-------------------------------------------------------------------------------
Ague A chill that enters from the aura to the body.
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*** Next ability available in 16 lessons ***
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Auraglance Seek out another in your mind's eye.
Warp Cause your enemy's body to warp beyond recognition.
Night Create darkness in the room.
Shroud Perform many actions in secret.
Bodywarp Warping your own body is not for the faint of heart.
Eldritchmists The Hymn to Glaaki will raise strange mists.
Mask Conceal the movement of your chaos entities.
Attend Force your students to pay attention.
Enervate Suck the strength from your enemy's aura.
Encipher Hide your writings from prying eyes.
Quicken A small time warp around your enemy makes them hungry.
Astralvision Your aura gives insights into that which is around.
Shrivel Cause your opponent's limbs to shrivel up.
Readaura Reading another's aura will reveal their secrets.
Karma Sense how much karma you have accumulated.
Heartstone Create a figurine of your heart to help give you mana.
Simulacrum Create a figurine of yourself that absorbs damage.
Entities Sense the whereabouts of Chaos Entities in the land.
Timewarp Warping time in a location will move vibes.
Distortaura Distorting your aura will protect you from physical harm.
Pinchaura Surgically alter your patient's aura.
Impart Impart your karmic knowledge to others with Occultism.
Transcendence Open a gateway to the Plane of Chaos.
Unnamable Hear what cannot be named, or see what cannot be imagined.
Devolve Devolving your enemy will make them unrecognizable.
Cleanseaura Cleanse away those pesky animal spirits from an aura.
Tentacles Master your body and create tentacles of your own.
Chaosrays Pure chaos will strike all in a location.
Instill Instill your victim's aura with diseases of the body.
Whisperingmadness A curse of madness not soon forgotten.
Devilmark The Mark of the Devil grants great power.
Truename Find the truename of your enemy.
Astralform Turn yourself into a being of pure energy.
Enlighten Reveal the truth to the uninitiated.
Unravel Destroy the psyche of the uninitiated.
Transmogrify Reincarnate as a Chaos Lord.
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To gain further information on an ability, AB <ability>.
43:41:608
I know of no skill called 'abilities'.43:41:653
Ague (Occultism) Known: Yes
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Syntax: AGUE <target>
Works on/against: Adventurers
Cooldown: 2.20 seconds of equilibrium
Resource: 100 mana
Details:
You can afflict a person's aura with an ague. This will cause the unfortunate wretch to freeze in
two or three stages. If the target has a caloric salve applied, this will nullify the caloric salve.
If not, then it will set him or her shivering, which will regularly cause a loss of equilibrium. If
you chill a shivering person, you will freeze him or her completely.
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43:41:660
Auraglance (Occultism) Known: No (16 lessons required)
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Syntax: AURAGLANCE <target>
Works on/against: Adventurers
Cooldown: 1.00 seconds of equilibrium
Resource: 20 mana
Details:
Using the power of your will, you can seek out the location of anyone's aura.
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43:41:668
Warp (Occultism) Known: No (23 lessons required)
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Syntax: WARP <target>
Works on/against: Adventurers and denizens
Cooldown: 4.00 seconds of equilibrium
Resource: 80 mana
Details:
Your power to warp reality can be focused on a single individual, causing horrific mutations and
cancerous growths that are ultimately quite lethal.
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43:41:675
Night (Occultism) Known: No (34 lessons required)
-------------------------------------------------------------------------------
Syntax: NIGHT
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 50 mana
Details:
Cast a shroud of darkness over a location.
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43:41:682
Shroud (Occultism) Known: No (56 lessons required)
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Syntax: SHROUD
UNSHROUD
Cooldown: 2.00 seconds of equilibrium
Resource: 75 mana
Details:
This will draw a shroud of concealment over your actions.
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43:41:689
Bodywarp (Occultism) Known: No (67 lessons required)
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Syntax: BODYWARP
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 75 mana
Details:
You can warp your own form into an unspeakable image, causing a primal fear even in the most hardy.
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43:41:696
Eldritchmists (Occultism) Known: No (89 lessons required)
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Syntax: ELDRITCHMISTS
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 200 mana
Details:
By singing the Hymn to Glaaki, you may call up eldrich mists out of the ground itself, harming all
adventurers present except yourself.
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43:41:703
Mask (Occultism) Known: No (112 lessons required)
-------------------------------------------------------------------------------
Syntax: MASK
UNMASK
Cooldown: 2.00 seconds of equilibrium
Resource: 500 mana
Details:
This ability will cause all the chaos entities in your entourage to become cloaked. While cloaked,
their movement in and out of rooms will not be seen. To remove the cloak, use UNMASK.
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43:41:710
Attend (Occultism) Known: No (134 lessons required)
-------------------------------------------------------------------------------
Syntax: ATTEND <target>
Works on/against: Adventurers
Cooldown: 2.20 seconds of equilibrium
Resource: 125 mana
Details:
Using the power of your will, you can exert your aura and force your students to attend to their
studies, curing them of deafness and blindness.
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43:41:725
Enervate (Occultism) Known: No (156 lessons required)
-------------------------------------------------------------------------------
Syntax: ENERVATE <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 50 mana
Details:
Using the power of your aura, you can send forth a tendril and suck out the energy from the aura of
another, thereby draining another's mental energy to add to your own.
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43:41:734
Encipher (Occultism) Known: No (178 lessons required)
-------------------------------------------------------------------------------
Syntax: ENCIPHER <journal/letter>
TRANSLATE <journal/letter>
Cooldown: 4.00 seconds of equilibrium
Resource: 50 mana
Details:
Secrecy is one of the hallmarks of Occultism. In order to guard your writings
from the uninitiated, you can hide your writings in a cipher. TRANSLATE will
decipher the text so anyone may read.
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43:41:753
Quicken (Occultism) Known: No (200 lessons required)
-------------------------------------------------------------------------------
Syntax: QUICKEN <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 75 mana
Details:
Your power over reality and time is such that you can create a small warp in the time field around
an individual, who will not notice any time pass, though his or her body will suddenly feel the
effects.
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43:41:760
Astralvision (Occultism) Known: No (223 lessons required)
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Syntax: ASTRALVISION
Cooldown: 4.00 seconds of equilibrium
Resource: 700 mana
Details:
You are an Occultist, attuned to the aura of all living beings and able to seek out their lifeforce.
With this power, you will gain both deathsight and lifevision.
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43:41:769
Shrivel (Occultism) Known: No (245 lessons required)
-------------------------------------------------------------------------------
Syntax: SHRIVEL ARMS/LEGS <target>
SHRIVEL LEFT/RIGHT ARM/LEG <target>
Works on/against: Adventurers
Cooldown: 2.50 seconds of equilibrium
Resource: 300 mana
Details:
By grabbing onto the limb of an adventurer, you can destroy its marrow, rendering it useless.
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43:41:776
Readaura (Occultism) Known: No (267 lessons required)
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Syntax: READAURA <target>
Works on/against: Adventurers
Cooldown: 0.50 seconds of equilibrium
Resource: 50 mana
Details:
Your knowledge of auras is such that you may read the auras of others,
seeing any anomalies and enchantments attached to the auras, or sense
any presence that protects or affects the aura.
This ability requires equilibrium, but not balance.
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43:41:785
Karma (Occultism) Known: No (289 lessons required)
-------------------------------------------------------------------------------
Syntax: KARMA
STUDY <item>
Details:
You may now utilize karma by probing the occult mysteries found in
various valuable items found across the land. KARMA will tell you how
high your karma level is. When you STUDY <item>, your karma level will
rise, and the karmic value of the item you are studying will be slowly
consumed by this thirst for knowledge.
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43:41:793
Heartstone (Occultism) Known: No (312 lessons required)
-------------------------------------------------------------------------------
Syntax: HEARTSTONE
Cooldown: 4.00 seconds of equilibrium
Resource: 1.50% karma
Details:
Using your karma, you can create a heartstone, which stores mana that will be drawn upon until the
heartstone cracks.
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43:41:800
Simulacrum (Occultism) Known: No (334 lessons required)
-------------------------------------------------------------------------------
Syntax: SIMULACRUM
Cooldown: 4.00 seconds of equilibrium
Resource: 3% karma
Details:
Using your karma, you can create a simulacrum that stores health. Whenever you take damage, a
portion of that damage will be absorbed by the simulacrum until it cracks.
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43:41:814
Entities (Occultism) Known: No (356 lessons required)
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Syntax: ENTITIES [LOYAL]
Cooldown: 4.00 seconds of equilibrium
Details:
The disruptions in reality caused by entities of Chaos are quite distinctive to one trained in the
sublime arts of Occultism. By reaching out with your consciousness, you may find the locations of
these disruptions throughout the Prime Material Plane. Unlike those of lesser, uninitiated minds,
you are able to perform this feat from any plane, and even pinpoint those entities loyal
specificially to you whether on the Prime Material Plane or otherwise.
-------------------------------------------------------------------------------
--------------------------------------------------
Alternatively, did you want:
Entities (Vision)43:41:823
Timewarp (Occultism) Known: No (378 lessons required)
-------------------------------------------------------------------------------
Syntax: TIMEWARP
Works on/against: Room
Cooldown: 4.25 seconds of equilibrium
Resource: 1% karma
Details:
You are a master of time itself and can warp the field of time in your location. If there are any
vibes in your location, one will be randomly dislocated outside of time.
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43:41:830
Distortaura (Occultism) Known: No (423 lessons required)
-------------------------------------------------------------------------------
Syntax: DISTORTAURA
NORMALAURA
Cooldown: 4.00 seconds of equilibrium
Resource: 0.50% karma
Drains: Mana
Details:
Tapping into your karma, you can distort your own aura, causing a portion of physical damage meant
for you to be fed back on the attacker. Your mana reserves will be constantly drained as long as
your aura is distorted. NORMALAURA will return your aura to its natural state.
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43:41:839
Pinchaura (Occultism) Known: No (467 lessons required)
-------------------------------------------------------------------------------
Syntax: PINCHAURA <target> <defence>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 0.50% karma
Details:
You have become exceptionally expert in the study of auras. Indeed, now
you can surgically alter an individual's aura, removing one of the
following defences: cloak, speed, caloric, frost, levitation, insomnia,
kola.
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43:41:848
Impart (Occultism) Known: No (489 lessons required)
-------------------------------------------------------------------------------
Syntax: IMPART <target>
Works on/against: Adventurers
Cooldown: 9.00 seconds of equilibrium
Details:
This ability will allow you to transfer some of your own karma to another Occultist. It should be
noted that this is not an even exchange - more karma is lost by you than is gained by the recipient
of the transfer.
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43:41:855
Transcendence (Occultism) Known: No (534 lessons required)
-------------------------------------------------------------------------------
Syntax: TRANSCENDENCE
ENTER GATEWAY
Resource: 6% karma
Details:
Open a gateway to the Chaos Plane, allowing you to go there and bargain for the services of the
Chaos Entities. Once the gate is opened, ENTER GATEWAY to enter the Chaos Plane. Once there, you can
either wait the quarter part of an Achaean day (in which case you will be unceremoniously ejected),
or you can seek the exit, which is hidden in the Whirlpool of Chaos.
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43:41:862
Unnamable (Occultism) Known: No (600 lessons required)
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Syntax: UNNAMABLE SPEAK
UNNAMABLE VISION
Works on/against: Room
Cooldown: 3.20 seconds of equilibrium
Resource: 1% karma
Details:
From your studies of occult lore, you can use karma to actually speak
the Unnamable's name or cause a vision of the Unnamable to appear to
everyone in a location. For any who are not trained in occult studies,
those hearing the name or seeing the vision will be afflicted with
various insanities.
The insanities bestowed by this will not duplicate with existing
maladies upon the unfortunate witness or listener.
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43:41:872
Devolve (Occultism) Known: No (703 lessons required)
-------------------------------------------------------------------------------
Syntax: DEVOLVE <target>
Works on/against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Details:
You have the power to terribly curse your opponent so that his or her appearance de-evolves into a
primitive state, causing any allies to turn on him or her in disgust.
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43:41:879
Cleanseaura (Occultism) Known: No (806 lessons required)
-------------------------------------------------------------------------------
Syntax: CLEANSEAURA <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 1% karma
Details:
This obscure occultic ability allows one to strip away the natural
defences of a target's aura, exposing them to more invasive assaults.
It requires that the target's mana be 40% or lower to be successful.
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43:41:888
Tentacles (Occultism) Known: No (910 lessons required)
-------------------------------------------------------------------------------
Syntax: TENTACLES
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 1% karma
Details:
You can warp your body so that it sprouts tentacles, which seek out your enemies of their own accord,
holding them in your location.
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43:41:895
Chaosrays (Occultism) Known: No (1013 lessons required)
-------------------------------------------------------------------------------
Syntax: CHAOSRAYS
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 2% karma
Details:
Transmuting your karma into pure chaos, you can summon forth the Seven Rays to blast a location,
hitting everyone in the room except yourself with random rays of chaos.
-------------------------------------------------------------------------------
43:41:902
Instill (Occultism) Known: No (1082 lessons required)
-------------------------------------------------------------------------------
Syntax: INSTILL <target> WITH <affliction>
Works on/against: Adventurers
Cooldown: 2.50 seconds of equilibrium
Resource: 50 mana
Details:
This ability will allow you to instill your victim's aura with various afflictions. You may select
from: lethargy, clumsiness, haemophilia, healthleech, sensitivity, darkshade.
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43:41:910
Whisperingmadness (Occultism) Known: No (1117 lessons required)
-------------------------------------------------------------------------------
Syntax: WHISPERINGMADNESS <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 200 mana
Details:
Having one of the following insanities: dementia, stupidity, confusion, hypersomnia, paranoia,
hallucinations, impatience, addiction, agoraphobia, lovers, loneliness, recklessness, and masochism,
weakens the mind enough to afflict that person with the dreaded curse of whispering madness. Once
afflicted, none of those insanities can be cured until whispering madness is cured first.
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43:41:917
Devilmark (Occultism) Known: No (1186 lessons required)
-------------------------------------------------------------------------------
Syntax: DEVILMARK
WIPE DEVILMARK
Cooldown: 4.00 seconds of equilibrium
Resource: 500 mana
Details:
You can give yourself the mark of the devil. When flinging the tarot DEVIL card, the devil is bound
to you by your will for a longer period of time up to a possible three services. The mark of the
devil vanishes as soon as this term of service expires. You may also wipe the devilmark from your
body to prematurely end the services of a devil.
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43:41:925
Truename (Occultism) Known: No (1289 lessons required)
-------------------------------------------------------------------------------
Syntax: TRUENAME CORPSE
TRUENAMES
TRUENAMES FORGET <target>
UTTER TRUENAME <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 1% karma
Details:
Your occult knowledge has grown to such an extent that you can discern the truename of an individual,
the name that vibrates to that person's soul, from his or her corpse. TRUENAMES will tell you whose
truenames you have and how many times you may utter it. If the truename of a person is uttered in
front of him or her, that person will be harmed in body and mind and be inflicted by the Aeon curse.
Once uttered, that particular truename will be forgotten.
Due to the mental strain of remembering an individual's truename, you are only able to remember up
to three for each person, for a total of fifty people.
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43:41:935
Astralform (Occultism) Known: No (1427 lessons required)
-------------------------------------------------------------------------------
Syntax: ASTRALFORM
HUMAN
Extra Information: Human cooldown: 4.00 seconds of equilibrium
Works on/against: Self
Cooldown: 4.00 seconds of equilibrium
Resource: 250 mana and 200 karma
Details:
Having mastered all facets of your aura, you can now become pure spirit, though you will moderately
lose willpower as you strain to hold your nebulous form together. HUMAN is the command to return to
your normal form.
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43:41:943
Enlighten (Occultism) Known: No (1565 lessons required)
-------------------------------------------------------------------------------
Syntax: ENLIGHTEN <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 2% karma
Details:
Perhaps the cruelest curse imaginable, you can reveal the occult mysteries to a non-initiate as you
have learned it. Their minds must be sufficiently open for the revelation to be received. In other
words, the target must have whispering madness as well as three (or more) of the following
insanities: dementia, stupidity, confusion, hypersomnia, paranoia, hallucinations, impatience,
hypochondria, recklessness, masochism, agoraphobia, anorexia, loneliness, claustrophobia, lover's
effect. If such is the case, you may give that target the revelation of what the nature of the
universe is as you see it, which will unfortunately make their insanities permanent until death.
-------------------------------------------------------------------------------
43:41:951
Unravel (Occultism) Known: No (1565 lessons required)
-------------------------------------------------------------------------------
Syntax: UNRAVEL MIND OF <target>
Works on/against: Adventurers
Cooldown: 5.00 seconds of equilibrium
Resource: 500 mana
Details:
Once you've enlightened the mind of a non-initiate to the mysteries of the Occult, you may draw upon
the latent energies of Entropy and Discord throughout Creation. Focusing these Chaotic ripples upon
your target's already battered psyche, you may completely unravel his mind, slaying him instantly.
Slaying an individual in this manner will release a potent karmic aura, buffering your own karma.
-------------------------------------------------------------------------------
43:41:960
Transmogrify (Occultism) Known: No (1737 lessons required)
-------------------------------------------------------------------------------
Syntax: TRANSMOGRIFY ACTIVATE
TRANSMOGRIFY DEACTIVATE
TRANSMOGRIFY STATUS
MUTATIONS
Extra Information: Activate cooldown: 12.00 seconds of equilibrium, 30% karma
Deactivate cooldown: 5.00 seconds of equilibrium, 2% karma
Works on/against: Self
Cooldown: Equilibrium
Resource: Karma
Details:
Congratulations! Your studies have now reached the plateau wherein your
mastery of the occult is so great that you can now prepare your body and
aura for true transformation. Instead of dying, you will transmogrify
into a being of pure chaos--you will become a Chaos Lord. You will
receive one change of the body, skin and a very odd miscellaneous change
which correspond to the effects listed below. MUTATIONS will show you
exactly what the functions of the mutations you have are. It will not
show useless mutations (see below).
By raising a barrier between yourself and the Chaos Lord's spirit, you
may prevent your transformation from occuring upon death. This barrier
can be lowered in the future at a much smaller cost.
TRANSMOGRIFY STATUS will show the state of the Chaos Lord within your
soul, if any.
You may only use this ability once every 3-9 (random) Achaean days.
* Note: The chance for positive changes outweighs the chance for
negative changes by nearly a 2-1 margin. It is also possible to get a
useless mutation. For instance, bulging muscles that give no strength
advantage, or blotchy skin that does not subject you to greater magical
damage.
One Body Change Description
+1 to +3 STR bulging muscles
+1 to +3 INT an expanded skull
+1 to +3 DEX double joints
+1 to +3 CON a gorilla-like body
-1 to -3 STR stringy muscles
-1 to -3 INT a caved forehead
-1 to -3 DEX stiff joints
-1 to -3 CON an anorexic body
One Skin Change Description
Level 1 to 3 Cold blue fur
Level 1 to 3 Fire red scales
Level 1 to 3 Magic purple fur
Level 1 to 3 Elect. white scales
Level 1 to 3 Poison black scales
Level 1 to 3 Blunt hardened skin
Level 1 to 3 Cutting bumpy skin
Level 1 to 3 Asphyxiation porous skin
Level 1 to 3 Psychic porcupine needles
Level -1 to -3 Cold papery skin
Level -1 to -3 Fire fluffy feathers
Level -1 to -3 Magic blotchy skin
Level -1 to -3 Elect. silvery skin
Level -1 to -3 Poison mottled skin
Level -1 to -3 Blunt bruised skin
Level -1 to -3 Cutting thin skin
Level -1 to -3 Asphyxiation waxy skin
Level -1 to -3 Psychic pocked skin
One Misc. Change Description
Level 1 to 2 Health Regen a chicken-like head
Level 1 to 2 Mana Regen frog feet
Level 1 to 2 Will Regen bulging eyes
Level 1 to 2 End. Regen elephantine legs
Level 1 slow bal a bloated belly
Level 1 slow eq a protruding brow
Level 1 to 2 slow wake droopy eyes
Level 1 slow heal a sunken chest
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