Abilities in Subterfuge:
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Rattle Knowledge of the coded Serpent Lord tongue.
Hide Conceal yourself from view.
Scales Coat yourself in protective, serpentine scales.
Garrote Choke the life out of a target with your whip.
Evade Misleading your pursuer.
Shadow Shadowing a target in order to track them.
Flay Flay the anti-venom sileris coatings from your enemies.
Waiting Awaiting a target to be shadowed.
Pacing The ability to anticipate and keep pace with others.
Bask Bathing in the hot sun.
Block Obstructing departure with your body.
Swinging Swinging up into the treetops.
Secret Give someone an item without their knowledge.
Scan Scanning the forest floor from the treetops.
Bowmanship Use of the valued projectile weapon.
Seize Grabbing unwary victims from the forest floor.
Shove Sending a hapless victim crashing to the forest floor.
Noose Covert and deadly assassination from the trees.
Aiming Increase your accuracy in shooting.
Listen Detect action and conversations nearby.
Dispel Rid your environment of illusions.
Lipread The ability to understand what is said while deaf.
Eavesdrop Listen even through closed doors.
Slit Cut the throat of a helpless victim.
Wind Further increase your accuracy through wind compensation.
Ghost Give yourself a ghostly appearance.
Doublestab Quickly administer two venoms to a target with your dirk.
Envenom Dip your arrows in venom.
Seek Sense for dimensional wormholes.
Warp Open and enter a dimensional wormhole.
Illusion Create an illusion of your choosing.
Crossbows A powerful projectile weapon.
Cloak Hide your actions from others.
Dash Sprint in a particular direction.
Lightwall Create a palpable wall of light.
Resonance Allow sounds to resonate through a distant wormhole.
Darkbows Using the infamous darkbows of Hashan.
Splice Create a dimensional wormhole.
Pinshot Focus your fire upon the feet of your victim.
Appraise View the contents of another adventurer's inventory.
Backstab Attack from the shadows.
Channel Hurl an object through a dimensional wormhole.
Pickpocket Deftly pilfer from unsuspecting targets.
Bind Hog-tie an unconscious or sleeping opponent.
Colours Dye your arrows to categorise them.
Execute Subject your enemy to a merciless execution.
Sources Sense out all dimensional wormholes.
Weaving Weave and dodge like the cobra itself.
Yank Use a whip to pull an opponent into your room.
Vortex Suck an unwilling target into a wormhole.
Snipe The ability to sharpshoot.
Cancel Destroy a wormhole.
Secondsight See wormholes with greater clarity.
Snake A pet snake to assist you in combat.
Phase Alter your status in space-time itself.
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To gain further information on an ability, AB <ability>.
32:06:928 5060h, 4690m, 21900e, 18390w exkdb-,
I know of no skill called 'abilities'.
32:07:030 5060h, 4690m, 21900e, 18402w exkdb-,
Rattle (Subterfuge) Known: Yes
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Syntax: RATTLE <text>
RATTLE TO <person> <text>
Works on/against: Adventurers, denizens, room, and self
Details:
With this ability, you may communicate with others who have it with no fear of being overheard by other
mortals.
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32:07:067 5060h, 4690m, 21900e, 18402w exkdb-,
Hide (Subterfuge) Known: Yes
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Syntax: HIDE
EMERGE
Extra Information: Emerge cooldown: 1.00 seconds of balance.
Works on/against: Self
Cooldown: 4.00 seconds of balance
Details:
Conceal yourself from view and then type EMERGE to cease concealing.
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32:07:080 5060h, 4690m, 21900e, 18402w exkdb-,
Scales (Subterfuge) Known: Yes
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Syntax: SCALES
SCALES SHED
Works on/against: Self
Cooldown: 3.00 seconds of balance
Details:
So snake-like are you that you may cover yourself with mildly protective scales at will.
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32:07:091 5060h, 4690m, 21900e, 18402w exkdb-,
Garrote (Subterfuge) Known: Yes
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Syntax: GARROTE <target>
Works on/against: Adventurers and denizens
Cooldown: Balance cost varies based on weapon speed
Details:
Using a wielded whip, you can try to slip behind a target and choke the life out of him or her. Armour is
rendered entirely useless to your victim. Furthermore, while it is difficult to do normally, if your target is
fairly helpless (paralysed, tied up, frozen, fallen on the ground, sleeping, unconscious, or some other
similar afflictions) then you will always hit with this. The higher your subterfuge, the more damage this
ability will do.
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32:07:104 5060h, 4690m, 21900e, 18402w exkdb-,
Evade (Subterfuge) Known: Yes
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Syntax: EVADE <direction>
Cooldown: 2.00 seconds of balance
Details:
No difficult feat for one with trained in the arts of subterfuge, you may silently evade past obstructions, at
once losing anyone who may be following you.
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32:07:115 5060h, 4690m, 21900e, 18402w exkdb-,
Shadow (Subterfuge) Known: Yes
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Syntax: SHADOW <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of balance
Details:
From on the ground or in the trees you are able to shadow an adventurer from an adjacent location. This will
cause you to enter their location and begin following them.
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32:07:125 5060h, 4690m, 21900e, 18402w exkdb-,
Flay (Subterfuge) Known: Yes
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Syntax: FLAY <target>
FLAY <target> REBOUNDING [<venom>]
FLAY <target> SHIELD [<venom>]
Works on/against: Adventurers and denizens
Cooldown: 2.00 seconds of balance
Details:
Using a whip, you will be able to flay the waxy coating of the sileris berry from your opponent, enabling you
to sink your fangs into his flesh once more; or to flay a rebounding aura or magical shield to attack with
weapons once more. You can also use FLAY <denizen> SHIELD to flay the shield defence from denizens.
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32:07:138 5060h, 4690m, 21900e, 18402w exkdb-,
Waiting (Subterfuge) Known: Yes
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Syntax: AWAIT <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of balance
Details:
Once activated, this ability will allow you to stand still and wait for another adventurer unnoticed. When the
adventurer enters the location, you will begin to follow.
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32:07:150 5060h, 4690m, 21900e, 18402w exkdb-,
Pacing (Subterfuge) Known: Yes
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Syntax: PACING [ON|OFF]
RELAX PACING
Extra Information: Relax cooldown: 3.00 seconds of balance.
Works on/against: Adventurers
Cooldown: 3.50 seconds of balance
Details:
At a constant endurance drain, you will be able to follow those while they sprint away.
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32:07:165 5060h, 4690m, 21900e, 18402w exkdb-,
Bask (Subterfuge) Known: Yes
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Syntax: BASK
Works on/against: Self
Details:
In an outdoor room you may bask in the hot sun, replenishing your
strength and curing your afflictions.
A desperate serpent may also bask in the presence of a lightwall.
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32:07:177 5060h, 4690m, 21900e, 18402w exkdb-,
Block (Subterfuge) Known: Yes
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Syntax: BLOCK <direction>
UNBLOCK
Details:
This will allow you to block much movement in a particular direction.
-------------------------------------------------------------------------------
--------------------------------------------------
Alternatively, did you want:
Blocking (Riding)
32:07:188 5060h, 4690m, 21900e, 18402w exkdb-,
Swinging (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: SWING UP
SWING DOWN
Cooldown: 2.00 seconds of balance
Details:
When in a forest location, you will be able to swing up into the trees.
-------------------------------------------------------------------------------
--------------------------------------------------
Alternatively, did you want:
Swinging (Survival)
32:07:203 5060h, 4690m, 21900e, 18402w exkdb-,
Secret (Subterfuge) Known: Yes
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Syntax: SECRET <item> to <target>
Works on/against: Adventurers
Details:
This simply puts an item on an adventurer without him noticing.
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32:07:213 5060h, 4690m, 21900e, 18402w exkdb-,
Scan (Subterfuge) Known: Yes
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Syntax: SCAN
Details:
While in the treetops, you can scan the ground for passerbys.
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32:07:222 5060h, 4690m, 21900e, 18402w exkdb-,
Bowmanship (Subterfuge) Known: Yes
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Syntax: SHOOT <target> <direction>
Works on/against: Adventurers
Cooldown: 3.50 seconds of balance
Details:
Use one of the various bows to shoot an adventurer in a line-of-sight location from you.
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32:07:233 5060h, 4690m, 21900e, 18402w exkdb-,
Seize (Subterfuge) Known: Yes
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Syntax: SEIZE <target>
Works on/against: Adventurers
Cooldown: 4.50 seconds of balance
Details:
While in the trees, you may seize an adventurer and bring him up to your level.
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32:07:247 5060h, 4690m, 21900e, 18402w exkdb-,
Shove (Subterfuge) Known: Yes
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Syntax: SHOVE <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of balance
Details:
While in the trees, you may shove an adventurer to the ground, possibly breaking his legs.
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32:07:256 5060h, 4690m, 21900e, 18402w exkdb-,
Noose (Subterfuge) Known: Yes
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Syntax: CRAFT NOOSE
NOOSE <target>
Extra Information: Noose cooldown: 4.00 seconds of balance.
Works on/against: Adventurers
Cooldown: 3.50 seconds of balance
Details:
While you are in the trees you can craft a noose from the vines hanging everywhere. Then, if there is a sole
victim below you, you can NOOSE <adventurer>. This is a long process as you have to move with utter silence.
If anyone else enters the location, your attempt will be ruined.
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32:07:271 5060h, 4690m, 21900e, 18402w exkdb-,
Aiming (Subterfuge) Known: Yes
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Syntax: AIM <target> <direction>
Works on/against: Adventurers
Details:
Increase the accuracy of your shooting.
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32:07:282 5060h, 4690m, 21900e, 18402w exkdb-,
Listen (Subterfuge) Known: Yes
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Syntax: LISTEN <direction>
Works on/against: Room
Cooldown: 3.50 seconds of equilibrium
Details:
Use your auditory acuity to listen in on conversations in an adjacent room.
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32:07:293 5060h, 4690m, 21900e, 18402w exkdb-,
Dispel (Subterfuge) Known: Yes
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Syntax: DISPEL ME
DISPEL <target>
Works on/against: Adventurers and self
Resource: 5 mana
Details:
Use this ability to dispel most illusions associated with yourself or another adventurer.
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32:07:305 5060h, 4690m, 21900e, 18402w exkdb-,
Lipread (Subterfuge) Known: Yes
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Syntax: LIPREAD
Works on/against: Self
Cooldown: 3.00 seconds of equilibrium
Details:
This will allow you to understand speech normally, even when you are deaf, and understand speech that has been
disturbed by wind.
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32:07:316 5060h, 4690m, 21900e, 18402w exkdb-,
Eavesdrop (Subterfuge) Known: Yes
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Syntax: EAVESDROP <direction>
Works on/against: Room
Cooldown: 3.50 seconds of equilibrium
Details:
Your skills have improved to the point where you can now listen even through closed doors.
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32:07:327 5060h, 4690m, 21900e, 18402w exkdb-,
Slit (Subterfuge) Known: Yes
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Syntax: SLIT <target>
Works on/against: Adventurers
Cooldown: 3.50 seconds of balance
Details:
Provided you are wielding either a dagger or dirk, this ability will allow you to slit the throat of your
enemy who is bound or not conscious (sleeping, meditating, unconscious), causing significant bleeding damage.
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32:07:339 5060h, 4690m, 21900e, 18402w exkdb-,
Wind (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: None
Details:
Once you have this ability, your accuracy with bowmanship will be increased.
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32:07:350 5060h, 4690m, 21900e, 18402w exkdb-,
Ghost (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: CONJURE GHOST
Works on/against: Self
Cooldown: 3.50 seconds of equilibrium
Resource: 50 mana
Details:
Give yourself a ghostly appearance.
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32:07:367 5060h, 4690m, 21900e, 18402w exkdb-,
Doublestab (Subterfuge) Known: Yes
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Syntax: DOUBLESTAB/DSTAB <target> [venom1 venom2]
Works on/against: Adventurers
Cooldown: 2.80 seconds of balance
Details:
If you are wielding a dirk that has been envenomed with more than one venom, you may use this ability to
quickly deliver two venoms simultaneously to your target.
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32:07:379 5060h, 4690m, 21900e, 18402w exkdb-,
Envenom (Subterfuge) Known: Yes
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Syntax: ENVENOM ARROW <colour> <venom>
ENVENOM <weapon> with <venom>
WIPE <weapon>
Details:
After you have coloured a group of arrows, you may cover the tips with venom if you have the ability to
secrete the particular type of venom. You can also envenom normal edged weapons with this ability.
-------------------------------------------------------------------------------
--------------------------------------------------
Alternatively, did you want:
Envenom (Weaponry)
32:07:392 5060h, 4690m, 21900e, 18402w exkdb-,
Seek (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: WORM SEEK
Works on/against: Room
Cooldown: 3.00 seconds of equilibrium
Details:
This will tell you if a wormhole exists in your location and where it leads if one does.
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32:07:405 5060h, 4690m, 21900e, 18402w exkdb-,
Warp (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: WORM WARP
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Details:
When in the presence of a worm hole, this will allow you to enter it.
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32:07:417 5060h, 4690m, 21900e, 18402w exkdb-,
Illusion (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: CONJURE ILLUSION <illusion>
CONJURE <target> ILLUSION <illusion>
Works on/against: Adventurers and room
Cooldown: 1.00 seconds of equilibrium
Resource: 25 mana
Details:
Create an illusion of your choosing in the room you are in. This ability is unique in that you may bite
someone _immediately_ after using it, before you have recovered equilibrium. You may embed a single newline in
your illusion by including the character sequence \n at the appropriate spot. You may optionally specify a
target for your illusion by adding the name of your intended victim after the word 'conjure'. For limitations
and restrictions, please refer to HELP ILLUSIONS.
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32:07:431 5060h, 4690m, 21900e, 18402w exkdb-,
Crossbows (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: SHOOT <target> <direction>
Works on/against: Adventurers
Cooldown: 3.50 seconds of balance
Details:
The crossbow is more powerful, but less accurate, than the longbow.
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32:07:445 5060h, 4690m, 21900e, 18402w exkdb-,
Cloak (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: CONJURE CLOAK
CONJURE CLOAK <target>
DISPEL ME
Cooldown: 3.50 seconds of equilibrium
Resource: 70 mana
Details:
This will conjure up a cloak that will disguise many actions from
observers.
DISPEL ME will remove a subterfuge induced cloak from your person.
-------------------------------------------------------------------------------
--------------------------------------------------
Alternatively, did you want:
Cloak (Tattoos)
32:07:462 5060h, 4690m, 21900e, 18402w exkdb-,
Dash (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: DASH <direction> [distance] (Between 1 and 11 rooms)
Details:
Sprint quickly in a particular direction.
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32:07:472 5060h, 4690m, 21900e, 18402w exkdb-,
Lightwall (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: CONJURE LIGHTWALL <direction>
SNUFF LIGHTWALLS
Works on/against: Adventurers and room
Cooldown: 4.00 seconds of equilibrium
Resource: 45 mana
Details:
This will conjure a wall of light, which, when passed through, will afflict the unfortunate individual with
the darkshade affliction. It also drastically speeds up the progression of the affliction for anyone standing
in its presence.
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32:07:484 5060h, 4690m, 21900e, 18402w exkdb-,
Resonance (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: WORM RESONANCE ON/OFF
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Details:
Allow sounds to resonate to you through a wormhole.
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32:07:496 5060h, 4690m, 21900e, 18402w exkdb-,
Darkbows (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: SHOOT <target> <direction>
Works on/against: Adventurers
Cooldown: 3.50 seconds of balance
Details:
The famed darkbows of Hashan are both expensive and powerful. Only slightly less powerful than a crossbow,
they are far more accurate.
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32:07:506 5060h, 4690m, 21900e, 18402w exkdb-,
Splice (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: WORM SPLICE <target>
Works on/against: Room
Cooldown: 3.00 seconds of balance
Details:
This command takes two Serpents with the ability to splice. Target the other Serpent and then execute this
command. It will take quite awhile, but when finished, a wormhole will be formed between your two locations.
-------------------------------------------------------------------------------
32:07:518 5060h, 4690m, 21900e, 18402w exkdb-,
Pinshot (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: PINSHOT <target>
Works on/against: Adventurers
Cooldown: 3.00 seconds of balance
Details:
This powerful ability will focus your fire upon the feet of your victim, making it difficult for them to flee
from you.
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32:07:529 5060h, 4690m, 21900e, 18402w exkdb-,
Appraise (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: APPRAISE <adventurer>
Works on/against: Adventurers
Details:
This will list an adventurer's entire inventory.
-------------------------------------------------------------------------------
--------------------------------------------------
Alternatively, did you want:
Appraise (Vision)
32:07:544 5060h, 4690m, 21900e, 18402w exkdb-,
Backstab (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: BACKSTAB <target> [<venom>]
Extra Information: Initiation cooldown: 2.00 seconds.
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
Only useable while hidden in the shadows, backstab is a delayed ability. After initiating it, you will spend a
few seconds circling around to get directly behind your opponent, and then you will leap from the shadows to
plant a dirk or dagger in his back.
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32:07:555 5060h, 4690m, 21900e, 18402w exkdb-,
Channel (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: WORM CHANNEL <object>
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Details:
Use this ability to throw an object through a dimensional wormhole.
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32:07:570 5060h, 4690m, 21900e, 18402w exkdb-,
Pickpocket (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: PICKPOCKET <target> [item]
Works on/against: Adventurers and denizens
Cooldown: 1.50 seconds of balance
Resource: 150 mana
Details:
The ultimate test of stealth and dexterity, allowing daring thieves to
liberate gold or objects from the possession of an unsuspecting target.
You may also attempt to liberate a specific item from your target, but
this is exceedingly difficult.
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32:07:584 5060h, 4690m, 21900e, 18402w exkdb-,
Bind (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: BIND <target>
Extra Information: Failure cooldown: 0.50 seconds.
Works on/against: Adventurers
Cooldown: 3.50 seconds of balance
Details:
If your target is sleeping or unconscious, and you have a length of rope on your person, you may hog-tie your
unlucky target. This requires much longer to writhe out of than web does, for instance.
-------------------------------------------------------------------------------
32:07:597 5060h, 4690m, 21900e, 18402w exkdb-,
Colours (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: INSPECT QUIVER
DYE <number of arrows> ARROW[S] <colour>
SWITCH <colour>
Cooldown: 3.50 seconds of balance
Details:
First, one should inspect his quiver to discover how many arrows he has in it. Then, you may dye a number of
arrows a certain colour.
Colours you may use are red, blue, purple, green, black, white, grey, orange, gold, and silver.
To switch to using a specific colour of arrow, simply SWITCH <colour>. If you wish to switch back to using
undyed arrows, simply do SWITCH NORMAL.
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32:07:613 5060h, 4690m, 21900e, 18402w exkdb-,
Execute (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: EXECUTE <target>
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
While wielding a whip, you may attempt to execute a prone victim.
-------------------------------------------------------------------------------
32:07:623 5060h, 4690m, 21900e, 18402w exkdb-,
Sources (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: WORM SOURCES [FULL]
Cooldown: 3.50 seconds of equilibrium
Resource: 50 mana
Details:
Sense all wormholes in the local area.
-------------------------------------------------------------------------------
32:07:635 5060h, 4690m, 21900e, 18402w exkdb-,
Weaving (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: WEAVING [ON|OFF]
RELAX WEAVING
Cooldown: 3.00 seconds of balance
Drains: Mana
Details:
At the cost of a heavy mana drain, you may boost your effective avoidance massively. This is cumulative with
whatever level you are at in your avoidance skill.
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32:07:649 5060h, 4690m, 21900e, 18402w exkdb-,
Yank (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: YANK <target>
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
Using this ability, you may try to yank an adventurer from an adjacent room into yours with your whip. You
must be wielding a whip to use this ability.
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32:07:663 5060h, 4690m, 21900e, 18402w exkdb-,
Vortex (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: WORM VORTEX <target>
Works on/against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Resource: 500 mana
Details:
Suck an adventurer, willing or not, through a wormhole.
-------------------------------------------------------------------------------
32:07:675 5060h, 4690m, 21900e, 18402w exkdb-,
Snipe (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: SNIPE <target> <direction>
Extra Information: Cooldown if target not in the direction specified: 0.50 seconds of balance.
Works on/against: Adventurers
Cooldown: 3.50 seconds of balance
Details:
Using this ability, you can improve your accuracy at shooting. Use it instead of the SHOOT command.
-------------------------------------------------------------------------------
32:07:687 5060h, 4690m, 21900e, 18402w exkdb-,
Cancel (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: WORM CANCEL
Works on/against: Room
Cooldown: 5.00 seconds of equilibrium
Details:
Destroy a wormhole if there is one in your location.
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32:07:699 5060h, 4690m, 21900e, 18402w exkdb-,
Secondsight (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: SECONDSIGHT
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Once activated, this ability will allow you to see wormholes as if they were regular exits.
-------------------------------------------------------------------------------
32:07:710 5060h, 4690m, 21900e, 18402w exkdb-,
Snake (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: SUMMON RATTLESNAKE
SUMMON RATTLESNAKE INVENTORY|INV
Works on/against: Adventurers
Cooldown: 5.00 seconds of equilibrium
Resource: 100 mana
Details:
The first time you summon a snake, you may have to try many times before
you're successful. Eventually though, the snakes of the wild won't be
able to resist your serpentine charms, and one will come slithering to
serve. Once you have your snake, you may summon it back at any time
should you lose it (simply SUMMON RATTLESNAKE INVENTORY|INV] again).
Your snake may be ordered to perform the actions listed in HELP
DENIZENS.
Note: City/House membership influences what precisely is summoned.
Ashtan summon kraits.
CIJ summon puffadders.
Eleusis summon treesnakes.
Mhaldor summon adders.
All others summon rattlesnakes.
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32:07:732 5060h, 4690m, 21900e, 18402w exkdb-,
Phase (Subterfuge) Known: Yes
-------------------------------------------------------------------------------
Syntax: PHASE
UNPHASE
Works on/against: Self
Cooldown: 4.00 seconds of balance
Resource: 100 mana
Details:
This is probably the most effective concealment ability there is. While phased, you will be hidden from all
mortal adventurers, aside from other phased ones. You will, further, be unable to interact with items,
denizens, or unphased adventurers. The caveat here is that you may try to attack an unphased adventurer, which
will automatically unphase you. Thus, phase can be used as an effective aid to assassinations.
Be warned that you will lose endurance rather quickly while phased.
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