Abilities in Hypnosis:
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Hypnotise Their minds are yours.
Impatience Inability to concentrate on focused tasks.
Clumsiness Inability to use weaponry effectively.
Amnesia Causes the victim to forget to do his next action.
Addiction A terrible addiction.
Paranoia They are out to get you, believe me.
Loneliness Fear of being left on your own.
Claustrophobia Fear of enclosed spaces.
Stuttering Anxious difficulty with speech.
Hallucinations Vivid hallucinations to plague your foe.
Pacifism Loss of desire to cause anyone harm.
Hypersomnia A condition that prevents insomnia.
Dementia Hugely distorts victim's perception of the world.
Deadening Weakening of the mind.
Epilepsy Throw your victim's nervous system into disarray.
Agoraphobia Fear of open spaces.
Masochism The love of your own pain.
Analyse Discover the implanted suggestions in someone.
Recklessness Ignorance of health and disregard for well-being.
Vertigo Fear of heights.
Cleanse Clean yourself or another of suggestions.
Lethargy A distinct lack of energy.
Anorexia Loss of desire to eat.
Disrupt Destroy your opponent's mental equilibrium.
Mesmerise Much subtler, near-undetectable hypnosis.
Confusion Causes the mind to become confounded.
Stupidity Abject, stumbling idiocy.
Generosity Indiscriminate, overwhelming generosity.
Action The ability to suggest an action of your choice.
Hypochondria The conviction that one is constantly afflicted.
Imprint Store the mental state of your subject.
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To gain further information on an ability, AB <ability>.
30:45:886 5060h, 4690m, 21900e, 18150w exkdb-,
I know of no skill called 'abilities'.
30:46:016 5060h, 4690m, 21900e, 18150w exkdb-,
Hypnotise (Hypnosis) Known: Yes
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Syntax: HYPNOTISE <target>
SUGGEST <target> <suggestion>
SEAL <target> <delay in seconds>
SNAP <target>
Works on/against: Adventurers
Details:
This ability is the basis for all hypnotic manipulation. First you must
hypnotise a victim, to seize control of his or her mind. This can take
several seconds.
Once a trance is secured, you may begin implanting hypnotic suggestions,
and finally seal the victim's trance. Once this is complete, you may
snap your victim to trigger their trance, and the hypnotic suggestions
shall begin to fire in rapid succession.
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30:46:092 5060h, 4690m, 21900e, 18150w exkdb-,
Impatience (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:

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30:46:102 5060h, 4690m, 21900e, 18150w exkdb-,
Clumsiness (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:111 5060h, 4690m, 21900e, 18150w exkdb-,
Amnesia (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:124 5060h, 4690m, 21900e, 18150w exkdb-,
Addiction (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:136 5060h, 4690m, 21900e, 18150w exkdb-,
Paranoia (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:146 5060h, 4690m, 21900e, 18150w exkdb-,
Loneliness (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:157 5060h, 4690m, 21900e, 18150w exkdb-,
Claustrophobia (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:171 5060h, 4690m, 21900e, 18150w exkdb-,
Stuttering (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:189 5060h, 4690m, 21900e, 18150w exkdb-,
Hallucinations (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:204 5060h, 4690m, 21900e, 18150w exkdb-,
Pacifism (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:216 5060h, 4690m, 21900e, 18150w exkdb-,
Hypersomnia (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:226 5060h, 4690m, 21900e, 18150w exkdb-,
Dementia (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:238 5060h, 4690m, 21900e, 18150w exkdb-,
Deadening (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:253 5060h, 4690m, 21900e, 18150w exkdb-,
Epilepsy (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:264 5060h, 4690m, 21900e, 18150w exkdb-,
Agoraphobia (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:276 5060h, 4690m, 21900e, 18150w exkdb-,
Masochism (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:291 5060h, 4690m, 21900e, 18150w exkdb-,
Analyse (Hypnosis) Known: Yes
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Syntax: ANALYSE <target|ME>
Works on/against: Adventurers and self
Cooldown: 1.50 seconds of equilibrium
Details:
With this ability, you may analyse a person's state of mind (including
your own), to determine any hypnotic suggestions that may be implanted.
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30:46:305 5060h, 4690m, 21900e, 18150w exkdb-,
Recklessness (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:317 5060h, 4690m, 21900e, 18150w exkdb-,
Vertigo (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:327 5060h, 4690m, 21900e, 18150w exkdb-,
Cleanse (Hypnosis) Known: Yes
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Syntax: CLEANSE <adventurer/ME> <suggestion>
Works on/against: Adventurers and self
Details:
This ability allows you to cleanse hypnotic suggestions from an
individual.
You may also cleanse yourself, but in this instance you can only remove
suggestions that would force you to carry out a physical action.
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30:46:343 5060h, 4690m, 21900e, 18150w exkdb-,
Lethargy (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:374 5060h, 4690m, 21900e, 18150w exkdb-,
Anorexia (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:386 5060h, 4690m, 21900e, 18150w exkdb-,
Disrupt (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:402 5060h, 4690m, 21900e, 18150w exkdb-,
Mesmerise (Hypnosis) Known: Yes
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Syntax: MESMERISE <target>
Works on/against: Adventurers
Details:
By mesmerising a victim, you will be able to greatly increase the chance
of them overlooking your attempts to remove their hard earned
possessions via pickpocketing.
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30:46:415 5060h, 4690m, 21900e, 18150w exkdb-,
Confusion (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:425 5060h, 4690m, 21900e, 18150w exkdb-,
Stupidity (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:439 5060h, 4690m, 21900e, 18150w exkdb-,
Generosity (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:451 5060h, 4690m, 21900e, 18150w exkdb-,
Action (Hypnosis) Known: Yes
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Syntax: SUGGEST <target> ACTION <command>
Works on/against: Adventurers
Details:
This potent suggestion will allow you to directly implant a command into
the mind of your victim, which they will have no choice but to perform
once their trance is activated.
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30:46:462 5060h, 4690m, 21900e, 18150w exkdb-,
Hypochondria (Hypnosis) Known: Yes
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Syntax:
Works on/against: Adventurers
Details:
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30:46:473 5060h, 4690m, 21900e, 18150w exkdb-,
Imprint (Hypnosis) Known: Yes
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Syntax: HYPNOTIC IMPRINT <target>
HYPNOTIC IMPRINT FORGET <person>
HYPNOTIC IMPRINT FORGET ALL
HYPNOTIC IMPRINT LIST
Works on/against: Adventurers
Details:
This greatest of the hypnotic arts allows you to store the mental state
of a subject, greatly increasing the speed of future hypnosis attempts
against that person.
Note that you may only hold up to five imprints at any one time.
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