Abilities in Crystalism:
-------------------------------------------------------------------------------
Refine Refine a piece of crystal out of the Master.
Fold Fold pearls into a master crystal.
Embed Embed crystalline vibrations.
Touch Determine how many facets you may refine.
Spin Set crystals to spinning.
Dampen Attempt to dampen a vibration, destroying it.
Vibes See what vibrations are in a room.
-------------------------------------------------------------------------
*** Next ability available in 7 lessons ***
-------------------------------------------------------------------------
Dissipate Attack the mana of your enemies.
Palpitation Cause small heart attacks in your enemies.
Heat Fill a room with soothing warmth.
Alarm Be alerted to movements of your enemies.
Tremors Cause ground-shaking quakes.
Reverberation Protect your vibrations against some attacks.
Sonicportal Open a portal to someone.
Adduction Suck those around you into your room.
Crystalhome Transport yourself back to the Master Crystal.
Harmony A soothing, healing vibration.
Creeps Cause fear in your enemies.
Silence A sound-negating vibration.
Revelation Reveal those around you who may be concealed.
Grounding Root yourself to the ground.
Oscillate Discordant music to cause amnesia.
Worldvibes The ability to see your vibes worldwide.
Focus Draw your vibrations back to you.
Disorientation Disorient your enemies with dizziness.
Energise Suck health from your enemies and use it.
Stridulation Destroy the equilibrium of your enemies.
Gravity Increase the power of gravity in the room.
Forest Cause a forest of sharp crystal to arise.
Dissonance Cause your enemies to become dissonant.
Plague Afflict your enemies with debilitating effects.
Lullaby Put your enemies to sleep.
Retardation Slow time in your location.
Cataclysm Unleash the fury of a team of magi.
-------------------------------------------------------------------------------
To gain further information on an ability, AB <ability>.

I know of no skill called 'abilities'.
Refine (Crystalism) Known: Yes
-------------------------------------------------------------------------------
Syntax: REFINE [1-10] <shape>
Cooldown: 1.00 seconds of balance
Resource: 50 mana
Details:
This ability must be done in the presence of the Master Crystal. It will refine one of the possible crystal
shapes from the Master, reducing the Master Crystal by one facet.

Possible shapes are:

Pyramid Torus Pentagon
Cylinder Cube Diamond
Sphere Polyhedron Spiral
Egg Disc

In order to replenish the facets of the Master Crystal, you must find pearls, and FOLD PEARL INTO CRYSTAL.
-------------------------------------------------------------------------------

Fold (Crystalism) Known: Yes
-------------------------------------------------------------------------------
Syntax: FOLD PEARL INTO <master crystal>
Details:
The ability to fold pearls into a master crystal allows a magi to refine for the crystals necessary for the
crystal arts.
-------------------------------------------------------------------------------

Embed (Crystalism) Known: Yes
-------------------------------------------------------------------------------
Syntax: EMBED <vibration>
Works on/against: Room
Cooldown: 3.10 seconds of equilibrium
Resource: 300 mana
Details:
Once you embed a vibration, it will shortly activate.
-------------------------------------------------------------------------------

Touch (Crystalism) Known: Yes
-------------------------------------------------------------------------------
Syntax: TOUCH CRYSTAL
Details:
When done in the presence of a Master Crystal, this will tell you how many facets it has.
-------------------------------------------------------------------------------

Spin (Crystalism) Known: Yes
-------------------------------------------------------------------------------
Syntax: SPIN <crystal>
Details:
Set a crystal to spinning.
-------------------------------------------------------------------------------

Dampen (Crystalism) Known: Yes
-------------------------------------------------------------------------------
Syntax: DAMPEN <vibration>
Works on/against: Room
Cooldown: 4.00 seconds of balance
Details:
This ability gives you the power to destroy a vibration. You may only destroy vibrations that you are capable
of embedding.
-------------------------------------------------------------------------------

Vibes (Crystalism) Known: Yes
-------------------------------------------------------------------------------
Syntax: VIBES or VIBRATIONS
Works on/against: Room
Cooldown: 1.00 seconds of equilibrium
Details:
This ability will show you what vibrations are in a room.
-------------------------------------------------------------------------------

--------------------------------------------------
Alternatively, did you want:
Vibes (Vision)
Dissipate (Crystalism) Known: No (7 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED DISSIPATE
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Pentagon

This vibration will attack the mana of your enemies.

-------------------------------------------------------------------------------

Palpitation (Crystalism) Known: No (16 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED PALPITATION
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Cylinder

This vibration will cause small heart attacks in your enemies, doing
damage.

-------------------------------------------------------------------------------

Heat (Crystalism) Known: No (34 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED HEAT
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Pyramid

This vibration will heat up the room around you, counteracting the
normal effects of cold weather.

-------------------------------------------------------------------------------

Alarm (Crystalism) Known: No (67 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED ALARM
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Spiral

This vibration will notify you whenever one of your enemies leaves or
enters the room it is in.

-------------------------------------------------------------------------------

Tremors (Crystalism) Known: No (89 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED TREMORS
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Disc, Egg

A low, rumbling vibration, this is powerful enough to knock
non-levitating enemies off of their feet. If the adventurer is
levitating, it will strip the defence.

-------------------------------------------------------------------------------

Reverberation (Crystalism) Known: No (134 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED REVERBERATION
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Disc, Pentagon

This vibration will protect your other vibrations in the room against
most things which might destroy them, except the Dampen ability and the
Retardation vibration.

-------------------------------------------------------------------------------

Sonicportal (Crystalism) Known: No (178 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED SONICPORTAL <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Sphere, Torus

When you embed this vibration, a portal will appear soon after leading
between you and your target.

-------------------------------------------------------------------------------

Adduction (Crystalism) Known: No (223 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED ADDUCTION
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Disc, Polyhedron

The adduction vibration will attempt to pull in people from adjacent
locations.

-------------------------------------------------------------------------------

Crystalhome (Crystalism) Known: No (289 lessons required)
-------------------------------------------------------------------------------
Syntax: CRYSTALHOME
Extra Information: A 4.00 second delay

Works on/against: Self
Details:
This ability will allow you to return automatically to your Master
Crystal, with a short delay.
Note:
- You must belong to a House with a Master Crystal and be at
least of House Rank 3
- Targossas and Eleusis may access their Master Crystal at
City Rank 2

-------------------------------------------------------------------------------

Harmony (Crystalism) Known: No (334 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED HARMONY
TUNE HARMONY HEALING|RESTORATION
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Egg, Sphere

This vibration will heal either your afflictions or health and mana. If
you TUNE to HEALING, it shall do the former; if you Tune to RESTORATION,
it shall do the latter.
-------------------------------------------------------------------------------

Creeps (Crystalism) Known: No (378 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED CREEPS
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Torus

This unnerving vibration will cause shyness in your enemies.

-------------------------------------------------------------------------------

Silence (Crystalism) Known: No (423 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED SILENCE
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Egg

This vibration alters itself constantly so as to cancel out most sound
in the room.

-------------------------------------------------------------------------------

Revelation (Crystalism) Known: No (467 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED REVELATION
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Cube, Diamond

This vibration will cause concealed adventurers to be revealed.

-------------------------------------------------------------------------------

Grounding (Crystalism) Known: No (512 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED GROUNDING
Works on/against: Self
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Sphere

This vibration will root you to the ground, and make it difficult for
you to be moved or move, provided you are not in a watery environment.

-------------------------------------------------------------------------------

Oscillate (Crystalism) Known: No (556 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED OSCILLATE
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Diamond

By creating neurologically disruptive vibrations, this ability will
periodically give amnesia to your enemies.

-------------------------------------------------------------------------------

Worldvibes (Crystalism) Known: No (600 lessons required)
-------------------------------------------------------------------------------
Syntax: VIBES ALL
Cooldown: 1.00 seconds of equilibrium
Details:
This ability will show you the status of all your active vibrations.
-------------------------------------------------------------------------------

Focus (Crystalism) Known: No (600 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED FOCUS
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Pyramid

This vibration will bring one of each kind of vibration that you have
active to you (except the reverberation vibe) but it will destroy all
others.

-------------------------------------------------------------------------------

Disorientation (Crystalism) Known: No (703 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED DISORIENTATION
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Spiral

By disrupting the inner ear, this vibration will cause periodic
dizziness in your enemies.

-------------------------------------------------------------------------------

Energise (Crystalism) Known: No (841 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED ENERGISE
ABSORB ENERGY
Works on/against: Room and self
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Polyhedron

This ability will drain the health of your enemies, and store a portion
of it. When you wish to use that health, you must do ABSORB ENERGY. This
will, however, destroy the vibration.

-------------------------------------------------------------------------------

Stridulation (Crystalism) Known: No (944 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED STRIDULATION
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Cylinder, Polyhedron

This vibration will cause enemies who are not deaf to lose their
equilibrium. It also has a chance to strip the deafness defence if it is
present, although in the event of this it will not disrupt the
adventurer.

-------------------------------------------------------------------------------

Gravity (Crystalism) Known: No (1082 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED GRAVITY
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Egg, Torus

The oscillations of this vibration cause the downward pull of gravity to
be increased in your room, pulling those in the trees and sky to the
ground.

-------------------------------------------------------------------------------

Forest (Crystalism) Known: No (1151 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED FOREST
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Diamond, Pyramid

This vibration causes a forest of small, very sharp crystals to arise,
damaging anyone who falls in the room.

-------------------------------------------------------------------------------

Dissonance (Crystalism) Known: No (1289 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED DISSONANCE
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Cylinder, Sphere, Spiral

Every person vibrates with a certain fundamental frequency. This
vibration will cause damage in those vibrating at the normal frequency,
but has a chance of causing enemies to vibrate dissonantly. In this
case, the enemy in question will lose a defence periodically.

-------------------------------------------------------------------------------

Plague (Crystalism) Known: No (1393 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED PLAGUE
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Cube, Pyramid, Spiral

A powerful vibration, it will slowly kill your enemies who stand within
it, giving a variety of afflictions before death.

-------------------------------------------------------------------------------

Lullaby (Crystalism) Known: No (1531 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED LULLABY
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Pyramid

The powerful lullaby vibration will put your enemies to sleep.

-------------------------------------------------------------------------------

Retardation (Crystalism) Known: No (1634 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED RETARDATION
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Disc

The retardation vibration slows time in the location, giving the aeon
effect to everyone in the room, including you. Unfortunately, due to its
time-bending effects, this vibration will disable any crystalline
vibrations in the room with it that offer passive effects, and affect
any weapons or projectiles thrown from outside of the vibration's
effect.


-------------------------------------------------------------------------------

Cataclysm (Crystalism) Known: No (1737 lessons required)
-------------------------------------------------------------------------------
Syntax: EMBED CATACLYSM
IMBUE
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Shapes required: Cylinder, Cube, Diamond, Disc, Egg, Pentagon,
Polyhedron, Pyramid, Spiral, Sphere, Torus
(2 of each total, 1 of each spun per Magi)

This is the most powerful of the vibrations. Two magi must each spin all
eleven of the crystals before one can EMBED the CATACLYSM vibration.
Once the vibration has been embedded, the second magi (who must also
have transcendent Crystalism) must IMBUE the vibration with his power to
complete the cataclysm. This vibration will only function outdoors.

Once this has been done, anyone with STAFFCAST, FREEZE, or TRANSFIX in
Elementalism will be able to cast them through the cataclysm vibration
at anyone outdoors within a three room radius.

-------------------------------------------------------------------------------