powers that that particular spirit possessed during its
life. You may bind up to five spirits at once.
You may also attune yourself completely to a spirit. This will grant
additional benefits, although you may only attune one spirit at a time.
Communing requires a ritual drum, which can be purchased from most
general stores around Sapience.
-------------------------------------------------------------------------------
Daina (Spiritlore) Known: Yes
-------------------------------------------------------------------------------
Syntax: INVOKE PURIFICATION
Extra Information: Attune effect: increased willpower regeneration.
Cooldown: 3.00 seconds of balance
Resource: 200 mana
Details:
By channeling the power of nature, you are able to drive diseases from
your body with greatly increased efficiency.
-------------------------------------------------------------------------------
Jhulian (Spiritlore) Known: No (22 lessons required)
-------------------------------------------------------------------------------
Syntax: INVOKE WAYFARE <target>
Extra Information: Attune effect: an increased capability to dodge attacks.
Works on/against: Adventurers
Cooldown: 5.00 seconds of balance
Resource: 500 mana
Details:
The spirit of Jhulian, The Nomad will allow you to travel to a mutual
ally, given a short delay.
-------------------------------------------------------------------------------
Arius (Spiritlore) Known: No (44 lessons required)
-------------------------------------------------------------------------------
Syntax: INVOKE ROAR <target>
Extra Information: Attune effect: increased mana regeneration.
Works on/against: Adventurers and denizens
Cooldown: 3.00 seconds of balance
Resource: 100 mana
Details:
Once you have bound the spirit of Arius, The Druid, you will be able to
channel the mighty power of the hydra to unleash a terrible roar at your
opponent, disrupting their mental equilibrium.
When targeted against denizens, it will do damage.
-------------------------------------------------------------------------------
Silvanix (Spiritlore) Known: No (66 lessons required)
-------------------------------------------------------------------------------
Syntax: INVOKE ARROWCATCHING ON|OFF
Extra Information: Attune effect: the tumble ability will have a reduced balance.
Works on/against: Self
Cooldown: 2.00 seconds of balance
Drains: Mana
Details:
The skilled jester has deft wits and defter hands, and Silvanix was no
exception. By binding his spirit, you will be able to snatch arrows from
the very air.
-------------------------------------------------------------------------------
Maligus (Spiritlore) Known: No (177 lessons required)
-------------------------------------------------------------------------------
Syntax: INVOKE SOULREND <target>
CURSE <target> <affliction> INVOKE SOULREND
Extra Information: Curse mana cost: Invoke mana cost + curse mana cost.
Attune effect: curses will drain a small amount of health and mana from the target.
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Resource: 50 mana
Details:
The practitioners of Apostasy have long been feared for their mastery of
unholy powers, and Maligus in life was no exception. Upon binding his
spirit, you will gain the ability to forceably attune a vodun doll to
the soul of an unfortunate subject, improving its detail potentially far
quicker than would normally be possible. This ability will be more
effective against those who lack mental fortitude.
Additionally, those suffering from manaleech will be far easier to
subject to the rending. (*)
This ability can be combined with curses.
(*) The rend takes place before the affliction is delivered from a
curse, so cursing manaleech and soulrending at once will not work.
-------------------------------------------------------------------------------
Aspar (Spiritlore) Known: No (244 lessons required)
-------------------------------------------------------------------------------
Syntax: INVOKE COAGULATION <target> <affliction>
CURSE <target> <affliction> INVOKE COAGULATION <affliction>
Extra Information: Curse mana cost: Invoke mana cost + curse mana cost.
Attune effect: increased resistance to asphyxiation damage.
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Resource: 20 mana
Details:
Alchemists know more about how to turn a body against itself than
perhaps anyone else in Sapience. In life, Aspar was most feared for his
ability to manipulate the sanguine humours of his enemies.
By binding his spirit, you will be able to infect open wounds with
disease, forcing the blood to clot but doing far more harm than good.
Diseases which may be inflicted in this way are impatience, paralysis,
asthma, slickness, anorexia, weariness, lethargy, and clumsiness.
This ability is combinable with curses.
-------------------------------------------------------------------------------
Aelkesh (Spiritlore) Known: No (355 lessons required)
-------------------------------------------------------------------------------
Syntax: INVOKE PROJECTION
Extra Information: Attune effect: a chance for swiftcurse charges not to be consumed when hunting denizens. It
shall also reduce the willpower cost of the bleed curse against denizens.
Cooldown: 4.00 seconds of balance
Resource: 1000 mana
Details:
Aelkesh was an Occultist who lived during the period of heightened
strife with the Church. He developed an ability to allow him to travel
great distances to facilitate his escape in the event of danger, and
while binding his spirit will not grant such mastery, it will allow you
to fling yourself out of potentially fatal situations. Be warned,
however it is far from accurate.
-------------------------------------------------------------------------------
Teraile (Spiritlore) Known: No (466 lessons required)
-------------------------------------------------------------------------------
Syntax: INVOKE BLOODLET <target>
Extra Information: Attune effect: curses will inflict bleeding.
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Resource: 20 mana
Details:
The skill of the practitioners of the legendary Two Arts can not be
overstated. By binding the spirit of one of the long dead masters of
this art, you will be able to lacerate the flesh of your enemies.
This ability requires your victim suffer from afflictions of the blood
by targeting these impurities, you will be able to focus your spiritual
assault for maximum potency. Be warned that this will remove said
afflictions.
-------------------------------------------------------------------------------
Arcanor (Spiritlore) Known: No (577 lessons required)
-------------------------------------------------------------------------------
Syntax: INVOKE ICEFORT
Extra Information: Attune effect: increased elemental damage resistance.
Works on/against: Room
Cooldown: 5.00 seconds of balance
Resource: 400 mana
Details:
To fight on your terms as a mage is the first step toward victory. By
binding the spirit of Arcanor, you will be able to invoke his power to
summon great walls of ice to block the escape of all those who would
flee from your wrath.
-------------------------------------------------------------------------------
Syvis (Spiritlore) Known: No (702 lessons required)
-------------------------------------------------------------------------------
Syntax: CURSE <target> <affliction> INVOKE RELAPSE <affliction>
Extra Information: Attune effect: resistance to poison damage.
Cooldown: 2.20 seconds of balance
Resource: 20 mana
Details:
The masters of venom have long been feared for their deception and
cunning when it comes to the elimination of those that would cross them.
By binding the spirit of this ancient assassin, you will be capable of
causing diseases that your victim believes they have cured to relapse
shortly there after. Be warned, you are no true master of the art. You
may only perform this ability every so often.
This ability must be combined with curses.
-------------------------------------------------------------------------------
Marak (Spiritlore) Known: No (840 lessons required)
-------------------------------------------------------------------------------
Syntax: CURSE <target> <affliction> INVOKE SOULSCOURGE <ability>
Extra Information: Attune effect: increased constitution.
Works on/against: Adventurers
Cooldown: 3.00 seconds of balance
Resource: 300 mana
Details:
This ability will allow you to destroy a vodun doll to balancelessly
activate one of the following vodun-based abilities on the target:
confusion, dizzy, sleep, strip, paralyse, break, throttle, reckless,
bleed, cripple, bind, imbibe. The doll must be fashioned to twice the
extent that the ability used would normally require.
This ability must be comboed with curses.
-------------------------------------------------------------------------------
Anthius (Spiritlore) Known: No (1012 lessons required)
-------------------------------------------------------------------------------
Syntax: INVOKE JUDGEMENT <target> <direction>
Extra Information: Attune effect: immunity to the fear affliction.
Works on/against: Adventurers
Cooldown: 3.50 seconds of balance
Resource: 150 mana
Details:
Anthius was one of the faithful Templars who sought out and eliminated
those that would corrupt the sanctity of Creation. By channeling this
spirit, you are able to unleash holy judgement at a heretic in an
adjacent location. The spectral fires will scythe past magical defences,
and will not be denied.
-------------------------------------------------------------------------------
Garon (Spiritlore) Known: No (1219 lessons required)
-------------------------------------------------------------------------------
Syntax: CARVE totem
IMPLANT <totem>
UPROOT <totem>
DRAW CIRCLE of <PAIN|BINDING>
SMUDGE TOTEM
SMUDGE TOTEM SLOT <1-6>
SMUDGE CIRCLE SURROUNDING <totem>
EMPOWER TOTEM
TUNE <totem> ENEMIES/NONALLIES (personal totems)
TUNE <totem> ENEMIES/NONMEMBERS (organisational totems)
Extra Information: Carve cooldown: 2.00 seconds of balance
Smudge cooldown: 4.00 seconds of balance upon initiation and completion
Attune effect: increased physical damage resistance
Details:
While this spirit gives you sufficient knowledge to craft magical
totems, you lack the knowledge required to etch them with runes of
power. To this end, a different medium is required.
To carve a totem, you will require 20 wood, 10 leather, and 2 silver
commodities. Once you have obtained and implanted one into the ground,
you may draw either a circle of binding or pain about its base. When an
unfortunate enemy looks upon the totem empowered by such a circle, he
shall find himself either bound in place or struck down by great pain,
dependent on which circle has been drawn.
Drawing a circle requires two black inks.
-------------------------------------------------------------------------------
Designate (Spiritlore) Known: No (1254 lessons required)
-------------------------------------------------------------------------------
Syntax: DESIGNATE <person> AS OWNER OF <totem>
DESIGNATE ORDER OF <deity> AS OWNER OF <totem>
DESIGNATE <organisation> AS OWNER OF <totem>
CLAIM <totem>
REJECT <totem>
Cooldown: 3.00 seconds of balance
Details:
With this ability you may designate an owner for a specific totem. Only
the crafter of the totem may use this ability. The totem remains owned
by the crafter until the designated owner (or a member of the designated
owner organisation) CLAIMs the totem. If the totem is claimed, then the
designated owner becomes the true owner. If the totem is rejected, then
the crafter remains the owner. At that point the crafter may attempt
another designation as desired. Houses, Cities, Orders, Oakstone, and
individuals may own totems - clans may not.
When you designate a totem, its tuning is automatically set against the
enemies of the new owner.
-------------------------------------------------------------------------------
Tarnel (Spiritlore) Known: No (1392 lessons required)
-------------------------------------------------------------------------------
Syntax: INVOKE SNARE <target>
Extra Information: Attune affect: you may move more rooms at once.
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Resource: 10 mana
Details:
The walkers of the forest know the value in snaring an unsuspecting
victim. The prey that doesn't see the trap coming has its throat cut
first.
At the chance of breaking your bond with Tarnel, The Walker, you may
bind an enemy.
This invokation is very fast.
-------------------------------------------------------------------------------
Arayan (Spiritlore) Known: No (1598 lessons required)
-------------------------------------------------------------------------------
Syntax: INVOKE RESURRECTION <target>
Extra Information: Attune bonus: curses shall restore a small amount of health and mana
Works on/against: Adventurers
Cooldown: 4.00 seconds of balance
Resource: 1000 mana
Details:
The power of priests to heal their fortunate allies is legendary.
Though you shall require a focus in the form of a vodun doll fashioned
to at least 50 times, you will be able to channel this power. By
destroying the doll in its entirety, you may drag your comrade back from
the very state of death itself, restoring him or her to a physical body.
-------------------------------------------------------------------------------
Tether (Spiritlore) Known: No (1667 lessons required)
-------------------------------------------------------------------------------
Syntax: SPIRIT TETHER <spirit>
SPIRIT UNTETHER [<spirit>]
Cooldown: 3.00 seconds of equilibrium
Details:
For those times when a traditional communion may not be possible, the
able practitioner will find himself able to form a makeshift bond with
one of the spirits.
Tethering is inferior to attunement; it will not permit attunement of
said spirit and it will break after a single use of the related spirit's
power, but it may be performed outside of any trance.
-------------------------------------------------------------------------------
Spiritwalk (Spiritlore) Known: No (1702 lessons required)
-------------------------------------------------------------------------------
Syntax: SPIRITWALK
RETURN
Extra Information: Return cooldown: 5.00 seconds of equilibrium
Cooldown: 4.50 seconds of equilibrium
Resource: 1000 mana
Details:
This greatest of the spiritual arts allows you to leave your body and
walk as a spirit about the land. The further from your body you stray,
the faster your willpower shall drain. If you run out of willpower, your
spiritual form shall fade and your body will die.
Be further warned. Leaving your body alone is a terribly dangerous
affair. If an enemy were to stumble upon it, they would be able to
destroy it, and any hope you have of returning to a physical form.
-------------------------------------------------------------------------------
Mastery (Spiritlore) Known: No (1736 lessons required)
-------------------------------------------------------------------------------
Syntax:
Details:
Now that you have mastered the spiritual arts in their entirety, you
will be able to attune up to two spirits at a time.
-------------------------------------------------------------------------------