9.35 CURSES
9.34 < VODUN RUNELORE > 9.36
Curses draws on the dark side of the mystic world for its power. It is a
simple, yet powerful and deadly skill, allowing one to reel off curse after
curse in quick and deadly succession. The curses available range from epilepsy
to vertigo to the voyria plague. The syntax is CURSE <adventurer> <curse>. It
should be noted that the only curse that will work on denizens is 'bleed.'
These are the abilities available in this skill
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Fear Instill great fear in your target.
Discernment Discern the severity of your victim's wounds.
Deaf Dampen an opponent's hearing.
Bleed Curse your opponent with uncontrollable bleeding.
Clumsy Your victim will fumble about.
Vertigo A devastating fear of heights.
Impatience Inability to concentrate on focused tasks.
Amnesia Make your victim forget what he meant to do.
Agoraphobia Fear of open spaces.
Breach Cut through an opponent's curseward.
Dizzy Causes problems when trying to move.
Claustrophobia Fear of being under cover.
Paranoia They are out to get you, believe me.
Blind Curse an opponent with blindness.
Masochism The love of your own pain.
Asthma Creates difficulty when breathing.
Truecurse The ability to drive your curses through magic shields.
Reckless A dangerous disregard for personal well-being.
Epilepsy Disrupt the nervous system of your victim.
Manaleech Cause the victim's mana to bleed away.
Peace Fill your enemy's mind with thoughts of peace.
Dementia Distorts the victim's perceptions of the world.
Paralyse Freeze the limbs of your enemy.
Plague Curse someone with the voyria affliction.
Addiction Creates a terrible addiction.
Swiftcurse The ability to deliver curses much more quickly.
Stupid Make a victim dumb as a rock.
Healthleech A victim's health will slowly bleed away.
Sensitivity Cause your victim to become extremely sensitive to pain.
Vomiting Upset the stomach of your enemy.
Sleep Put an enemy to sleep, or remove his sleep defences.
Haemophilia Deny them respite from their wounds.
Anorexia A terrible condition, preventing one from eating.
Weariness Weaken the body of your opponent.
Blight The most feared of the Curse abilities.
Inflame Set a victim's very blood aflame.
Tzantza Bring a most painful end to your victim.
I know of no skill called 'these'.
Fear (Curses) Known: Yes
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Syntax: CURSE <target> FEAR
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 45 mana
Details:
This ability works to instil fear in your victim.
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Discernment (Curses) Known: Yes
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Syntax: DISCERN <target>
Works on/against: Adventurers
Cooldown: 1.00 seconds of equilibrium
Details:
With a practiced eye, determine how severely your victim is bleeding.
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Deaf (Curses) Known: No (4 lessons required)
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Syntax: CURSE <target> DEAF
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 45 mana
Details:
Remove the hearing of your victim.
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Bleed (Curses) Known: No (6 lessons required)
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Syntax: CURSE <target> BLEED
Works on/against: Adventurers and denizens
Cooldown: 2.20 seconds of balance
Resource: 30 mana
Details:
Induce bleeding in your target. This ability will work on Denizens as well as adventurers.
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Alternatively, did you want:
Bleed (Vodun)
Clumsy (Curses) Known: No (33 lessons required)
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Syntax: CURSE <target> CLUMSY
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 100 mana
Details:
Cause your victim to fumble about.
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Vertigo (Curses) Known: No (33 lessons required)
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Syntax: CURSE <target> VERTIGO
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 100 mana
Details:
Afflict your target with a great fear of heights.
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Impatience (Curses) Known: No (88 lessons required)
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Syntax: CURSE <target> IMPATIENCE
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 50 mana
Details:
Afflict your victim with an inability to concentrate on focused tasks.
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Amnesia (Curses) Known: No (111 lessons required)
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Syntax: CURSE <target> AMNESIA
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 100 mana
Details:
Make your victim forget what he meant to do.
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Agoraphobia (Curses) Known: No (133 lessons required)
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Syntax: CURSE <target> AGORAPHOBIA
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 100 mana
Details:
Afflict your victim with a fear of open spaces.
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Breach (Curses) Known: No (155 lessons required)
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Syntax: CURSE <target> BREACH
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 90 mana
Details:
Rip down your opponent's cursewards.
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Dizzy (Curses) Known: No (177 lessons required)
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Syntax: CURSE <target> DIZZY
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 100 mana
Details:
Afflict your target with severe dizziness.
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Alternatively, did you want:
Dizzy (Vodun)
Claustrophobia (Curses) Known: No (222 lessons required)
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Syntax: CURSE <target> CLAUSTROPHOBIA
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 100 mana
Details:
Afflict your target with a great fear of enclosed spaces.
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Paranoia (Curses) Known: No (255 lessons required)
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Syntax: CURSE <target> PARANOIA
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 100 mana
Details:
Instil a fear of other people in your victim.
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Blind (Curses) Known: No (288 lessons required)
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Syntax: CURSE <target> BLIND
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 45 mana
Details:
Remove your poor victim's eyesight.
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Masochism (Curses) Known: No (333 lessons required)
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Syntax: CURSE <target> MASOCHISM
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 100 mana
Details:
Make your victim love pain so much they will inflict it upon themselves.
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Asthma (Curses) Known: No (377 lessons required)
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Syntax: CURSE <target> ASTHMA
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 100 mana
Details:
Make it difficult for your victim to breathe.
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Truecurse (Curses) Known: No (422 lessons required)
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Syntax: None
Works on/against: Adventurers
Details:
With the ability of truecurse, adventurer's magical shields will no longer get in the way of your dreaded
curses.
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Reckless (Curses) Known: No (466 lessons required)
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Syntax: CURSE <target> RECKLESS
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 100 mana
Details:
Give your target a dangerous disregard for their personal well-being.
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Alternatively, did you want:
Reckless (Vodun)
Epilepsy (Curses) Known: No (511 lessons required)
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Syntax: CURSE <target> EPILEPSY
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 70 mana
Details:
Cause your victim to go into seizures.
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Manaleech (Curses) Known: No (555 lessons required)
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Syntax: CURSE <target> MANALEECH
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 70 mana
Details:
Sap away mana from your target.
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Peace (Curses) Known: No (599 lessons required)
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Syntax: CURSE <target> PEACE
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 60 mana
Details:
Fill your enemy's mind with thoughts of peace, granting the pacifism
affliction.
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Dementia (Curses) Known: No (667 lessons required)
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Syntax: CURSE <target> DEMENTIA
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 100 mana
Details:
Distorts the victim's perceptions of the world.
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Paralyse (Curses) Known: No (736 lessons required)
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Syntax: CURSE <target> PARALYSE
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 55 mana
Details:
Cause your victims body to freeze with paralysis.
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Alternatively, did you want:
Paralyse (Vodun)
Plague (Curses) Known: No (805 lessons required)
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Syntax: CURSE <target> PLAGUE
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 70 mana
Details:
Afflict your victim with the deadly Voyria.
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Addiction (Curses) Known: No (874 lessons required)
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Syntax: CURSE <target> ADDICTION
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 65 mana
Details:
Cause your target to become addicted.
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Swiftcurse (Curses) Known: No (874 lessons required)
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Syntax: SWIFTCURSE
SWIFTCURSE <target> <curse>
Works on/against: Self
Cooldown: 2.50 seconds of equilibrium
Resource: 300 mana
Details:
This potent defence will drastically speed up your next ten curses after
initiation. Breach is excluded.
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Stupid (Curses) Known: No (1047 lessons required)
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Syntax: CURSE <target> STUPID
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 55 mana
Details:
Make a victim dumb as a rock.
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Healthleech (Curses) Known: No (1150 lessons required)
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Syntax: CURSE <target> HEALTHLEECH
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 70 mana
Details:
Sap away your target's health.
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Sensitivity (Curses) Known: No (1288 lessons required)
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Syntax: CURSE <target> SENSITIVITY
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 65 mana
Details:
Cause your victim to become extremely sensitive to pain.
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Vomiting (Curses) Known: No (1392 lessons required)
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Syntax: CURSE <target> VOMITING
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 70 mana
Details:
Induce severe vomiting in your hapless victim.
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Sleep (Curses) Known: No (1495 lessons required)
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Syntax: CURSE <target> SLEEP
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 55 mana
Details:
Put an enemy to sleep, or remove their sleep defences.
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Alternatively, did you want:
Sleep (Vodun)
Haemophilia (Curses) Known: No (1530 lessons required)
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Syntax: CURSE <target> HAEMOPHILIA
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 100 mana
Details:
Deny your victim the ability to clot their wounds.
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Anorexia (Curses) Known: No (1598 lessons required)
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Syntax: CURSE <target> ANOREXIA
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 65 mana
Details:
A terrible condition, preventing one from eating.
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Weariness (Curses) Known: No (1633 lessons required)
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Syntax: CURSE <target> WEARINESS
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 65 mana
Details:
Weaken your opponent's body.
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Blight (Curses) Known: No (1667 lessons required)
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Syntax: BLIGHT <target> <curse>
Extra Information: Curse mana costs are increased by +120
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: Mana
Details:
A blight is a magical construction, sourced in the netherworld, wrapped around a traditional curse which will
mask the effects of your attacks. Note that the use of the blight is more mentally draining than a traditional
curse.
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Inflame (Curses) Known: No (1702 lessons required)
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Syntax: CURSE <target> INFLAME
Works on/against: Adventurers
Cooldown: 2.20 seconds of balance
Resource: 350 mana
Details:
This potent curse will cause your target's blood to catch a flame. It requires that your victim first be
bleeding; the more they suffer, the greater the potency of the curse.
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Tzantza (Curses) Known: No (1736 lessons required)
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Syntax: CURSE <target> TZANTZA
Works on/against: Adventurers
Cooldown: 3.00 seconds of balance
Resource: 300 mana
Details:
This requires a setup of at least 4 afflictions to pull off. Though once you have their mind in your grasp you
can use the devastating Tzantza curse to shrink their head. Watch the fun as their skin draws tighter and
their skull implodes upon itself.
The more afflictions your victim suffers over, the faster the process will proceed.
Valid afflictions are:
Agoraphobia Amnesia
Claustrophobia Confusion
Dementia Dizziness
Epilepsy Impatience
Masochism Paranoia
Recklessness Stupidity
Vertigo Addiction
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