9.23 HEALING
9.21 < DOMINATION CHIVALRY > 9.24
(For general healing, not the Priestly skill: HELP HEAL)
(See also: HELP HEALINGLIST, HELP AFFLICTIONS)
To heal with a touch, to remove afflictions with a word, to purify and make
whole with a simple gesture - this, and much more, is the priestly art of
healing.
Elixirs created from the plants of Sapience provide some relief, but elixirs
run dry, and their containers decay. The Priests of our lands practice the art
of healing without need for such. Calling upon channels of elemental power,
they cure many of the afflictions that plague the mortals of Sapience, by
virtue of their own spiritual essence. From common blindness or paralysis, to
the subtler afflictions of shyness or disloyalty, to phobias and even epilepsy
- these maladies and many others are removed in an instant by the power of the
Priest in the skill of healing.
(For general healing, not the Priestly skill: HELP HEAL)
(See also: HELP HEALINGLIST, HELP AFFLICTIONS)
These are the abilities available in this skill
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Channel Open conduits to the Elemental Realms.
Diagnose Gain information about what ails you.
Heal Heal yourself of your various afflictions.
Succor Heal and diagnose others.
Frostshield Bless another with a Frost Spiritshield.
Fortification Protect your open channels from attack.
Willpower Give the blessing of increased willpower regeneration.
Spirit The fifth element.
Thermalshield Bless another with a Thermal Spiritshield.
Earthshield Bless another with an Earth Spiritshield.
Simultaneity Parallel channeling.
Lash Turn your spirit channel against them.
Endurance Give the blessing of increased endurance regeneration.
Binding The magic of channel binding.
Disrupt Wield elemental energy against your foes.
Bedevil Channel your afflictions into a victim.
Affliction Elements
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Blindness Earth
Paralysis Fire
Deafness Air
Fear Water
Confusion Fire
Insomnia Air
Slickness Earth
Stuttering Fire
Paranoia Earth, Water
Shyness Earth
Hallucinations Earth
Generosity Earth
Loneliness Air, Water
Impatience Fire
Lapsing Consciousness Earth, Fire
Claustrophobia Fire, Water
Vertigo Earth, Fire
Sensitivity Earth, Fire, Water
Dizziness Water
Broken Arms Earth
Dementia Fire
Clumsiness Air, Water
Burning Earth, Water
Recklessness Water
Anorexia Earth, Air
Agoraphobia Air, Fire
Disloyalty Fire, Water
Hypersomnia Air, Water
Darkshade Earth, Fire
Masochism Air, Fire
Epilepsy Air, Fire
Asthma Air
Stupidity Water
Vomiting Earth, Water
Weariness Fire
Haemophilia Water
Broken Legs Air, Earth
Hypochondria Earth, Air, Fire, Water
I know of no skill called 'these'.
Channel (Healing) Known: Yes
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Syntax: CHANNEL AIR/WATER/EARTH/FIRE
CHANNELS
SEVER AIR/WATER/EARTH/FIRE
Works on/against: Self
Cooldown: 1.50 seconds of equilibrium
Resource: 200 mana
Details:
Using this ability, you may open a channel to one of the four basic elemental realms. Keeping these channels
open has a cost in willpower. CHANNELS will list what channels you have open.
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Diagnose (Healing) Known: Yes
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Syntax: DIAGNOSE/DIAG
Works on/against: Self
Details:
This ability will give you a list of the afflictions, if any, that are affecting you currently.
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Alternatively, did you want:
Diagnose (Survival)
Heal (Healing) Known: Yes
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Syntax: HEAL
HEAL ME <affliction>
Works on/against: Self
Cooldown: 3.50 seconds of equilibrium
Resource: 100 mana
Details:
Using this ability, you may either HEAL yourself of a random affliction, or heal yourself of specific ones.
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Succor (Healing) Known: No (33 lessons required)
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Syntax: DIAGNOSE/DIAG <target>
Works on/against: Adventurers
Details:
This ability simply allows you to diagnose and heal others who are in your location.
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Frostshield (Healing) Known: No (88 lessons required)
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Syntax: BLESS <target> SPIRITSHIELD FROST
Extra Information: Channels: Air
Water
Works on/against: Adventurers and self
Cooldown: 4.00 seconds of equilibrium
Resource: 750 mana
Details:
The first of the spiritshield abilities, this one gives the target some protection against cold.
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Fortification (Healing) Known: No (177 lessons required)
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Syntax: FORTIFY <channel>
FORTIFY ALL
Works on/against: Self
Cooldown: 1.00 seconds of equilibrium
Resource: 100 mana
Details:
Using this ability will provide you protection against abilities that may attack your open elemental channels.
These abilities will first have to attack your fortification before destroying your channel. However, fortify
does have a regular willpower cost associated with it.
If you choose to fortify all, the mana and eq costs will be the cost of fortifying a single channel multiplied
by the number of channels you have open.
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Willpower (Healing) Known: No (288 lessons required)
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Syntax: BLESS <target> WILLPOWER
Extra Information: Channels: Air
Fire
Water
Works on/against: Adventurers and self
Cooldown: 4.00 seconds of equilibrium
Resource: 750 mana
Details:
This ability will grant the target adventurer increased willpower regeneration.
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Spirit (Healing) Known: No (33 lessons required)
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Syntax: CHANNEL SPIRIT
Works on/against: Self
Cooldown: 1.50 seconds of equilibrium
Resource: 200 mana
Details:
Spirit, the fifth element, is required to remotely diagnose or heal someone. Before you may open a spirit
channel, you must have channels opened to the four other elements. While the spirit channel is open, you'll be
able to Diagnose and Heal those in the local area.
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Thermalshield (Healing) Known: No (533 lessons required)
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Syntax: BLESS <target> SPIRITSHIELD THERMAL
Extra Information: Channels: Fire
Spirit
Works on/against: Adventurers and self
Cooldown: 4.00 seconds of equilibrium
Resource: 750 mana
Details:
Gives the target adventurer some protection against fire damage.
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Earthshield (Healing) Known: No (909 lessons required)
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Syntax: BLESS <target> SPIRITSHIELD EARTH
Extra Information: Channels: Earth
Spirit
Works on/against: Adventurers and self
Cooldown: 4.00 seconds of equilibrium
Resource: 750 mana
Details:
Perhaps the finest of the spiritshield abilities, this will offer protection against both cutting and blunt
physical damage.
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Simultaneity (Healing) Known: No (1081 lessons required)
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Syntax: SIMULTANEITY
Works on/against: Self
Cooldown: 4.00 seconds of equilibrium
Resource: 1000 mana
Details:
Using this fine ability, you will simultaneously open channels to the Air, Water, Earth, Fire, and Spirit
realms.
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Lash (Healing) Known: No (1150 lessons required)
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Syntax: SPIRITLASH <target>
Works on/against: Adventurers
Cooldown: 3.00 seconds of healing balance
Resource: 150 mana
Details:
This ability will drain the mana of your victim. The more afflictions your target suffers under, the greater
the drain.
In addition, due to your skill in healing, you may also turn your own ailments back upon your aggressor, also
increasing the drain.
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Endurance (Healing) Known: No (1288 lessons required)
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Syntax: BLESS <target> ENDURANCE
Extra Information: Channels: Earth
Fire
Water
Works on/against: Adventurers and self
Cooldown: 4.00 seconds of equilibrium
Resource: 750 mana
Details:
This ability will grant the target adventurer increased endurance regeneration.
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Binding (Healing) Known: No (1495 lessons required)
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Syntax: BIND AIR/EARTH/FIRE/SPIRIT/WATER
BIND ALL
Works on/against: Self
Cooldown: 1.00 seconds of equilibrium
Resource: 150 mana
Details:
Like fortification, binding provides protection against losing your channels due to others attacking them. If
a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time.
It has a willpower loss associated with it, however.
If you choose to BIND ALL, the mana and equilibrium costs will be what it costs for a single channel binding,
multiplied by however many channels you have open.
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Disrupt (Healing) Known: No (1530 lessons required)
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Syntax: DISRUPT <target> AIR/EARTH/FIRE/SPIRIT/WATER
Extra Information: Air: 200 mana and 2.50 seconds of healing
Earth: 200 mana and 2.20 seconds of healing
Fire 200 mana and 2.50 seconds of healing
Spirit: 200 mana and 2.50 seconds of healing
Water: 200 mana and 2.50 seconds of healing
Works on/against: Adventurers
Cooldown: Healing balance
Resource: Mana
Details:
With your mastery over the elements, you are able to utilise specific channels to disrupt your subject in
various ways. Each channel will induce a different result:
AIR: attempts to SMOKE will drain the afflicted's mental reserves.
EARTH: attempts to EAT minerals or herbs will have a longer recovery time.
FIRE: attempts to TOUCH tattoos will drain the afflicted's mana reserves.
WATER: DRINKing health elixirs or vitality tonics will drain the afflicted's mana reserves.
SPIRIT: FOCUSing mind will cause the afflicted to be afflicted with further elemental disruptions.
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Bedevil (Healing) Known: No (1736 lessons required)
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Syntax: BEDEVIL <target>
BEDEVIL
Extra Information: Channels: Air
Earth
Fire
Spirit
Water
Works on/against: Adventurers and self
Cooldown: 3.50 seconds of equilibrium
Resource: 1000 mana
Details:
Upon channeling all five elements, you will be able to focus your will
upon a hapless victim, and channel your afflictions into him or her by
corrupting the spirit channel. Further, as a result of doing this, some
of your afflictions may be cured.
In addition, if no target is specified, you will gain a defence which
will cause afflictions dealt against you to potentially strike down your
aggressor as well.
Due to the nature of this ability, while you are protected by the
defence you will be unable to employ your ability to heal afflictions
with your elemental channels.
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I know of no skill called 'affliction'.
Blindness (Healing) Known: Yes
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Syntax: HEAL <target> BLINDNESS
Works on/against: Adventurers
Resource: 300 mana
Details:
Requiring an open channel to Earth, this ability will heal the blindness
affliction.
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Paralysis (Healing) Known: No (6 lessons required)
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Syntax: HEAL <target> PARALYSIS
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Fire, this ability will heal the paralysis
affliction.
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Deafness (Healing) Known: No (15 lessons required)
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Syntax: HEAL <target> DEAFNESS
Works on/against: Adventurers
Resource: 300 mana
Details:
Requiring an open channel to Air, this ability will heal the deafness
affliction.
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Fear (Healing) Known: No (33 lessons required)
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Syntax: HEAL <target> FEAR
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Water, this ability will heal the fear
affliction.
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Confusion (Healing) Known: No (48 lessons required)
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Syntax: HEAL <target> CONFUSION
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Fire, this ability will heal the confusion
affliction.
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Insomnia (Healing) Known: No (66 lessons required)
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Syntax: HEAL <target> INSOMNIA
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Air, this ability will heal the insomnia
affliction.
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--------------------------------------------------
Alternatively, did you want:
Insomnia (Survival)
Slickness (Healing) Known: No (111 lessons required)
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Syntax: HEAL <target> SLICKNESS
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Earth, this ability will heal the slickness
affliction.
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Stuttering (Healing) Known: No (133 lessons required)
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Syntax: HEAL <target> STUTTERING
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Fire, this ability will heal the stuttering
affliction.
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Paranoia (Healing) Known: No (133 lessons required)
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Syntax: HEAL <target> PARANOIA
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Earth and Water, this ability will heal the
paranoia affliction.
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Shyness (Healing) Known: No (155 lessons required)
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Syntax: HEAL <target> SHYNESS
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Earth, this ability will heal the shyness
affliction.
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Hallucinations (Healing) Known: No (177 lessons required)
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Syntax: HEAL <target> HALLUCINATIONS
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Earth, this ability will heal the
hallucinations affliction.
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Generosity (Healing) Known: No (199 lessons required)
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Syntax: HEAL <target> GENEROSITY
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Earth, this ability will heal the
generosity affliction.
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Loneliness (Healing) Known: No (222 lessons required)
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Syntax: HEAL <target> LONELINESS
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Air and Water, this ability will heal the
loneliness affliction.
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Impatience (Healing) Known: No (244 lessons required)
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Syntax: HEAL <target> IMPATIENCE
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Fire, this ability will heal the impatience
affliction.
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I know of no skill called 'lapsing'.
Claustrophobia (Healing) Known: No (311 lessons required)
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Syntax: HEAL <target> CLAUSTROPHOBIA
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Fire and Water, this ability will heal the
claustrophobia affliction.
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Vertigo (Healing) Known: No (355 lessons required)
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Syntax: HEAL <target> VERTIGO
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Earth and Fire, this ability will heal the
vertigo affliction.
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Sensitivity (Healing) Known: No (399 lessons required)
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Syntax: HEAL <target> SENSITIVITY
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring open channels to Earth, Fire, and Water, this ability will
heal the sensitivity affliction.
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Dizziness (Healing) Known: No (444 lessons required)
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Syntax: HEAL <target> DIZZINESS
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Water, this ability will heal the dizziness
affliction.
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I know of no skill called 'broken'.
Dementia (Healing) Known: No (533 lessons required)
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Syntax: HEAL <target> DEMENTIA
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Fire, this ability will heal the dementia
affliction.
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Clumsiness (Healing) Known: No (577 lessons required)
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Syntax: HEAL <target> CLUMSINESS
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Air and Water, this ability will heal the
clumsiness affliction.
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Burning (Healing) Known: No (633 lessons required)
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Syntax: HEAL <target> BURNING
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Earth and Water, this ability will heal the
burning affliction.
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Recklessness (Healing) Known: No (702 lessons required)
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Syntax: HEAL <target> RECKLESSNESS
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Water, this ability will heal the
recklessness affliction.
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Anorexia (Healing) Known: No (771 lessons required)
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Syntax: HEAL <target> ANOREXIA
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Earth and Air, this ability will heal the
anorexia affliction.
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Agoraphobia (Healing) Known: No (840 lessons required)
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Syntax: HEAL <target> AGORAPHOBIA
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Air and Fire, this ability will heal the
agoraphobia affliction.
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Disloyalty (Healing) Known: No (909 lessons required)
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Syntax: HEAL <target> DISLOYALTY
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Fire and Water, this ability will heal the
disloyalty affliction.
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Hypersomnia (Healing) Known: No (978 lessons required)
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Syntax: HEAL <target> HYPERSOMNIA
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Air and Water, this ability will heal the
hypersomnia affliction.
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Darkshade (Healing) Known: No (1047 lessons required)
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Syntax: HEAL <target> DARKSHADE
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Earth and Fire, this ability will heal the
darkshade affliction.
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Masochism (Healing) Known: No (1116 lessons required)
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Syntax: HEAL <target> MASOCHISM
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Air and Fire, this ability will heal the
masochism affliction.
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Epilepsy (Healing) Known: No (1185 lessons required)
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Syntax: HEAL <target> EPILEPSY
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Air and Fire, this ability will heal the
epilepsy affliction.
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Asthma (Healing) Known: No (1254 lessons required)
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Syntax: HEAL <target> ASTHMA
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Air, this ability will heal the asthma
affliction.
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Stupidity (Healing) Known: No (1323 lessons required)
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Syntax: HEAL <target> STUPIDITY
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Water, this ability will heal the stupidity
affliction.
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Vomiting (Healing) Known: No (1392 lessons required)
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Syntax: HEAL <target> VOMITING
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Earth and Water, this ability will heal the
vomiting affliction.
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Weariness (Healing) Known: No (1461 lessons required)
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Syntax: HEAL <target> WEARINESS
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Fire, this ability will heal the weariness
affliction.
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Haemophilia (Healing) Known: No (1564 lessons required)
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Syntax: HEAL <target> HAEMOPHILIA
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring an open channel to Water, this ability will heal the
haemophilia affliction.
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I know of no skill called 'broken'.
Hypochondria (Healing) Known: No (1736 lessons required)
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Syntax: HEAL <target> HYPOCHONDRIA
Works on/against: Adventurers
Cooldown: 1.20 seconds of healing balance
Resource: 300 mana
Details:
Requiring open channels to Earth, Air, Fire, and Water, this ability
will heal the hypochondria affliction.
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