9.10 DEVOTION
9.9 < VISION TEKURA > 9.11
Devotion is something only those with the skill of Devotion possess. To see how
much devotion you have, you may PERFORM ENLIGHTENMENT. Most of the Devotion
abilities cost a certain amount of devotion: the amount is usually shown in the
help scrolls for individual abilities.
Gaining Devotion
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Gaining more devotion points happens in two ways:
1) Immolating dead adventurers.
- Whenever you immolate a dead adventurer, you will gain devotion points,
with the amount dependent on the level of the person you are saving:
the higher the level, the more devotion you get.
2) Automatically.
- Once an Achaean day you will get devotion.
These are the abilities available in this skill
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General Abilities:
Enlightenment Look into the soul of someone.
Hands Lay hands on a person to heal him.
Parting Water will pull apart to make way for your blessed self.
Preaching Show an adventurer the beauty of belief.
Truth Dispel illusions with the power of your devotion.
Rites List what rites are active.
Sustenance The Gods will provide for you.
Inspiration Gain an infusion of divinely-inspired strength.
Bliss Give an adventurer a glimpse of paradise.
Pilgrimage Travel to someone in a Rite of Pilgrimage.
Purity Damage the Unholy.
Chaoscalm Attack the chaotic nature of a chaos entity, pacifying it.
Visions Give peace of soul to someone.
Warding Drive your enemies off with overwhelming fear.
Force Make an adventurer follow your wish.
Piety Bind those around you with the force of ultimate piety.
Hellsight Give an adventurer a glimpse of Hell.
Dazzle Confuse and dazzle an opponent.
Demons Summon demons to torment the unrighteous.
Allsight Gain insight into all movement into and out of holy areas.
Healing A powerful healing ability.
Well-being A rite to keep those nearby fed and rested.
Convocation Call to you someone in a Rite of Convocation.
Revitalisation A rite to heal health and mana.
Deliverance Deliver a target unto you.
Cleansing Rid your enemies of their unclean aspects.
Reclaim Reclaim one of your rites.
Prayer Pray for the salvation of your congregation.
Banishment Send the unholy Chaos entities back to their hell.
Resurrection Grant life anew to a slain believer.
Illuminate Illuminate your path.
Bloodsworn Bond with another via a blood oath.
Priest specific Specialisation:
Penitence Condemn the unfaithful to eternal penance.
Inquisition Punish the faithless for their unholy crimes.
Paladin specific Specialisation:
Fervour Call rites to you in the heat of battle.
Damnation Curse the eternal soul of your victim.
I know of no skill called 'these'.
I know of no skill called 'general'.
Enlightenment (Devotion) Known: Yes
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Syntax: PERFORM ENLIGHTENMENT [target]
Works on/against: Adventurers and self
Cooldown: 3.50 seconds of equilibrium
Details:
When performed upon yourself, this will reveal your current devotion levels. When performed on an adventurer,
this will reveal their devotion levels if they have access to the Light. It will also reveal if they have
accepted the true path of Good and have received a Preaching blessing.
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Hands (Devotion) Known: No (6 lessons required)
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Syntax: PERFORM HANDS [target]
Works on/against: Adventurers and self
Cooldown: 3.00 seconds of equilibrium
Resource: 150 devotion
Details:
This ability will allow you to lay hands on yourself or another
adventurer to heal some damage.
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Parting (Devotion) Known: No (15 lessons required)
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Syntax: PERFORM PARTING <direction>
Extra Information: Devotion cost: 100
Works on/against: Room
Cooldown: 1.00 seconds of equilibrium
Resource: 100 devotion
Details:
In true religious tradition, you will now be able to part the water in a location, allowing safe and dry
passage.
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Preaching (Devotion) Known: No (33 lessons required)
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Syntax: PERFORM PREACHING <target>
Works on/against: Adventurers
Cooldown: 2.00 seconds of equilibrium
Resource: 250 devotion
Details:
This ability will allow you the opportunity to preach to an adventurer. Should they accept the enlightened
truth you offer, they will receive a blessing over their life that allows them to be targeted with the
DELIVERANCE and RESURRECTION abilities.
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Truth (Devotion) Known: No (44 lessons required)
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Syntax: PERFORM TRUTH
Works on/against: Room
Cooldown: 3.00 seconds of equilibrium
Resource: 100 devotion
Details:
This ability allows you to detect certain types of hidden adventurers in your room.
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Rites (Devotion) Known: No (66 lessons required)
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Syntax: RITES
Works on/against: Room
Cooldown: 1.00 seconds of equilibrium
Details:
This ability will show you what rites are operating in your room.
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Alternatively, did you want:
Rites (Vision)
Sustenance (Devotion) Known: No (88 lessons required)
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Syntax: PERFORM RITE OF SUSTENANCE
Cooldown: 3.00 seconds of equilibrium
Resource: 1500 devotion
Details:
At the cost of some devotion, you may feed yourself with this ability. You need to be holding a bowl of some
sort in order for this to work. Upon performing the rite, your bowl will be filled with Divine manna, which
will provide you with great sustenance.
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Inspiration (Devotion) Known: No (111 lessons required)
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Syntax: PERFORM INSPIRATION
Works on/against: Self
Cooldown: 3.50 seconds of equilibrium
Resource: 800 devotion
Details:
This ability will cause you to pray for divinely-inspired strength, effectively raising your strength +2 for a
short time.
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Bliss (Devotion) Known: No (133 lessons required)
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Syntax: PERFORM BLISS <target>
Works on/against: Adventurers and self
Cooldown: 6.50 seconds of equilibrium
Resource: 1000 devotion
Details:
This will give your companion a glimpse of Paradise. The vision will be so calming and refreshing that the
target will receive many beneficial blessings.
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Pilgrimage (Devotion) Known: No (177 lessons required)
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Syntax: PERFORM RITE OF PILGRIMAGE
PERFORM PILGRIMAGE <target>
Extra Information: Rite cooldown: 5.00 seconds of equilibrium and 300 devotion.
Travel cooldown: 3.50 seconds of equilibrium and 450 devotion.
Works on/against: Adventurers
Cooldown: Equilibrium
Resource: Devotion
Details:
By performing the rite of pilgrimage, you are able to then pilgrimage to anyone standing in that rite.
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Purity (Devotion) Known: No (222 lessons required)
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Syntax: PERFORM PURITY <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 250 devotion
Details:
This ability will use your righteousness and pious fury to attack other adventurers.
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Chaoscalm (Devotion) Known: No (288 lessons required)
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Syntax: PERFORM CHAOSCALM <doppleganger>
Cooldown: 4.00 seconds of equilibrium
Resource: 500 devotion
Details:
Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to drive them
into submission for a short period of time.
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Visions (Devotion) Known: No (333 lessons required)
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Syntax: PERFORM VISIONS <target>
Works on/against: Adventurers
Cooldown: 2.50 seconds of equilibrium
Resource: 100 devotion and 50 mana
Details:
Condemn your foe to see their fate as an enemy of creation, striking
them down with the hallucinations affliction.
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Warding (Devotion) Known: No (377 lessons required)
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Syntax: PERFORM RITE OF WARDING
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 180 devotion
Details:
This ability will set up a rite that will ward off any of your enemies that enter the room, by giving them
fear.
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Force (Devotion) Known: No (422 lessons required)
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Syntax: PERFORM FORCE <target> <command>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 2000 devotion
Details:
Using your powers over the believers, you may force an adventurer to bend to your will and carry out your
commands.
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Piety (Devotion) Known: No (466 lessons required)
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Syntax: PERFORM RITE OF PIETY
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 600 devotion
Details:
This rite will make it difficult for your enemies to leave the room.
When it successfully prevents them from moving, they will suffer a
balance penalty.
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Hellsight (Devotion) Known: No (511 lessons required)
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Syntax: PERFORM HELLSIGHT <target>
Works on/against: Adventurers
Cooldown: 2.50 seconds of equilibrium
Resource: 300 devotion
Details:
Using this ability, you will give your poor victim a vision of Hell
itself. This will cause him much psychic stress as he witnesses the
tormented souls and experiences part of their pain.
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Dazzle (Devotion) Known: No (544 lessons required)
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Syntax: PERFORM DAZZLE <target>
Works on/against: Adventurers
Cooldown: 2.50 seconds of equilibrium
Resource: 250 devotion
Details:
This will dazzle the mind of an adventurer and cause confusion and dizziness.
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Demons (Devotion) Known: No (599 lessons required)
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Syntax: PERFORM RITE OF DEMONS
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 360 devotion
Details:
This rite will cause your enemies to be tormented by vengeful demons.
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Allsight (Devotion) Known: No (667 lessons required)
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Syntax: PERFORM RITE OF ALLSIGHT
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 180 devotion
Details:
When activated, this ability will inform you whenever any of your enemies enters or leaves the room that the
Rite is in.
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Abilities in Healing:
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Heal Heal yourself of your various afflictions.
Blindness Heal the blindness affliction.
Channel Open conduits to the Elemental Realms.
Diagnose Gain information about what ails you.
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*** Next ability available in 6 lessons ***
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Paralysis Heal the paralysis affliction.
Deafness Heal the deafness affliction.
Fear Heal the fear affliction.
Succor Heal and diagnose others.
Spirit The fifth element.
Confusion Heal the confusion affliction.
Insomnia Heal the insomnia affliction.
Frostshield Bless another with a Frost Spiritshield.
Slickness Heal the slickness affliction.
Stuttering Heal the stuttering affliction.
Paranoia Heal the paranoia affliction.
Shyness Heal the shyness affliction.
Fortification Protect your open channels from attack.
Hallucinations Heal the hallucinations affliction.
Generosity Heal the generosity affliction.
Loneliness Heal the loneliness affliction.
Impatience Heal the impatience affliction.
Lapsingconsciousness Heal the lapsingconsciousness affliction.
Willpower Give the blessing of increased willpower regeneration.
Claustrophobia Heal the claustrophobia affliction.
Vertigo Heal the vertigo affliction.
Sensitivity Heal the sensitivity affliction.
Dizziness Heal the dizziness affliction.
Brokenarms Heal the brokenarms affliction.
Thermalshield Bless another with a Thermal Spiritshield.
Dementia Heal the dementia affliction.
Clumsiness Heal the clumsiness affliction.
Burning Heal the burning affliction.
Recklessness Heal the recklessness affliction.
Anorexia Heal the anorexia affliction.
Agoraphobia Heal the agoraphobia affliction.
Earthshield Bless another with an Earth Spiritshield.
Disloyalty Heal the disloyalty affliction.
Hypersomnia Heal the hypersomnia affliction.
Darkshade Heal the darkshade affliction.
Simultaneity Parallel channeling.
Masochism Heal the masochism affliction.
Lash Turn your spirit channel against them.
Epilepsy Heal the epilepsy affliction.
Asthma Heal the asthma affliction.
Endurance Give the blessing of increased endurance regeneration.
Stupidity Heal the stupidity affliction.
Vomiting Heal the vomiting affliction.
Weariness Heal the weariness affliction.
Binding The magic of channel binding.
Disrupt Wield elemental energy against your foes.
Haemophilia Heal the haemophilia affliction.
Brokenlegs Heal the brokenlegs affliction.
Hypochondria Heal the hypochondria affliction.
Bedevil Channel your afflictions into a victim.
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To gain further information on an ability, AB <ability>.
Convocation (Devotion) Known: No (874 lessons required)
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Syntax: PERFORM RITE OF CONVOCATION
PERFORM CONVOCATION <target>
Extra Information: Rite cooldown: 4.00 seconds of equilibrium and 600 devotion.
Summon cooldown: 6.00 seconds of equilibrium, 600 devotion, 500 mana.
Works on/against: Adventurers
Cooldown: Equilibrium
Resource: Devotion and mana
Details:
This powerful ability will allow you to create a Rite of Convocation. Anyone in a Rite of Convocation set up
by you can then be summoned by you by doing PERFORM CONVOCATION <adventurer>, providing that adventurer does
not have certain defences set up, such as the mass salve.
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Revitalisation (Devotion) Known: No (943 lessons required)
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Syntax: PERFORM RITE OF REVITALISATION
Works on/against: Room
Cooldown: 5.00 seconds of equilibrium
Resource: 360 devotion
Details:
This rite will heal a percentage of one's maximum health and maximum mana. It will affect everyone in the room
who is not an enemy of the Devotionist who performed it.
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Deliverance (Devotion) Known: No (1047 lessons required)
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Syntax: PERFORM DELIVERANCE <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 1200 devotion
Details:
This will allow you to summon an adventurer from any distance should they have been blessed with the PREACHING
ability. It should be noted that a monolith sigil placed in the room of the summonee or summoner will prevent
this from working.
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Cleansing (Devotion) Known: No (1116 lessons required)
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Syntax: PERFORM RITE OF CLEANSING
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 devotion
Details:
This relatively short-lived rite will begin slowly stripping the defences of any enemies in the room, giving
them no indication it is happening. It shall always strip the blackwind or astralform defences first.
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Reclaim (Devotion) Known: No (1133 lessons required)
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Syntax: PERFORM RECLAIM <rite>
Works on/against: Room
Cooldown: 3.00 seconds of equilibrium
Details:
This ability will allow you to remove one of your rites from your location, regaining some of the devotion
used to summon it.
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Prayer (Devotion) Known: No (1185 lessons required)
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Syntax: PERFORM RITE OF PRAYER
Extra Information: 500 devotion is gained for each valid person present as the rite ends.
Works on/against: Room
Details:
To perform this rite, there must be at least eight people together in a room. Apprentices do not count and you
may be the only person with Devotion there. All of the adventurers must KNEEL before the rite can begin and no
adventurer may participate in this rite more than once every Achaean month. You will gain a certain amount of
devotion for every adventurer present, and the members of the assembled congregation will gain experience also.
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Banishment (Devotion) Known: No (1288 lessons required)
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Syntax: PERFORM RITE OF BANISHMENT
Works on/against: Room
Cooldown: 4.50 seconds of equilibrium
Resource: 450 devotion
Details:
This rite will occasionally attempt to destroy a chaos entity, provided that a minion of chaos, sent by the
Chaos Prince, Dameron, is not in the room. Also, it is rumoured that those occultists to have formed a pact
with the greatest of the Chaos Lords may be capable of defeating this potent rite.
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Resurrection (Devotion) Known: No (1392 lessons required)
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Syntax: PERFORM RESURRECTION <target>
Works on/against: Adventurers
Cooldown: 5.00 seconds of equilibrium
Resource: 2000 devotion
Details:
One of the holiest of abilities, this will grant life anew to the target adventurer. For this ability to work,
the adventurer must have been preached to and accepted the blessing over their life or be under level 30.
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Illuminate (Devotion) Known: No (1564 lessons required)
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Syntax: PERFORM ILLUMINATE <direction>
PERFORM EXTINGUISH
Extra Information: Illuminate cooldown: 3.50 seconds of equilibrium, 1000 mana, and 1500 devotion.
Extinguish cooldown: 4.00 seconds of equilibrium, 1000 mana, and 500 devotion.
Works on/against: Room
Cooldown: Equilibrium
Resource: 1000 mana and devotion
Details:
When you perform this ability, you will create an orb of light which will move off in the direction specified.
The orb is unpredictable and will move erratically. Each time it moves, the orb will illuminate the room,
giving a chance to strip the blackwind or astralform defences from adventurers in the room.
In addition, you may extinguish the orb at any time to travel directly to the room the orb is currently in.
It should be noted that the orb will only have enough energy to move a limited number of times, and it will
fade if not extinguished a short while after it ceases moving.
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Bloodsworn (Devotion) Known: No (1736 lessons required)
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Syntax: BLOODSWEAR <priest or paladin>
BLOODSWORN ON/OFF
BLOODSWORN REJECT
Extra Information: Bloodswear <target> cooldown: Flat 1000 mana cost.
Bloodswear on cooldown: 6.00 seconds of equilibrium, 1000 mana, 5 mana per second drain.
Bloodswear off: no costs.
Bloodswear reject: no costs.
Works on/against: Adventurers and self
Cooldown: Equilibrium
Resource: 1000 mana
Drains: 5 mana per second
Details:
The bond of the bloodsworn is one of the most revered rituals of
devotion-users. When a Priest and a Paladin feel strongly that they wish
to become one, they bloodswear to each other, and from that moment on,
have the capability to bond their very souls to each other. When the
BLOODSWORN ON ritual is performed by both the Priest and the Paladin,
their maximum health and manas will be 70% of the -sum- of both their
normal maximum health and maximum mana respectively. Further, some
portion of the health or mana healed by either the Priest or Paladin,
when using elixirs of health or mana, will also be healed on his or her
bloodsworn. The hands ability shall also heal an additional amount when
performed on your bloodsworn.
The bloodsworn ability will automatically turn off if the Priest and
Paladin are away from each other for greater than approximately 60
seconds.
As with many phenomena that grant great power unto the user, the power
of the bloodsworn comes at a price. While the bloodsworn pact is
activated, with BLOODSWORN ON, the mana of both the Priest and Paladin
will drain away. Further, and far more seriously, if either dies while
the ability is active, the other will be critically damaged in body.
Such is the price of power.
If you wish to break your blood bond, you may do so by rejecting your
bloodsworn, but be aware that you will not be able to become bloodsworn
to another until the New Year.
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You know of no such skill or ability.
Penitence (Devotion) Known: No (266 lessons required)
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Syntax: PERFORM PENITENCE <target>
Works on/against: Adventurers
Cooldown: 1.00 seconds of equilibrium
Resource: 300 devotion and 100 mana
Details:
Through your piety, you are able to force an individual to perform penance for their crimes. Upon granting
redemption to this person through death, your works will be rewarded with an increase in your Devotional
energies.
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Inquisition (Devotion) Known: No (1530 lessons required)
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Syntax: PERFORM INQUISITION <target>
Works on/against: Adventurers
Cooldown: 3.50 seconds of equilibrium
Resource: 500 devotion and 500 mana
Details:
You are the scales upon which the sacrilege of those who oppose the
Light may be measured. Paved in holy flame, Inquisition is the surest
path to reckoning. By reciting the crimes of a heretic, you may sentence
their minds and bodies to condemnation, lowering their mental
regeneration, wracking their body, preventing their mendacious minds
from focusing as easily, and denying their ability to look away from
visions of Hell. The effectiveness of your inquisition depends on your
target's current mental energies.
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