Abilities in Artificing:
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Golemcraft Create a crystalline construct.
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*** Next ability available in 23 lessons ***
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Club Have your golem strike the lesser beings.
Smash Direct your golem to shatter the limbs of your enemies.
Return Order your construct back to your side.
Hypothermia The freezing touch of Sllshya.
Assess Determine the composition of your construct.
Scald The true meaning of pain.
Scorch Sear flesh from bone.
Pummel Have your golem smash them to pieces.
Schematics Efficiently handle your constructs.
Dehydrate Make them vulnerable to the consuming flame.
Timeflux Disrupt the flow of time about an enemy.
Impurity Introduce impurities into the blood of your opposition.
Barrier Raise a protective shield.
Disfigure Disfigure their face beyond all recognition.
Inferno Bring forth a raging inferno.
Firestorm The very world shall burn at your command.
Conflagrate Summon forth a terrible conflagration.
Restore Restore some of your construct's energy.
Hypnotise Draw them into slumber.
Destroy The wrath of Kkractle is terrible indeed.
Deconstruct Break your construct down into its base components.
Destabilise The power to destabilise crystalline vibrations is formidable indeed.
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To gain further information on an ability, AB <ability>.

(p) 22:36:174 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
I know of no skill called 'abilities'.
(p) 22:36:299 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Golemcraft (Artificing) Known: Yes
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Syntax: GOLEM CREATE <crystal1> [crystal2] [crystal3] [...]
GOLEM DISMANTLE
Extra Information: Create cooldown: 3.00 seconds of equilibrium
Dismantle cooldown: 1.00 seconds of equilibrium

Cooldown: Equilibrium
Details:
The creation of crystalline constructs is a closely guarded secret of
those that practice Artifice. With this knowledge, you are able to
create golems from refined crystals to serve you.

Using the golem as a focus, you are able to perform spells that would
otherwise be impossible. Most spells performed in this way require a
certain crystal to be part of the golem (these are noted in the relevant
ability files). However, be warned. The larger your golem, the more its
presence shall interfere with your crystalline vibrations, with
potentially disastrous results. The pragmatic sorcerer shall endeavour
to balance both his golem's size with the number of vibrations he or she
has active at any one time.
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(p) 22:36:377 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Club (Artificing) Known: No (23 lessons required)
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Syntax: GOLEM CLUB <target>
Extra Information: Crystal: egg

Works on/against: Adventurers
Cooldown: 2.30 seconds of equilibrium
Resource: 20 mana
Details:
This basic command will have your golem strike an enemy with its
crystalline appendages, doing minor damage.
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(p) 22:36:400 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Smash (Artificing) Known: No (45 lessons required)
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Syntax: GOLEM SMASH <target> [ARMS|LEGS]
Extra Information: Crystal: pentagon

Works on/against: Adventurers
Cooldown: 2.40 seconds of equilibrium
Resource: 25 mana
Details:
You are now able to command your golem to viciously shatter the arms or
legs of those that would dare stand against you.
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(p) 22:36:420 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Return (Artificing) Known: No (89 lessons required)
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Syntax: GOLEM RETURN
Details:
You are now able to command your golem to return to you from anywhere.
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(p) 22:36:433 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Hypothermia (Artificing) Known: No (112 lessons required)
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Syntax: GOLEM HYPOTHERMIA <target>
Extra Information: Crystal: cube

Works on/against: Adventurers
Cooldown: 2.60 seconds of equilibrium
Resource: 60 mana
Details:
If your enemy is already frozen, you may bring a terrible cold down upon
him or her, removing their ability to heal their frozen state.
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(p) 22:36:454 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Assess (Artificing) Known: No (160 lessons required)
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Syntax: GOLEM ASSESS
Cooldown: 1.20 seconds of equilibrium
Details:
You are now able to tell from what crystals your construct was initially
formed from, as well as how much more damage it can sustain before being
destroyed.
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(p) 22:36:471 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Scald (Artificing) Known: No (200 lessons required)
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Syntax: GOLEM SCALD <target>
Extra Information: Crystal: cylinder

Works on/against: Adventurers
Cooldown: 1.65 seconds of equilibrium
Resource: 80 mana
Details:
Your golem shall produce a boiling substance to horrifically scald the
skin of your foe, making them unable to focus on parrying incoming blows
due to the pain.

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(p) 22:36:495 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Scorch (Artificing) Known: No (289 lessons required)
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Syntax: GOLEM SCORCH <target>
Extra Information: Crystal: cylinder

Works on/against: Adventurers
Cooldown: 2.35 seconds of equilibrium
Resource: 20 mana
Details:
Your golem can now set the skin of your foes ablaze.
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(p) 22:36:512 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Pummel (Artificing) Known: No (356 lessons required)
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Syntax: GOLEM PUMMEL <target>
Extra Information: Crystal: torus

Works on/against: Adventurers
Cooldown: 3.40 seconds of equilibrium
Resource: 35 mana
Details:
You may now direct your golem to pummel those that suffer from a state
of being frozen, dealing them significant damage.
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(p) 22:36:533 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Schematics (Artificing) Known: No (409 lessons required)
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Syntax: SCHEMATICS LIST
SCHEMATICS CREATE GOLEM FROM <schematic>
SCHEMATIC INSTILL GOLEM WITH <schematic>
SCHEMATIC MEMORISE <schematic> <crystal1> [crystal2] [crystal3] [...]
SCHEMATIC FORGET <schematic>
Extra Information: Create cooldown: 3.00 seconds of equilibrium
Instill cooldown: 3.00 seconds of equilibrium
Memorise cooldown: 2.00 seconds of equilibrium
Forget cooldown: 1.00 seconds of equilibrium

Cooldown: Equilibrium
Details:
You are now able to record schematics to immediately create golems from.
You may also instill an already existing golem with a schematic to
change its crystalline makeup.
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(p) 22:36:561 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Dehydrate (Artificing) Known: No (489 lessons required)
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Syntax: GOLEM DEHYDRATE <target>
Extra Information: Crystal: polyhedron

Works on/against: Adventurers
Cooldown: 2.30 seconds of equilibrium
Resource: 45 mana
Details:
You may utilise this spell against a prone target who is also ablaze.
Once dehydrated, the inferno and scorch abilities shall cause the
fires searing a person's skin to escalate in ferocity through prolonged
exposure. This more intense blaze will require multiple applications of
the mending salve to cure.

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(p) 22:36:585 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Timeflux (Artificing) Known: No (578 lessons required)
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Syntax: GOLEM TIMEFLUX <target>
Extra Information: Crystal: disc

Works on/against: Adventurers
Cooldown: 2.30 seconds of equilibrium
Resource: 80 mana
Details:
Your golem may disrupt the flow of time around an enemy, extending the
time it takes for their body to recover after applying a salve or balm.
It shall also cause them to complete tumble attempts slower, providing
that they suffer from broken limbs.

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(p) 22:36:607 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Impurity (Artificing) Known: No (668 lessons required)
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Syntax: GOLEM IMPURITY <target> <aff>
Extra Information: Crystal: egg

Works on/against: Adventurers
Cooldown: 2.30 seconds of equilibrium
Resource: 90 mana
Details:
With your knowledge of elemental manipulation combined with your golem
as a foci, you are able to introduce impurities into the blood of one
who would dare oppose you.

Valid impurities are: paralysis, anorexia, asthma, slickness, and
stupidity.

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(p) 22:36:631 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Barrier (Artificing) Known: No (772 lessons required)
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Syntax: GOLEM BARRIER
Extra Information: Crystal: spiral

Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Details:
Command your golem to summon a protective shield about yourself.
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(p) 22:36:649 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Disfigure (Artificing) Known: No (772 lessons required)
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Syntax: GOLEM DISFIGURE <target>
Extra Information: Crystal: torus

Cooldown: 2.35 seconds of equilibrium
Resource: 20 mana
Details:
You may command your golem to send a blast of scalding steam into the
face of a victim, causing horrific disfigurement.
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(p) 22:36:667 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Inferno (Artificing) Known: No (910 lessons required)
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Syntax: GOLEM INFERNO
Extra Information: Crystal: diamond

Works on/against: Room
Cooldown: 2.90 seconds of equilibrium
Resource: 50 mana
Details:
Your golem is now capable of summoning forth a raging inferno. For as
long as the flames rage, they shall periodically sear the flesh of all
those in their location.

Be warned. Fire is truly an indiscriminate force. You shall not be
spared from an inferno, even if you were the one to call it forth.
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(p) 22:36:692 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Firestorm (Artificing) Known: No (1048 lessons required)
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Syntax: GOLEM FIRESTORM
Extra Information: Crystal: diamond

Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 50 mana
Details:
If an inferno rages, you may use your golem as a focus to summon forth a
truly terrible firestorm. Infernos shall spread to all adjacent rooms.
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(p) 22:36:711 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Conflagrate (Artificing) Known: No (1220 lessons required)
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Syntax: GOLEM CONFLAGRATE <target>
Extra Information: Crystal: pyramid

Works on/against: Adventurers
Cooldown: 2.35 seconds of equilibrium
Resource: 150 mana
Details:
You are now able to have your golem summon forth a conflagration to
engulf a suitably vulnerable opponent. This conflagration will deal
periodic damage until the person is able to extinguish it. The only way
to do this is to remove all traces of the ablaze affliction from their
person.

For the purposes of this spell, suitably vulnerable requires that the
target has two or more stacks of the ablaze affliction.
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(p) 22:36:738 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Restore (Artificing) Known: No (1220 lessons required)
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Syntax: GOLEM RESTORE
Cooldown: 1.10 seconds of equilibrium
Resource: 200 mana
Details:
At the cost of some mana, you may restore a portion of the energy that
sustains your construct.

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(p) 22:36:755 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Hypnotise (Artificing) Known: No (1324 lessons required)
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Syntax: GOLEM HYPNOTISE <target>
Extra Information: Crystal: pyramid

Works on/against: Adventurers
Cooldown: 2.00 seconds of equilibrium
Resource: 110 mana
Details:
Your golem can mesmerise a victim, forcing them to drift off to sleep.
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(p) 22:36:773 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Destroy (Artificing) Known: No (1393 lessons required)
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Syntax: GOLEM DESTROY <target>
Extra Information: Crystal: pyramid

Works on/against: Adventurers
Cooldown: 3.20 seconds of equilibrium
Resource: 150 mana
Details:
The wrath of Kkractle is truly terrible indeed. If a subject's skin is
already melting under exposure to heat(*), they will be sufficiently
vulnerable for you to unleash the wrath of Kkractle against them. Your
golem is able to direct a sliver of the Primal Flame's power, utterly
annihilating your foe, denying them even the respite of the star's
blessing.

(*) This requires that they have been afflicted with ablaze, then had
the affliction escalate at least 4 times while under the influence of
the dehydration affliction.

Fewer stacks of the ablaze affliction will be required the lower the
target's health may be.

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(p) 22:36:805 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Deconstruct (Artificing) Known: No (1565 lessons required)
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Syntax: GOLEM DECONSTRUCT
Cooldown: 1.50 seconds of equilibrium
Details:
You are now capable of deconstructing your golem, receiving back the
crystals that you used to create it.
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(p) 22:36:820 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Destabilise (Artificing) Known: No (1737 lessons required)
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Syntax: GOLEM DESTABILISE <vibe>
Extra Information: Crystal: sphere

Works on/against: Room
Cooldown: Equilibrium
Resource: 400 mana
Details:
Your mastery over your golem allows you to channel various tones through
the construct, throwing crystalline vibrations into disarray and causing
them to become unstable. This will inevitably cause the vibration to be
destroyed, but their instability will cause them to have various potent
effects upon the location before they expire.

Dissipate: drains mana from everyone in the room.
Palpitation: deals damage to everyone in the room.
Heat: deals fire damage and causes ablaze to everyone in the room.
Alarm: informs you of all people in the local area.
Tremors: creates rubble to block the exits of the room.
Reverberation: destroys all monolith, cube, knife, and eye sigils on the
ground in your location.
Adduction: will attempt to draw all those in adjacent locations into the
room.
Harmony: will restore health to everyone in the room.
Creeps: afflicts everyone in the room with fear, agoraphobia, and
claustrophobia.
Silence: blocks all usage of communication channels for a short time.
Revelation: strips the phase, astralform, or blackwind defences from
everyone in the room.
Grounding: launches everyone in the room into the sky.
Oscillate: deals minor damage and afflicts everyone in the room with
both epilepsy and stupidity.
Disorientation: prones and gives dizziness to everyone in the room.
Energise: restores some health for each person besides the destabiliser
in the room.
Stridulation: disrupts the mental equilibrium of everyone in the room.
Gravity: forces all those in the sky above back to the ground.
Dissonance: breaks all magical shields protecting adventurer's in the
room.
Plague: breaks the limbs of everyone in the room.
Lullaby: strips the metawake defence and prevents its reapplication for
a short time.
Retardation: afflicts everyone in the room with the curse of Aeon.

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