Abilities in Elementalism:
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General Abilities:
Channel Open conduits to the Elemental Realms.
Light Light up your surroundings.
Gust Blow someone in a direction with a gust of wind.
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*** Next ability available in 7 lessons ***
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Reflection Create a distracting illusion of yourself.
Firelash Attack with elemental fire.
Waterweird Summon a water elemental to help you walk on water.
Stonefist Coat your fists with rock and punch with more power.
Stoneskin Create a protective but supple layer of stone around you.
Fortification Protect your open channels from attack.
Freeze Chill another adventurer.
Geyser Knock someone out of the trees or the sky.
Scry Locate another adventurer.
Sandling Summon a sand elemental to sequester you underground.
Chargeshield Create a magical shield to resist electric damage.
Erode Destroy the defences of your opponent.
Suppression Destroy the sustaining partita harmonic.
Bloodboil Boil off that which afflicts you.
Ring Extend the life of a crystalline vibration.
Muffle Muffle your crystalline vibrations.
Binding The magic of channel binding.
Lightning Fry your enemies with awesome bolts of lightning.
Firewall Create a wall of elemental fire.
Fog Conjure up obscuring fog.
Deepfreeze Cast a spell of extreme cold at your enemies.
Hellfumes Create choking fumes in your surroundings.
Aerial Summon an air elemental to carry you to the skies.
Flood Drown a location in water.
Illusion Cast an illusion of your choosing.
Quake Open cracks in the ground to drain away water.
Icewall Conjure up an obstructing icewall.
Simultaneity Parallel channeling.
Staff Summon an elemental staff.
Diamondskin Give your skin diamond-like hardening.
Unweave A way to unweave Talisman Pieces and gain gold.
Efreeti Call a fiery efreeti to your aid.
Transfix Mesmerize your target into inaction.
Staffstrike Supplement a physical strike with elemental power.
Hailstorm Call down a hailstorm to pummel everyone else in the room.
Stormhammer Call down the wrath of the storm upon multiple enemies.
Magmasphere A delayed eruption of magmatic fury.
Holocaust Create a delayed explosion of immense power.
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To gain further information on an ability, AB <ability>.

(p) 21:49:456 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
I know of no skill called 'abilities'.
(p) 21:49:536 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
I know of no skill called 'general'.
(p) 21:49:559 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Channel (Elementalism) Known: Yes
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Syntax: CHANNEL AIR/EARTH/FIRE/WATER
CHANNELS
SEVER ALL/AIR/EARTH/FIRE/WATER
Works on/against: Self
Cooldown: 1.50 seconds of equilibrium
Resource: 200 mana
Details:
Using this ability, you may open a channel to one of the four basic elemental realms. Keeping these
channels open has a cost in willpower. SEVER AIR/WATER/EARTH/FIRE will close that channel. CHANNELS
will list what channels you have open.
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(p) 21:49:581 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Light (Elementalism) Known: Yes
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Syntax: CAST LIGHT
Works on/against: Room
Cooldown: 3.00 seconds of equilibrium
Resource: 50 mana
Details:
Channels required: Fire

With the illuminating power of fire, you may momentarily reveal those in
the room who may be hiding.

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(p) 21:49:602 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Gust (Elementalism) Known: Yes
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Syntax: CAST GUST
CAST GUST AT <target> <direction>
Works on/against: Adventurers and room
Cooldown: 3.00 seconds of equilibrium
Resource: 40 mana
Details:
Channels required: Air

By channeling the element of air, you can either blow a fog or cloud out
of the room, or blow an adventurer in a particular direction.

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(p) 21:49:622 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Reflection (Elementalism) Known: No (7 lessons required)
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Syntax: CAST REFLECTION AT ME/<target>
Works on/against: Adventurers and self
Cooldown: 3.00 seconds of equilibrium
Resource: 50 mana
Details:
Channels required: Air, Fire

By focusing the light of fire through a prism of elemental air, you can
create a magical reflection of yourself, which will absorb one attack
before being destroyed. You may only have one reflection at a time.

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(p) 21:49:643 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Firelash (Elementalism) Known: No (7 lessons required)
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Syntax: CAST FIRELASH AT <target>/<icewall>/<totem>/GROUND/VINES
Works on/against: Adventurers, denizens, and room
Cooldown: Equilibrium
Resource: 120 mana
Details:
Channels required: Fire

By lashing out with fire, you may damage an adventurer or a denizen,
melt an icewall, clear an overgrowthed totem, or melt ice-covered
ground. Note that you can hit adventurers with this from an adjacent
room.

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(p) 21:49:665 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Waterweird (Elementalism) Known: No (34 lessons required)
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Syntax: CAST WATERWEIRD AT ME/<target>
Works on/against: Adventurers and self
Cooldown: 4.00 seconds of equilibrium
Resource: 60 mana
Details:
Channels required: Water

The power of elemental water will allow you to tread water easily.

Note: If you lose this or any other summoned elemental, you may call
them back to you by doing: CALL ELEMENTALS

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(p) 21:49:689 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Stonefist (Elementalism) Known: No (52 lessons required)
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Syntax: CAST STONEFIST
Works on/against: Self
Cooldown: 4.00 seconds of equilibrium
Resource: 60 mana
Details:
Channels required: Earth

By coating your fists in stone, you may punch for greatly increased
damage.

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(p) 21:49:708 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Stoneskin (Elementalism) Known: No (56 lessons required)
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Syntax: CAST STONESKIN
Works on/against: Self
Cooldown: 2.00 seconds of equilibrium
Resource: 75 mana
Details:
Channels required: Earth

Similar to the manner in which stonefist coats your fists in stone,
stoneskin coats much of your body in stone, providing some protection
against physical attacks (more from blunt than from cutting damage). As
your skill in elementalism increases, so will the protection this
ability affords you.

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(p) 21:49:732 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Fortification (Elementalism) Known: No (74 lessons required)
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Syntax: FORTIFY <channel>
FORTIFY ALL
Works on/against: Self
Cooldown: 1.00 seconds of equilibrium
Resource: 100 mana
Details:
Using this ability will provide you protection against abilities that may attack your open elemental
channels. These abilities will first have to attack your fortification before destroying your
channel. However, fortify does have a regular willpower cost associated with it.

If you choose to fortify all, the mana and eq costs will be the cost of fortifying a single channel
multiplied by the number of channels you have open.
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(p) 21:49:754 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Freeze (Elementalism) Known: No (89 lessons required)
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Syntax: CAST FREEZE AT GROUND/<target>
Extra Information: Ground cooldown: 4.00 seconds of equilibrium and 200 mana
Targetted cooldown: 3.00 seconds of equilibrium and 100 mana

Works on/against: Adventurers and room
Cooldown: Equilibrium
Resource: Mana
Details:
Channels required: Air, Water

When casting freeze at the ground, you will cause a coating of ice to
cover it, causing others to slip occasionally. When casting it at
another adventurer, you will first strip the insulation defence if the
target has it, then cause the target to shiver, and finally freeze him.

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(p) 21:49:780 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Geyser (Elementalism) Known: No (112 lessons required)
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Syntax: CAST GEYSER AT <target>
Works on/against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Resource: 100 mana
Details:
Channels required: Earth, Fire, Water

Using this ability, you may knock a flying or treed adventurer out of
the skies or trees.

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(p) 21:49:800 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Scry (Elementalism) Known: No (134 lessons required)
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Syntax: CAST SCRY AT <target>
Works on/against: Adventurers
Cooldown: 1.00 seconds of equilibrium
Resource: 30 mana
Details:
Channels required: Fire, Water

By combining the light of fire with a water lens, you may locate another
adventurer.

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(p) 21:49:820 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Sandling (Elementalism) Known: No (178 lessons required)
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Syntax: CAST SANDLING
BURROW ABOVE/<direction>
Extra Information: Burrow cooldown: 2.50 seconds of equilibrium

Works on/against: Self
Cooldown: 4.00 seconds of equilibrium
Resource: 250 mana
Details:
Channels required: Earth

One of four elementals you can summon, the sandling will lower you into
the ground, effectively burying you. Additionally, you will be able to
burrow laterally so long as the ground is soft enough to permit.
However, you may not burrow deeper than one level below ground.

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(p) 21:49:846 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Chargeshield (Elementalism) Known: No (223 lessons required)
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Syntax: CAST CHARGESHIELD AT ME/<target>
Works on/against: Adventurers and self
Cooldown: 4.00 seconds of equilibrium
Resource: 200 mana
Details:
Channels required: Air, Earth

The chargeshield is a defensive spell which will provide you with some
protection from electric attacks.

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(p) 21:49:865 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Erode (Elementalism) Known: No (312 lessons required)
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Syntax: CAST ERODE AT <target>
Works on/against: Adventurers and denizens
Cooldown: 2.50 seconds of equilibrium
Resource: 75 mana
Details:
Channels required: Air, Earth, Fire, Water

With the destructive fury of all the elements at your command, you may
destroy a defence on an opponent.

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(p) 21:49:887 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Suppression (Elementalism) Known: No (356 lessons required)
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Syntax: CAST SUPPRESSION
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 200 mana
Details:
Channels required: Air, Earth

Before using a cube sigil to destroy bardic harmonics you may need to
first suppress the partita harmonic that protects the other harmonics
from the cube sigil. This ability will do just that.

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(p) 21:49:911 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Bloodboil (Elementalism) Known: No (400 lessons required)
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Syntax: CAST BLOODBOIL
Works on/against: Self
Cooldown: 4.00 seconds of equilibrium
Resource: 75 mana
Details:
Channels required: Fire, Water

Through the purifying powers of fire, and the recuperative powers of
water, you may cure yourself of an affliction with this spell. If you
suffer under the haemophilia affliction your blood will be too thin for
this spell to take affect.

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(p) 21:49:934 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Ring (Elementalism) Known: No (445 lessons required)
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Syntax: CAST RING
Works on/against: Room
Cooldown: 3.00 seconds of equilibrium
Resource: 300 mana
Details:
Channels required: Earth

This spell is useful in conjunction with crystalism. When cast in a
room, it will extend the life of your vibrations.

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(p) 21:49:956 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Muffle (Elementalism) Known: No (489 lessons required)
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Syntax: CAST MUFFLE
Extra Information: Channels: earth

Cooldown: 3.50 seconds of equilibrium
Resource: 400 mana
Details:
Using the power of earth, you may muffle all of your crystalline
vibrations at your current location. This will result in them being put
into a dormant state in which they will not do anything. However, while
in this state they will not decay over time.
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(p) 21:49:978 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Binding (Elementalism) Known: No (489 lessons required)
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Syntax: BIND <channel>/ALL
Cooldown: 1.00 seconds of equilibrium
Resource: 150 mana
Details:
Like fortification, binding provides protection against losing your channels due to others attacking
them. If a channel that is unfortified is attacked, binding will protect that channel a large
percentage of the time. It has a willpower loss associated with it, however.

If you choose to BIND ALL, the mana and equilibrium costs will be what it costs for a single channel
binding, multiplied by however many channels you have open.
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(p) 21:50:000 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Lightning (Elementalism) Known: No (534 lessons required)
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Syntax: CAST LIGHTNING AT <target>
Works on/against: Adventurers
Cooldown: 3.80 seconds of equilibrium
Resource: 120 mana
Details:
Channels required: Air, Fire

Fling a sizzling bolt of lightning to damage an adventurer and quite
possibly remove a defence as well!

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(p) 21:50:020 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Firewall (Elementalism) Known: No (600 lessons required)
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Syntax: CAST FIREWALL <direction>
Works on/against: Room
Cooldown: 3.00 seconds of equilibrium
Resource: 100 mana
Details:
Channels required: Fire

Channeling the power of elemental fire, you will create walls of burning
flame.

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(p) 21:50:040 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Fog (Elementalism) Known: No (668 lessons required)
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Syntax: CAST FOG
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 250 mana
Details:
Channels required: Air, Water

With the powers of air and water, you may cause an elemental fog to
envelop the room.

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(p) 21:50:061 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Deepfreeze (Elementalism) Known: No (737 lessons required)
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Syntax: CAST DEEPFREEZE
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 500 mana
Details:
Channels required: Air, Water

This spell is a magnified version of the freeze spell, except that it is
not targetable. It will attack all those in the room who are your enemy.

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(p) 21:50:080 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Hellfumes (Elementalism) Known: No (806 lessons required)
-------------------------------------------------------------------------------
Syntax: CAST HELLFUMES
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 200 mana
Details:
Channels required: Air, Earth

This spell will create a noxious cloud in your location, choking those
around you.

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(p) 21:50:103 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Aerial (Elementalism) Known: No (875 lessons required)
-------------------------------------------------------------------------------
Syntax: CAST AERIAL
Works on/against: Self
Cooldown: 4.00 seconds of equilibrium
Resource: 250 mana
Details:
Channels required: Air

One of the four elementals that you can summon, the aerial will take you
into the skies once. LAND will bring you back to earth.

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(p) 21:50:127 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Flood (Elementalism) Known: No (910 lessons required)
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Syntax: CAST FLOOD
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 250 mana
Details:
Channels required: Water

Channel the power of elemental water to flood the room you stand in.

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(p) 21:50:155 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Illusion (Elementalism) Known: No (944 lessons required)
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Syntax: CAST ILLUSION <illusion>
CAST <target> ILLUSION <illusion>
Works on/against: Room
Cooldown: 2.00 seconds of equilibrium
Resource: 50 mana
Details:
Channels required: Air, Fire

With this spell, you can create an illusion of your choosing in the room
about you. You may embed a single newline by using the character
sequence \n in your illusion. For limitations and restrictions, please
refer to HELP ILLUSIONS.

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(p) 21:50:185 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Quake (Elementalism) Known: No (1013 lessons required)
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Syntax: CAST QUAKE
Extra Information: Channels: earth

Works on/against: Room
Cooldown: 3.20 seconds of equilibrium
Resource: 250 mana
Details:
By summoning forth a minor earthquake, you are able to drain away any
water that may be flooding your location.
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(p) 21:50:205 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Icewall (Elementalism) Known: No (1048 lessons required)
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Syntax: CAST ICEWALL <direction>
Works on/against: Room
Cooldown: 3.00 seconds of equilibrium
Resource: 100 mana
Details:
Channels required: Water

This spell will create a wall of elemental ice, blocking the passage of
those who would seek to pass by.

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(p) 21:50:224 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Simultaneity (Elementalism) Known: No (1151 lessons required)
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Syntax: SIMULTANEITY
Works on/against: Self
Cooldown: 4.00 seconds of equilibrium
Resource: 1000 mana
Details:
Using this fine ability, you will simultaneously open channels to the Air, Water, Earth, and Fire
realms.
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(p) 21:50:242 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Staff (Elementalism) Known: No (1220 lessons required)
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Syntax: CAST STAFF
STAFFCAST DISSOLUTION AT <target> (magical damage)
STAFFCAST LIGHTNING AT <target> (electric damage)
STAFFCAST SCINTILLA AT <target> (fire damage)
STAFFCAST HORRIPILATION AT <target> (cold damage)
Extra Information: CAST STAFF mana cost: 1000
STAFFCAST mana cost: 150

Works on/against: Adventurers, denizens, and self
Cooldown: 4.00 seconds of equilibrium
Resource: Mana
Details:
Channels required: Air, Earth, Fire, Water

The elemental staff is perhaps the magi's strongest pure-damage attack.

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(p) 21:50:273 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Diamondskin (Elementalism) Known: No (1289 lessons required)
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Syntax: CAST DIAMONDSKIN
Works on/against: Self
Cooldown: 2.00 seconds of equilibrium
Resource: 175 mana
Details:
Channels required: Earth, Fire, Water

Greatly increase your resistance to cutting damage, and modestly
increase your resistance to blunt damage, by adding diamond-like
hardness to your skin. The protection afforded increases with your skill
in elementalism.

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(p) 21:50:297 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Unweave (Elementalism) Known: No (1324 lessons required)
-------------------------------------------------------------------------------
Syntax: CAST UNWEAVE <number> <Talisman piece name> <piece level>
Details:
Channels required: Air, Earth, Fire, Water

Unweave is simply the ability to take a Talisman piece (see HELP
TALISMANS) and turn it (or them) into gold.

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(p) 21:50:315 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Efreeti (Elementalism) Known: No (1358 lessons required)
-------------------------------------------------------------------------------
Syntax: CAST EFREETI
Cooldown: 4.00 seconds of equilibrium
Resource: 250 mana
Details:
Channels required: Fire

One of the four elementals that you can summon, the efreeti will begin
spinning about, setting your enemies on fire.

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(p) 21:50:335 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Transfix (Elementalism) Known: No (1427 lessons required)
-------------------------------------------------------------------------------
Syntax: CAST TRANSFIX AT <target>
Works on/against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Resource: 200 mana
Details:
Channels required: Air, Fire

By creating a mesmerising pattern of fire, you may transfix an opponent
into inaction. Blindness will prevent this, but this will remove the
blindness.

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(p) 21:50:357 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Staffstrike (Elementalism) Known: No (1496 lessons required)
-------------------------------------------------------------------------------
Syntax: STAFFSTRIKE <target> WITH <element*> [limb]
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Resource: 150 mana
Details:
Channels required: Air, Water, Earth, Fire

* Elements:
AIR - Strip your target's aura of rebounding, or throw your target to
the floor with a blast of wind.
EARTH - Break a random limb on your target, or shatter your target's
shield defence.
FIRE - Burn away the frost defense from your foe while setting them
alight.
WATER - Increase the level of chill in your opponent's bloodstream.

Channel the elemental forces, delivering a powerful blow and unleashing
a portion of the vast energy of the channeled element. Should you have
TARGETING in weaponry, you may use this to target specific limbs.

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(p) 21:50:392 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Hailstorm (Elementalism) Known: No (1531 lessons required)
-------------------------------------------------------------------------------
Syntax: CAST HAILSTORM
Works on/against: Room
Cooldown: 3.50 seconds of equilibrium
Resource: 500 mana
Details:
Channels required: Air, Water

With this spell, you may rain hailstones down upon all your enemies in
the room.

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(p) 21:50:416 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Stormhammer (Elementalism) Known: No (1634 lessons required)
-------------------------------------------------------------------------------
Syntax: CAST STORMHAMMER AT <target> [AND <target> [AND <target>]]
Works on/against: Adventurers and denizens
Cooldown: 6.00 seconds of equilibrium
Resource: 1200 mana
Details:
Channels required: Air, Fire

This powerful attack can cast a lightning bolt at one, two, or three
adventurers or denizens.

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(p) 21:50:438 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Magmasphere (Elementalism) Known: No (1737 lessons required)
-------------------------------------------------------------------------------
Syntax: CAST MAGMASPHERE <seconds>
Works on/against: Adventurers and room
Details:
This powerful spell creates a sphere of magma that, after some time has
elapsed (specified by you), will violently explode. The flying stone has
a chance to break the limbs of any in the current location in addition
to the significant damage that it will always deal.
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(p) 21:50:457 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Holocaust (Elementalism) Known: No (1737 lessons required)
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Syntax: CAST HOLOCAUST <seconds> (Between 10 and 60)
Works on/against: Room
Cooldown: 6.00 seconds of equilibrium
Resource: 1500 mana
Details:
Channels required: Fire

This extremely powerful spell creates a magical bomb with a timer on it.
When the time runs out, the bomb will explode in a massive, fiery
holocaust.

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