9.25 SPIRITUALITY
9.24 < CHIVALRY TATTOOS > 9.26
The abilities in Spirituality revolve around two main things: Guardian Angels
and Spiritual Maces. When you gain the skill of Spirituality, you will also get
a guardian angel, who will stay with you forever. Generally speaking, your
angel will only act in a defensive capacity, except when it involves Chaos
Entities. Angels and Entities have a long-standing hatred of each other.
Spiritual maces, on the other hand, form the core of a Priest's offensive
ability. By using them in different ways, the Priest gains the ability to cause
damage, smash limbs, and cause a variety of other effects, including the feared
Judgement, where a Priest stands in Judgement of an adventurer. Failing the
judgement means death. This is, of course, an ability that only the most
powerful of Priests may perform.
Unless there is a help scroll on an ability (which there are for all the
mace-related abilities), the syntax to use an ability is ANGEL <ability name>.
These are the abilities available in this skill
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Summon Summon your angel to your side.
Touch Assess the power of your angel.
Mace Summon a spiritual mace to aid you.
Shine Cause your guardian angel to radiate light.
Call Call your mace to you when you have lost it.
Aura Shield yourself with an aura of protection.
Panic Ask your angel to cause terror in a chosen victim.
Fortify Boost your angel's power with your own health.
Watch Have your angel keep watch on your enemies.
Smash Deal a crushing blow to one of your opponent's limbs.
Rest Causes your angel to conserve her power.
Drain Gain health from your angel.
Heresy Summon rage at the heretics and hunt them with fervour.
Seek Have your angel report on another person.
Mindread Your angel reports to you on local conversations.
Push Make the unbelievers kneel.
Beckon Draws in people from adjacent locations.
Sear Order your angel to sear an unlucky adventurer.
Judgement Pass a sentence of death upon the evil.
Strip Order your angel to strip a defence from a heretic.
Ripples Your angel watches for chaos ripples.
Ward Cause fear in most chaos entities.
Chasten Deal a mind-numbing blow to an enemy.
Presences Searches out all in the local area.
Trace Have your angel report on someone's movement.
Sap Order your angel to sap the mental strength of an enemy.
Care Have your angel care for your physical well-being.
Spiritwrack Your angel will torture the spirit of your enemies.
Refuge Have your angel transport you to a place of safety.
Empathy Have your angel heal you regularly.
Power Increase your angel's power through use of mana.
Contemplate Perceive the state of another's mental strength.
Sacrifice Full restoration of self at great cost to your angel.
Absolve Command your angel to tear the soul from your enemy.
I know of no skill called 'these'.
Summon (Spirituality) Known: Yes
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Syntax: ANGEL SUMMON
ANGEL FADE
Cooldown: 2.00 seconds of equilibrium
Resource: 325 devotion
Details:
ANGEL SUMMON will call your angel to your side. When your angel has not been summoned, she will be resting
invisible, though always near you. ANGEL FADE will cause your angel to fade back into obscurity.
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Touch (Spirituality) Known: Yes
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Syntax: ANGEL TOUCH
Cooldown: 1.00 seconds of equilibrium
Details:
Using this ability, you will be able to assess the current power of your Angel. When she runs out of power,
she will be forced to disappear and regain power.
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Mace (Spirituality) Known: No (6 lessons required)
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Syntax: SUMMON MACE
CALL MACE
SMITE <target> [CHASTEN <target> MIND|BODY]
Works on/against: Adventurers and denizens
Cooldown: 2.90 seconds of balance
Details:
Using your inherent link to the spirit world, you may summon a spiritual mace, with which to smite down your
enemies. Note that your spiritual mace can be used with the targeting abilities in weaponry.
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Shine (Spirituality) Known: No (6 lessons required)
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Syntax: ANGEL SHINE [<target>]
Extra Information: Roomwide cooldown: 2.00 seconds of equilibrium
Target cooldown: 1.50 seconds of equilibrium and 100 mana
Works on/against: Adventurers and room
Cooldown: Equilibrium
Resource: 5 Angel power and mana
Details:
Upon doing this, your Angel will begin radiating light, the better to avoid fumbling about in the darkness. If
you direct this ability at an adventurer, it will blind that adventurer.
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Call (Spirituality) Known: No (15 lessons required)
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Syntax: CALL MACE
Cooldown: 4.00 seconds of equilibrium
Details:
Through sheer willpower, you will be able to summon your mace to you if you have lost it.
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Aura (Spirituality) Known: No (33 lessons required)
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Syntax: ANGEL AURA [<target>]
Works on/against: Adventurers and self
Cooldown: 4.00 seconds of equilibrium
Resource: 10 Angel power and 100 mana
Details:
This ability will cause your angel to raise a magical shield (like the tattoo), of whomever you choose. If you
do not specify anyone, then it will raise a shield around you.
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Panic (Spirituality) Known: No (55 lessons required)
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Syntax: ANGEL PANIC <target>
Works on/against: Adventurers
Cooldown: 2.40 seconds of equilibrium
Details:
With this ability, you may command your angel to strike fear into the heart of another adventurer.
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Fortify (Spirituality) Known: No (88 lessons required)
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Syntax: ANGEL FORTIFY
Cooldown: 2.00 seconds of equilibrium
Resource: Health
Details:
Using this ability, you may replenish your angel's power at a cost of some of your health.
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Watch (Spirituality) Known: No (111 lessons required)
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Syntax: ANGEL WATCH [ON|OFF]
Works on/against: Adventurers
Cooldown: 2.00 seconds of equilibrium
Resource: 10 Angel power
Details:
When you turn on this ability, your angel will begin reporting on the movements of your enemies when they are
near to you.
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Smash (Spirituality) Known: No (133 lessons required)
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Syntax: SMASH ARMS/LEGS <target>
Works on/against: Adventurers
Cooldown: 1.50 seconds of balance
Details:
This ability will allow you to crush one of your opponents arms or legs with your mace, rendering it useless.
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Rest (Spirituality) Known: No (155 lessons required)
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Syntax: ANGEL REST
Cooldown: 2.80 seconds of equilibrium
Details:
Many abilities that you may use with your Angel will cause a regular drain on her power. This ability will
cause your Angel to cease doing these things and rest.
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Drain (Spirituality) Known: No (177 lessons required)
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Syntax: ANGEL DRAIN
Works on/against: Self
Cooldown: 4.00 seconds of equilibrium
Resource: 527 Angel power
Details:
Your Angel stands ready to sacrifice even her very essence for your benefit. This ability will replenish some
of your health at a cost to her.
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Heresy (Spirituality) Known: No (199 lessons required)
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Syntax: HUNT HERESY
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 400 mana
Details:
Engulf your mace in righteous flame, burning away the aura of rebounding from your foes. This is a costly
ability, however, and is of limited duration.
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Seek (Spirituality) Known: No (244 lessons required)
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Syntax: ANGEL SEEK <target>
Works on/against: Adventurers
Cooldown: 2.40 seconds of equilibrium
Resource: 5 Angel power
Details:
This ability will cause your angel to report on the whereabouts of the selected adventurer, his or her health
and mana levels, and who is with him or her.
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Mindread (Spirituality) Known: No (288 lessons required)
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Syntax: ANGEL MINDREAD
Works on/against: Room
Cooldown: 2.00 seconds of equilibrium
Resource: 100 Angel power
Details:
This ability will cause your angel to report to you any tells that adventurers in the room with you receive.
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Push (Spirituality) Known: No (311 lessons required)
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Syntax: ANGEL PUSH <target>
Works on/against: Adventurers
Cooldown: 2.20 seconds of equilibrium
Resource: 50 Angel power and 15 mana
Details:
Have your angel throw a heretic to the ground.
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Beckon (Spirituality) Known: No (333 lessons required)
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Syntax: ANGEL BECKON [<target>]
Extra Information: Roomwide cooldown: 4.00 seconds of equilibrium and 35 Angel power
Target cooldown: 1.50 seconds of equilibrium, 35 Angel power, and 30 mana
Works on/against: Adventurers and room
Cooldown: Equilibrium
Resource: 35 Angel power and mana
Details:
This ability will cause your angel to draw all those in adjacent locations to your location. If you target a
specific adventurer (who must be in an adjacent location), then it will draw only that adventurer in. If the
adventurer(s) being drawn in can't move normally, then angel beckon will do nothing.
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Sear (Spirituality) Known: No (377 lessons required)
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Syntax: ANGEL SEAR <target>
ANGEL SEAR ICEWALL <direction>
Works on/against: Adventurers and room
Cooldown: 2.50 seconds of equilibrium
Resource: 10 Angel power and 100 mana
Details:
With this ability, you may command your guardian angel to sear an adventurer with intense heat, causing him to
burst into flames. Alternatively, your angel can melt an icewall.
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Judgement (Spirituality) Known: No (377 lessons required)
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Syntax: JUDGE <target>
Works on/against: Adventurers
Cooldown: 5.00 seconds of equilibrium
Details:
With your spiritual mace, you may judge that an adventurer has committed a crime punishable by death, and
attempt to deal out your sentence. This ability takes some time to work.
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Strip (Spirituality) Known: No (422 lessons required)
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Syntax: ANGEL STRIP <target>
Works on/against: Adventurers
Cooldown: 1.80 seconds of equilibrium
Resource: 10 Angel power and 100 mana
Details:
With this ability, you may order your angel to strip a defence from an adventurer. It will work through a
magical shield.
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Ripples (Spirituality) Known: No (466 lessons required)
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Syntax: ANGEL RIPPLES
Works on/against: Room
Cooldown: 2.00 seconds of equilibrium
Resource: 15 Angel power
Details:
With this ability, you will be able to see a list of all chaos entities currently on the Prime Material Plane.
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Ward (Spirituality) Known: No (533 lessons required)
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Syntax: ANGEL WARD
Works on/against: Room
Cooldown: 3.10 seconds of equilibrium
Resource: 15 Angel power
Details:
Ward will cause all Chaos Entities in the room to have to fight to maintain their composure. If they fail,
they will flee in fear.
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Chasten (Spirituality) Known: No (599 lessons required)
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Syntax: CHASTEN <target> [BODY]
Works on/against: Adventurers
Cooldown: 2.80 seconds of equilibrium
Resource: 100 mana
Details:
The successful believer requires many methods to discourage the chaotic
natures of many of Achaea's inhabitants. Chasten will allow you to
disrupt an adventurer's mental processes, while focusing it upon the
body will disrupt their physical processes.
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Presences (Spirituality) Known: No (736 lessons required)
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Syntax: ANGEL PRESENCES
Works on/against: Room
Cooldown: 2.50 seconds of equilibrium
Resource: 50 Angel power
Details:
Using this ability, you will be able to gain information on the status of the other people in the same area as
you.
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Trace (Spirituality) Known: No (840 lessons required)
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Syntax: ANGEL TRACE <target>
ANGEL TRACE OFF
Works on/against: Adventurers
Cooldown: 2.00 seconds of equilibrium
Resource: 25 Angel power
Details:
With trace, your angel will report on each movement of adventurer, within the same continent.
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Sap (Spirituality) Known: No (943 lessons required)
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Syntax: ANGEL SAP <target>
Works on/against: Adventurers
Cooldown: 2.75 seconds of equilibrium
Resource: 5 Angel power
Details:
This ability will cause your angel to drain the mana of your opponent.
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Care (Spirituality) Known: No (1047 lessons required)
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Syntax: ANGEL CARE [ON|OFF]
Works on/against: Self
Cooldown: 1.80 seconds of equilibrium
Resource: 50 Angel power
Details:
This ability will cause your Angel to regularly heal your afflictions at a significant cost of power to her.
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Spiritwrack (Spirituality) Known: No (1288 lessons required)
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Syntax: ANGEL SPIRITWRACK <target>
ANGEL SPIRITWRACK OFF
Works on/against: Adventurers
Cooldown: 2.00 seconds of equilibrium
Resource: 50 mana
Drains: Angel power
Details:
This ability will set your angel attacking the spirit of your target,
giving him various afflictions on a constant basis. ANGEL SPIRITWRACK
OFF will turn it off.
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Refuge (Spirituality) Known: No (1357 lessons required)
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Syntax: ANGEL REFUGE
Works on/against: Self
Cooldown: 5.00 seconds of equilibrium
Resource: 300 Angel power
Details:
Using this ability, you may order your Angel to take you to Nirvana.
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Empathy (Spirituality) Known: No (1461 lessons required)
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Syntax: ANGEL EMPATHY
ANGEL EMPATHY OFF
Works on/against: Self
Cooldown: 2.50 seconds of equilibrium
Details:
With this ability, your Angel will regularly heal you if you are damaged.
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Power (Spirituality) Known: No (1564 lessons required)
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Syntax: ANGEL POWER
Cooldown: 2.75 seconds of equilibrium
Resource: Mana
Details:
Using the mental bond between you and your angel, you can devote some of your own mental energy to restore
your spiritual companion's strength.
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Contemplate (Spirituality) Known: No (1564 lessons required)
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Syntax: CONTEMPLATE <target>
Works on/against: Adventurers
Cooldown: 1.00 seconds of equilibrium
Resource: 50 mana
Details:
With this ability, you may see how much mana an adventurer has.
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Alternatively, did you want:
Contemplation (Vision)
Sacrifice (Spirituality) Known: No (1633 lessons required)
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Syntax: ANGEL SACRIFICE
Works on/against: Self
Cooldown: 5.00 seconds of equilibrium
Details:
Though it will cost her greatly, your Angel will make the massive sacrifice required to restore you fully in
both mind and body.
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Absolve (Spirituality) Known: No (1736 lessons required)
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Syntax: ANGEL ABSOLVE <target>
Works on/against: Adventurers
Cooldown: 4.40 seconds of equilibrium
Resource: 50 Angel power
Details:
Using this most powerful of Angelic abilities, your Angel will rip the very soul from your enemy. Be warned
though, your enemy must be on less than half of his maximum mana.
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