Abilities in Shikudo:
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Path Switch to a new school of study.
Combo Combine attacks to devastate your foes.
Tykonos A highly defensive form.
Thrust The most basic of strikes.
Gripping Hold fast to your staff against all odds.
Shatter Brush aside the shields of your foes.
Willow A form which emphasises speed.
Dart A swift strike to snap bones.
Kata The true art of Shikudo.
Flashheel A swift kick to damage joints.
Risingkick A high kick targeting the head or torso.
Sweep A prone opponent is at their most vulnerable.
Hiraku Some people simply talk too much.
Rain Countless drops to conquer mountains.
Hiru Rattle their skull with a strike from your staff.
Ruku Numb the ribs or arms with a swift blow from your staff.
Frontkick Bring them down to the ground.
Kuro A lower strike to numb the legs.
Oak Unbent, unbroken.
Livestrike Rob them of breath with a single blow.
Nervestrike Deny them control.
Gaital The deceptive form of legend.
Attrition The death of a thousand strikes.
Needle Rob them of breath.
Spinkick A crushing kick backed up by momentum.
Maelstrom A form of death.
Hyperfocus A single opportunity is enough.
Jinzuku A sharp thrust to the kidneys.
Crescent The deadly Kai-enhanced kick.
Dispatch Beware an angered Shikudo practitioner.
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To gain further information on an ability, AB <ability>.

(p) 28:25:944 9402h, 6362m, cexkdb
I know of no skill called 'abilities'.
(p) 28:26:036 9402h, 6362m, cexkdb
Path (Shikudo) Known: Yes
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Syntax: SCHOOL SWITCH TEKURA
Works on/against: Self
Details:
If you wish to return to your previous studies of Tekura, you may do so.
Your progress in the arts of Shikudo shall be remembered and you may
return to the Shikudo school later if so desired.

Switching costs 100 lessons and may only be done once every 24 hours.
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(p) 28:26:072 9402h, 6362m, cexkdb
Combo (Shikudo) Known: Yes
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Syntax: COMBO <target> <attack1> [limb] [attack2] [limb] [attack3] [limb]
Details:
By combining attacks together you can perform devastating combinations
against your foes. Shikudo combinations may consist of no more than
three attacks, only one of which may be a kick. For instance, you could
COMBO GATTAN'BAHAR DART HEAD LIVESTRIKE FLASHHEEL LEFT (we do not
recommend doing this to Gattan'bahar).
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(p) 28:26:091 9402h, 6362m, cexkdb
Tykonos (Shikudo) Known: Yes
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Syntax: ADOPT TYKONOS FORM
Extra Information: Transitions: Willows Shaken by the Wind
Attacks: THRUST, SWEEP, RISINGKICK

Details:
The forms of Shikudo are the backbone of the art. You can only be in one
form at a time, though you may flow between the forms at opportune
moments, once you further your studies. Many of the Shikudo strikes may
only be performed in certain forms, and each form conveys its own set of
benefits upon the practitioner.

The Tykonos form is primarily a defensive form, and you will find
yourself able to divert damage more easily when in this form.
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(p) 28:26:114 9402h, 6362m, cexkdb
Thrust (Shikudo) Known: Yes
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Syntax: THRUST <limb>
Details:
The most basic of strikes, deliver a thrust to a limb with your staff.

Note that this ability along with all other Shikudo strikes and kicks
must be performed in a combination. See AB SHIKUDO COMBO for details.
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(p) 28:26:127 9402h, 6362m, cexkdb
Gripping (Shikudo) Known: Yes
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Syntax: GRIP
RELAX GRIP
Works on/against: Self
Details:
By gripping tightly with your hands, prevent your staff from being
knocked out of your hands.
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(p) 28:26:144 9402h, 6362m, cexkdb
Shatter (Weaponry) Known: Yes
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Syntax: SHATTER <left/right> <arm/leg> <adventurer>
Works on/against: Adventurers
Cooldown: 3.93 seconds of balance
Details:
While wielding a blunt weapon, this ability will allow you to deal out
an extraordinary amount of limb damage to the chosen limb, as well as
some health damage. It is used as a normal weapon, so the better quality
the weapon, the more effective this ability is.

A weapon proficiency is required for your chosen shattering weapon.

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--------------------------------------------------
Alternatively, did you want:
Shatter (Shikudo)
(p) 28:26:168 9402h, 6362m, cexkdb
Willow (Shikudo) Known: Yes
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Syntax: ADOPT WILLOW FORM
Extra Information: Transitions: Willows in Rain Storm
Attacks: DART, SWEEP, HIRU, FLASHHEEL, HIRAKU

Details:
Willows Shaken by the Wind is the Shikudo form which emphasises speed.
All Shikudo strikes and kicks performed in this form shall be faster
than normal, and you will be so fast that you may even knock arrows out
of the air as they seek you, providing you are wielding your staff.
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(p) 28:26:188 9402h, 6362m, cexkdb
Dart (Shikudo) Known: Yes
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Syntax: DART <limb>
Works on/against: Adventurers and denizens
Details:
Sacrificing damage, you may deliver a swift thrust to a limb with your
staff.

Note that this ability along with all other Shikudo strikes and kicks
must be performed in a combination. See AB SHIKUDO COMBO for details.
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(p) 28:26:204 9402h, 6362m, cexkdb
Kata (Shikudo) Known: Yes
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Syntax: TRANSITION TO <form> FORM
Details:
A kata is a series of strikes that chain together to form a greater
whole. Each time you perform a strike or kick it becomes part of your
kata. The primary benefit of kata chains is that once you have built a
kata chain of sufficient length(*) you may TRANSITION TO THE <form>
FORM, to immediately transition into that form(**). Transitioning will
reset your kata chain..

However, if you maintain a kata chain for too long (i.e. by staying in
the same form overly long) you increase your chance of stumbling and
failing your kata. This is catastrophic for the Shikudo practitioner, as
it not only resets your kata chain but also puts you completely out of
your current form and back into the basic Shikudo form (Tykonos). This
can be the moment when fights are lost. The Tykonos form is exempt from
this, as the technique is specifically designed to be able to maintain a
kata chain indefinitely. Naturally, it is a far more limited form in
terms of viable strikes or kicks due to this fact.

* A kata chain of sufficient length is a chain consisting of at least 5
actions.
** Note that you can only transition in this way to forms listed as
valid transitions for that form (see AB <form> for valid options). You
must of course also have studied that form in Shikudo.
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(p) 28:26:241 9402h, 6362m, cexkdb
Flashheel (Shikudo) Known: Yes
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Syntax: FLASHHEEL <LEFT|RIGHT>
Works on/against: Adventurers and denizens
Details:
The joints are the most vulnerable part of a limb. By targeting the
knees with this kick, you will be able to break said limb with a single
blow, crippling your foe.

Note that this ability along with all other Shikudo strikes and kicks
must be performed in a combination. See AB SHIKUDO COMBO for details.
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(p) 28:26:261 9402h, 6362m, cexkdb
Risingkick (Shikudo) Known: Yes
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Syntax: RISINGKICK <HEAD|TORSO>
Works on/against: Adventurers and denizens
Details:
This high kick can be aimed at the head or torso. If aimed at the head
of a prone opponent, it shall stun them for a short time. Likewise, if
aimed at the torso of someone suffering internal trauma, it shall also
stun them.
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(p) 28:26:277 9402h, 6362m, cexkdb
Sweep (Shikudo) Known: Yes
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Syntax: SWEEP
Works on/against: Adventurers and denizens
Details:
Using your staff, you may sweep someone off their feet. Note that this
consumes both of your arm balances, so may not be combined with other
strike attacks (though it may be combined with a kick).

Note that this ability along with all other Shikudo strikes and kicks
must be performed in a combination. See AB SHIKUDO COMBO for details.
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(p) 28:26:295 9402h, 6362m, cexkdb
Hiraku (Shikudo) Known: Yes
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Syntax: HIRAKU
Works on/against: Adventurers and denizens
Details:
Aim a strike at the face of your foe with your staff, shattering teeth
and making it impossible for them to eat(*). If they are also prone,
they will be stunned for a short time.

* They will be afflicted with anorexia and stuttering.
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(p) 28:26:311 9402h, 6362m, cexkdb
Rain (Shikudo) Known: Yes
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Syntax: ADOPT RAIN FORM
Extra Information: Transitions: Tykonos, Live Oak
Attacks: RUKU, KURO, HIRU, FRONTKICK

Details:
The form of Willows in Rain Storm is an offensive form, but reliant on
repeated strikes rather than powerful blows. You may perform kata chains
of twice the normal length when in this form before risking stumbling
out of form, and as said kata chain grows longer the damage you deal
shall increase.

Additionally, your equilibrium recovery shall be significantly increased
when in this form.
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(p) 28:26:333 9402h, 6362m, cexkdb
Hiru (Shikudo) Known: Yes
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Syntax: HIRU
Works on/against: Adventurers and denizens
Details:
Deliver a blow to your foe's head with your staff. This will give them
dizziness; if they are prone, it may also afflict them with confusion.
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(p) 28:26:347 9402h, 6362m, cexkdb
Ruku (Shikudo) Known: Yes
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Syntax: RUKU <TORSO|LEFT|RIGHT>
Works on/against: Adventurers and denizens
Details:
Aiming blows at the arms or torso of a foe can have various effects. If
you target the arms they will become numbed, ruining motor control and
afflicting the target with clumsiness (or healthleech if the target
already has clumsiness). If you strike the ribs of your foe, you'll
inflict enough pain that they will begin to sweat profusely, afflicting
them with slickness.
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(p) 28:26:365 9402h, 6362m, cexkdb
Frontkick (Shikudo) Known: Yes
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Syntax: FRONTKICK <LEFT|RIGHT>
Works on/against: Adventurers and denizens
Details:
This straight kick may be targeted at either arm, arming to strike the
vulnerable nerve clusters just below the shoulder. The blow is powerful
enough that it will throw the target off their feet if it connects,
proning them.

Note that this ability along with all other Shikudo strikes and kicks
must be performed in a combination. See AB SHIKUDO COMBO for details.
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(p) 28:26:386 9402h, 6362m, cexkdb
Kuro (Shikudo) Known: Yes
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Syntax: KURO <LEFT|RIGHT>
Works on/against: Adventurers and denizens
Details:
By targeting the muscles in your foe's legs, you may weaken them
severely, afflicting said target with weariness. Should your foe already
suffer from the weariness affliction, the blow will render them
lethargic.
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(p) 28:26:402 9402h, 6362m, cexkdb
Oak (Shikudo) Known: Yes
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Syntax: ADOPT OAK FORM
Extra Information: Transitions: Willows Shaken by the Wind, Gaital
Attacks: LIVESTRIKE, NERVESTRIKE, RUKU, RISINGKICK, KURO

Details:
The form of the Live Oak is based around dealing powerful blows. All
Shikudo strikes and kicks performed during this form shall do increased
damage.
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(p) 28:26:421 9402h, 6362m, cexkdb
Livestrike (Shikudo) Known: Yes
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Syntax: LIVESTRIKE
Works on/against: Adventurers and denizens
Details:
A powerful thrust aimed at the solar plexus, this staff attack will rob
your target of breath, delivering asthma.

Note that this ability along with all other Shikudo strikes and kicks
must be performed in a combination. See AB SHIKUDO COMBO for details.
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(p) 28:26:440 9402h, 6362m, cexkdb
Nervestrike (Shikudo) Known: Yes
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Syntax: NERVESTRIKE
Works on/against: Adventurers and denizens
Details:
A precise strike to the side of the neck with your staff will paralyse
your foe, leaving them unable to act.

Note that this ability along with all other Shikudo strikes and kicks
must be performed in a combination. See AB SHIKUDO COMBO for details.
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(p) 28:26:456 9402h, 6362m, cexkdb
Gaital (Shikudo) Known: Yes
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Syntax: ADOPT GAITAL FORM
Extra Information: Transitions: Willows in Rain Storm, Unrelenting Storm
Attacks: NEEDLE, SPINKICK, SWEEP, RUKU, FLASHHEEL, KURO

Details:
While in this deceptive form your instinct will guide you to such a
degree that your foe will have no hope of predicting your attacks.
Indeed, your skill will be so great that your attacks shall simply slide
through attempts to parry them.
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(p) 28:26:474 9402h, 6362m, cexkdb
Attrition (Shikudo) Known: Yes
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Syntax:
Details:
The Sentaari masters of old could strike someone with minimal force but
with major results. Indeed, many enemies that these grandmasters would
encounter would find themselves incapacitated without a single bone
broken or drop of blood spilled.

By appending LIGHT after a staff strike in a combination, that attack
shall not deal any limb damage, but the health damage and affliction
shall still be delivered (if applicable). Note that this only applies to
staff attacks, you may not deliver light kicks. An example: THRUST LIGHT
HEAD, NERVESTRIKE LIGHT, etc.
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(p) 28:26:497 9402h, 6362m, cexkdb
Needle (Shikudo) Known: Yes
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Syntax: NEEDLE
Works on/against: Adventurers and denizens
Details:
A precision strike against the throat, you may crush someone's windpipe
with a single thrust of your weapon.

Note that this ability along with all other Shikudo strikes and kicks
must be performed in a combination. See AB SHIKUDO COMBO for details.
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(p) 28:26:513 9402h, 6362m, cexkdb
Spinkick (Shikudo) Known: Yes
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Syntax: SPINKICK
Works on/against: Adventurers and denizens
Details:
This powerful kick will strike a target's torso if they're on their feet
or their head if they are sprawled upon the ground. In the event you
strike your foes head, they will take significantly more damage.
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(p) 28:26:531 9402h, 6362m, cexkdb
Maelstrom (Shikudo) Known: Yes
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Syntax: ADOPT MAELSTROM FORM
Extra Information: Transitions: Live Oak
Attacks: RUKU, RISINGKICK, SWEEP, CRESCENT, LIVESTRIKE, JINZUKU

Details:
The form of the Unrelenting Storm is the most rarely taught of the
Shikudo Forms, as it is both exceptionally difficult to master and
intended for primarily one purpose: to deal with those who can only be
dissuaded by death. All Shikudo strikes and kicks that successfully deal
damage(*) shall generate Kai energy when in this form, providing you are
within the meditative state granted by a Kai Trance. Additionally, the
more kai that you possess, the higher your resistance to damage will be.

* Attacks that are parried or otherwise blocked will not generate Kai
energy.
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(p) 28:26:555 9402h, 6362m, cexkdb
Hyperfocus (Shikudo) Known: Yes
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Syntax: HYPERFOCUS <limb|NONE>
Details:
By hyperfocussing upon a specific limb, you will be able to identify
gaps in your target's defence, avoiding all attempts to parry strikes
against that limb. However, focus of this nature comes with a cost:
though you will be able to bypass parry attempts, your strike on the
hyperfocussed limb shall only deal half as much damage to that limb as
normal.
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(p) 28:26:574 9402h, 6362m, cexkdb
Jinzuku (Shikudo) Known: Yes
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Syntax: JINZUKU
Works on/against: Adventurers and denizens
Details:
This swift strike to the kidney's will instill a craving in your target,
causing them to become addicted to the consumption of curatives.

Note that this ability along with all other Shikudo strikes and kicks
must be performed in a combination. See AB SHIKUDO COMBO for details.
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(p) 28:26:594 9402h, 6362m, cexkdb
Crescent (Shikudo) Known: Yes
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Syntax: CRESCENT
Works on/against: Adventurers
Details:
This kick may only be performed against a foe who lies prone. If that
foe has half their health or less, your Kai-enhanced kick shall slay
them instantly; if they do not, they will manage to dodge this kick, in
which event your recovery time shall be greatly increased.

Upon launching this kick you shall immediately flow into the Tykonos
form, so it is wise to be certain of your target's demise before
committing.
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(p) 28:26:613 9402h, 6362m, cexkdb
Dispatch (Shikudo) Known: Yes
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Syntax: DISPATCH|INCAPACITATE <target> [form]
Works on/against: Adventurers
Details:
Though much of the Shikudo style is based upon not delivering fatal
blows, sometimes there are few other options. If your foe is prone with
a damaged head and windpipe, you may dispatch them with a single blow of
your staff, ending their life instantly. In the event that you believe
that death is not necessary, you may instead INCAPACITATE your foe,
stunning them for a great length of time rather than ending their life.

Note that this ability is unique among the Shikudo strikes: it is
performed outside of a combination and may be used regardless of your
form. You may also specify a form when carrying out the act, which you
will immediately flow into if your dispatch is successful, regardless of
any other limitations.
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