Abilities in Woodlore:
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Hide Conceal yourself in the shadows.
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*** Next ability available in 7 lessons ***
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Swinging Swing up into the trees like a monkey on kola.
Traps The ability to search for traps in your location.
Dart A trap that shoots out a poisoned dart at its victim.
Fox Summon a lithe vixen to attack your enemies.
Barkskin Make your skin tough like bark.
Snare Trap your enemies like the stupid beasts they are.
Lemming Summon a suspiciously helpful lemming to your aid.
Naturalism Discover who exterminated a room last.
Lastharvest The ability to see who last harvested in a room.
Firstaid Use your knowledge of healing to reduce bleeding.
Disarm Attempt to disarm a trap.
Mask Hide your animal companions from plain sight.
Noose A trap to strangle your enemies.
Raven Call a raven to aid you in combat.
Catapult A trap that will throw your enemies out of the room.
Campfire Build a campfire to soothe the body and soul.
Badger Call for the aid of a very grumpy badger.
Clothesline A trap that will rip open the jugular of a victim.
Alarm Put an alarm on a trap.
Nativity Your connection with nature is formidable indeed.
Dustbomb Numb the senses of this trap's victims.
Butterfly Summon a butterfly to assist you in combat.
Horseshoe A trap that stuns its victims with a blow to the head.
Fleetness Navigate the forests with expert skill.
Thornspray Attack your enemies with a flurry of flying thorns.
Conceal Conceal the nature of a trap's effect.
Evasion Elude the intruding eyes below.
Enrage Drive one of your companions into a rage.
Wolf Call the mighty grey wolf to your side.
Darts A trap to quickly overload an enemy with poisons.
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To gain further information on an ability, AB <ability>.

I know of no skill called 'abilities'.
Hide (Woodlore) Known: Yes
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Syntax: HIDE
EMERGE
Works on/against: Self
Cooldown: 4.00 seconds of balance
Details:
Conceal yourself from view.
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Swinging (Metamorphosis) Known: No (1117 lessons required)
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Syntax: SWING UP
SWING DOWN
Works on/against: Room
Cooldown: 2.00 seconds of balance
Details:
When in a forest location, you will be able to swing up into the trees.
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Alternatively, did you want:
Swinging (Woodlore)
Swinging (Survival)
Traps (Woodlore) Known: No (16 lessons required)
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Syntax: TRAPS
TRAPS LIST
Extra Information: Traps cooldown: 3.00 seconds of balance
Traps List cooldown: 5.00 seconds of balance

Works on/against: Room
Cooldown: Balance
Details:
The TRAPS ability will search for traps in the room, giving you information about them. You will not be able
to find traps laid by someone with higher skill than you. TRAPS LIST will show you all your traps around the
world.
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Dart (Woodlore) Known: No (16 lessons required)
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Syntax: ASSEMBLE DART TRAP
LAY DART <direction>
ENVENOM DART <direction> WITH <venom>
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
Commodities: 3 wood

The dart trap shoots out a dart when sprung. It does no damage, but may
be envenomed from vials with venom in them, in which case the dart will
poison the victim with whatever venom was applied to the trap. Like all
traps, it has a bit of magic in it and will only affect your enemies.

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Fox (Woodlore) Known: No (34 lessons required)
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Syntax: SUMMON FOX
Works on/against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Details:
With this ability you may call a sly and cunning vixen to attack your
enemies. HELP MOBILES will show you what commands you can use with it.

** Those enemied to the forests will not be able to call upon the aid of
Nature to assist them.
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Barkskin (Woodlore) Known: No (56 lessons required)
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Syntax: BARKSKIN
Works on/against: Self
Cooldown: 4.00 seconds of equilibrium
Resource: 200 mana
Details:
This ability will cause your skin to become as bark, providing an increased measure of protection vs. attacks
doing physical damage.
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Snare (Woodlore) Known: No (134 lessons required)
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Syntax: ASSEMBLE SNARE TRAP
LAY SNARE <direction>
Works on/against: Adventurers
Cooldown: 3.00 seconds of balance
Details:
Commodities: 3 Rope

This trap will snare an opponent like a hare heading for the cooking
pot.

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Lemming (Woodlore) Known: No (178 lessons required)
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Syntax: SUMMON LEMMING
Works on/against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Details:
The lemming will race around and between the legs of an opponent,
confusing him or her.

** Those enemied to the forests will not be able to call upon the aid of
Nature to assist them.

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Naturalism (Woodlore) Known: No (178 lessons required)
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Syntax: NATURALISM
Details:
Naturalism allows you to detect the foul stain of a Necromancer's soul on an exterminated room, letting you
see who did it.
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Lastharvest (Woodlore) Known: No (178 lessons required)
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Syntax: LASTHARVEST
Details:
Whenever a plant is harvested, or, indeed, anything that is alive is changed, traces are left in the fabric of
life-energy that sustains all living beings. The lastharvest ability allows you to tap into those energies for
a short time to see who last harvested from each plant in your location.
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Firstaid (Woodlore) Known: No (256 lessons required)
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Syntax: FIRSTAID [ON|OFF]
RELAX FIRSTAID
Works on/against: Self
Cooldown: 3.00 seconds of equilibrium
Resource: 200 mana
Details:
Anyone who spends time in the wilderness understands the value of a basic knowledge of first aid. Using this
technique, you will cause your wounds to clot more quickly.
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Disarm (Woodlore) Known: No (289 lessons required)
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Syntax: DISARM <trap type> <direction>
Works on/against: Room
Cooldown: 2.00 seconds of balance
Details:
Using this ability, you will attempt to disarm a trap in the direction specified. If you are successful, and
not in the arena, then you will get the commodities that went into its making. If you are unsuccessful, you
will fall victim to the trap. You will only be able to disarm traps laid by those with skill equal to or less
than your own.
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Mask (Woodlore) Known: No (312 lessons required)
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Syntax: MASK
UNMASK
Cooldown: 2.00 seconds of equilibrium
Resource: 500 mana
Details:
Your skill in Woodlore has increased to the point that your animal companions will obey your orders to hide
themselves from plain sight.
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Noose (Woodlore) Known: No (334 lessons required)
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Syntax: ASSEMBLE NOOSE TRAP
LAY NOOSE <direction>
Works on/against: Adventurers
Cooldown: 3.00 seconds of balance
Details:
Commodities: 3 Rope

This is the snare trap's more powerful cousin. It snares someone, but it
proceeds to strangle that person until he or she writhes out of the
trap.

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Raven (Woodlore) Known: No (378 lessons required)
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Syntax: SUMMON RAVEN
Works on/against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Details:
The raven will dart in and out of an opponent's line of sight,
instilling paranoia in them.

** Those enemied to the forests will not be able to call upon the aid of
Nature to assist them.

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Catapult (Woodlore) Known: No (423 lessons required)
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Syntax: ASSEMBLE CATAPULT TRAP
LAY CATAPULT <direction> <direction to throw person>
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
Commodities: 1 Rope, 1 Wood

The catapult trap is laid in a direction like all traps, but is also set
to throw its victim in a particular direction.

So, for instance, say you are in a room with north and west exits. You
might do: LAY CATAPULT NORTH WEST. Then, when one of your enemies either
tries to leave the room going north, or tries to enter the room from the
north, he will be thrown west and thrown off-balance momentarily.

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Campfire (Woodlore) Known: No (467 lessons required)
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Syntax: BUILD CAMPFIRE
STOKE CAMPFIRE
Works on/against: Room
Cooldown: 8.00 seconds of balance
Details:
Commodities: 3 wood to build, 1 wood to stoke.

When you build a campfire, those in the room with it will regenerate
endurance and willpower at a greatly increased rate. When the fire
starts to burn out, you may stoke it to keep it going.

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Badger (Woodlore) Known: No (512 lessons required)
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Syntax: SUMMON BADGER
Works on/against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Details:
The grumpy badger is a fearsome foe and is able to rip into opponents
with its claws, causing great amounts of bleeding.

** Those enemied to the forests will not be able to call upon the aid of
Nature to assist them.
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Clothesline (Woodlore) Known: No (556 lessons required)
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Syntax: ASSEMBLE CLOTHESLINE TRAP
LAY CLOTHESLINE <direction>
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
Commodities: 3 Rope

This trap will cut the jugular of any enemy of yours that tries to pass
by it, causing great bleeding.

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Alarm (Woodlore) Known: No (600 lessons required)
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Syntax: SET ALARM <direction>
Works on/against: Adventurers
Cooldown: 1.00 seconds of balance
Details:
Set an alarm on a trap such that the trap owner will be notified when the trap is sprung.
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Nativity (Woodlore) Known: No (703 lessons required)
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Syntax:
Details:
Your bond with nature is so strong that you may now summon your animal
companions anywhere that you may be in Sapience.
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Dustbomb (Woodlore) Known: No (944 lessons required)
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Syntax: ASSEMBLE DUSTBOMB TRAP
LAY DUSTBOMB <direction>
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
Commodities: 1 Diamond Dust, 1 Rope

When sprung, the dustbomb will numb a person's senses, cutting off much
sensory input for a time.

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Butterfly (Woodlore) Known: No (1048 lessons required)
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Syntax: SUMMON BUTTERFLY
Works on/against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Details:
Though small and seemingly harmless, the butterfly is a powerful ally in
combat, afflicting enemies with stupidity.

** Those enemied to the forests will not be able to call upon the aid of
Nature to assist them.
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Horseshoe (Woodlore) Known: No (1151 lessons required)
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Syntax: ASSEMBLE HORSESHOE TRAP
LAY HORSESHOE <direction>
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
Commodities: 3 Iron, 3 Rope

This trap drops a horseshoe on top of its victim's head, stunning him
for a time.

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Fleetness (Woodlore) Known: No (1220 lessons required)
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Syntax: FLEETNESS
Works on/against: Self
Cooldown: 2.00 seconds of balance
Details:
This ability grants a defence that, when activated, will allow you to
move faster through the forests.
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Thornspray (Woodlore) Known: No (1289 lessons required)
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Syntax: INVOKE THORNSPRAY
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 250 mana
Details:
While in a forested environment, you may fill the air with deadly flying
thorns, damaging anyone in the room.

** Those enemied to the forests will not be able to call upon the aid of
Nature to assist them.

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Conceal (Woodlore) Known: No (1427 lessons required)
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Syntax: CONCEAL TRAP <direction>
Cooldown: 1.00 seconds of balance
Details:
This powerful ability will allow you to disguise the effects of a trap from he who sets it off. The victim
will know he set off a trap, but will not immediately know what kind of trap was set off.
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Evasion (Woodlore) Known: No (1581 lessons required)
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Syntax: EVASION [ON|OFF]
RELAX EVASION
Cooldown: 4.00 seconds of balance
Details:
Your masterful knowledge over the skies will allow you to perform skilful evasive techniques while flying,
avoiding the piercing gazes of those on the ground below. Note that such action is very physically demanding,
and such will incur a heavy endurance drain.
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Enrage (Woodlore) Known: No (1599 lessons required)
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Syntax: ENRAGE <animal> <person>
Works on/against: Adventurers
Details:
Through your link with your companions, you are able to drive one into a
rage, causing them to do a more dangerous attack than they normally
would. This does not consume balance or equilibrium, but the animal is
dismissed upon use.

Badger: will deliver bleeding and nausea.
Butterfly: will first strip blindness. If the defence is not present, it
shall transfix a prone opponent or cause dizziness otherwise.
Fox: will deliver healthleech.
Wolf: will give hallucinations.
Lemming: will strip rebounding or shield; if neither are present, it
will strip a random defence.
Raven: will deliver sensitivity.
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Wolf (Metamorphosis) Known: No (16 lessons required)
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Syntax: MORPH WOLF
Extra Information: Powers: Bite
Fitness
Howl
Nightsight
Scent

Works on/against: Self
Resource: 30 mana
Details:
The form of the wary white wolf.
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--------------------------------------------------
Alternatively, did you want:
Wolf (Woodlore)
Darts (Woodlore) Known: No (1737 lessons required)
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Syntax: ASSEMBLE DARTS TRAP
LAY DARTS <direction>
ENVENOM DARTS <direction> WITH <venom>
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
Commodities: 3 Wood, 3 Rope makes 3 darts traps

The darts trap, when sprung, will begin shooting darts (hopefully
holds 5 darts and will be destroyed when the last dart is shot.


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