Abilities in Puppetry:
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Fashion Fashion puppets from wood.
Gripping Grip your puppets tighter than ever before.
Confusion Muddle the thoughts of your victim.
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*** Next ability available in 11 lessons ***
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Dizzy Cause your enemy to become unsteady on his feet.
Sleep Put someone to sleep.
Illusion Cause your victim to see an image of your choosing.
Spy See the surroundings of your target.
Status Find out what the health and mana of your target is.
Strip Strip someone's defences.
Paralyse Lock up the muscle system of your victim.
Break Break both the arms or both the legs of someone.
Throttle Choke the life out of your victim.
Reckless Induce a sense of extreme bravado in your opponent.
Tickle Tickle the feet of your puppet.
Burn Set them ablaze.
Bleed Make them bleed.
Travel Instantly travel to your target.
Cripple Break all the limbs of some unlucky victim.
Command Make a victim obey your orders.
Slow Make a victim move in slow motion.
Puncture Damage your target's internal organs.
Blackout Rob your victim of some of his senses.
Summon Summon your victim to you.
Bind Tie up your hapless opponent.
Listen Hear talking through your target's ears.
Inventory See the inventory of your target.
Imbibe Prick your target to make them sick.
Mangle Viciously mangle one of your victim's limbs.
Concussion Give your victim a concussion.
Leech Leech the experience from your victim.
Truefashion Fashion faster than ever before.
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To gain further information on an ability, AB <ability>.
I know of no skill called 'abilities'.
Fashion (Puppetry) Known: Yes
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Syntax: FASHION PUPPET OF <target>
PUPPET UNRAVEL <target>
Extra Information: Initial fashion cooldown: 2.00 seconds of balance, 50 mana, and 2 Wood
Standard fashion cooldown: 2.00 seconds of balance, 50 mana
Unravel cooldown: 10.00 seconds of balance, 750 mana
Works on/against: Adventurers
Cooldown: Balance
Resource: Mana
Details:
Requires: 2 Wood
In order to fashion a puppet, you first need to get yourself 2 wood
commodities. After you fashion the first time, you will have for
yourself a crude humanoid puppet. In order to make it actually useful,
you must then wield the puppet, and FASHION PUPPET OF <target>.
As you fashion your puppet of an adventurer over and over, you'll notice
that it gets closer and closer to being a semi-living puppet. Further,
the more fashions you have with your puppet, the more Puppetry powers
will be able to be channeled through the puppet.
Additionally, your puppet will decay at a rate of 50% every 6 minutes
after the last fashion. This effect does not occur for puppets of allied
adventurers.
If you find yourself in need of destroying a puppet that is no longer in
your possession, you may unravel it from afar. Note that this is a
difficult feat, and will result in being thrown off balance for a long
period of time.
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Gripping (Puppetry) Known: Yes
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Syntax: GRIP
RELAX GRIP
Works on/against: Self
Details:
While using this ability, you will prevent items from being knocked out
of your grip.
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Confusion (Puppetry) Known: Yes
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Syntax: PUPPET CONFUSION
Extra Information: Fashions:
Required: 5
Used : 1
Works on/against: Adventurers
Cooldown: 1.50 seconds of balance
Details:
This will cause your victim to become mentally confused.
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Dizzy (Puppetry) Known: No (11 lessons required)
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Syntax: PUPPET DIZZY
Extra Information: Fashions:
Required: 5
Used : 1
Works on/against: Adventurers
Cooldown: 1.00 seconds of balance
Details:
Curse your victim with the dizziness affliction.
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Sleep (Puppetry) Known: No (28 lessons required)
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Syntax: PUPPET SLEEP
Extra Information: Fashions:
Required: 10
Used : 1
Works on/against: Adventurers
Cooldown: 1.00 seconds of balance
Details:
Either put your victim to sleep, or remove a sleep-related defence.
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Illusion (Puppetry) Known: No (62 lessons required)
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Syntax: PUPPET ILLUSION <illusion>
Extra Information: Fashions:
Required: 5
Used : 1
Works on/against: Adventurers
Cooldown: 1.00 seconds of balance
Details:
Cause your puppet's namesake to see something specific. You may embed a single newline by including the
characters \n at the appropriate spot.
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Spy (Puppetry) Known: No (125 lessons required)
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Syntax: PUPPET SPY
Extra Information: Fashions:
Required: 10
Used : 1
Works on/against: Adventurers
Cooldown: 1.00 seconds of balance
Details:
Get a view of what's in your target's surroundings. If your puppet is above 30 fashions this skill requires
nothing to use.
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Status (Seafaring) Known: Yes
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Syntax: SHIP WEAPON STATUS
Details:
Gain an overview of all the ship's weapons, including the details of
their ammunition, damage and months of usefulness remaining.
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Alternatively, did you want:
Status (Puppetry)
Strip (Puppetry) Known: No (210 lessons required)
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Syntax: PUPPET STRIP
Extra Information: Fashions:
Required: 15
Used : 1
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
This ability will strip a defence from your puppet's namesake.
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Paralyse (Puppetry) Known: No (252 lessons required)
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Syntax: PUPPET PARALYSE
Extra Information: Fashions:
Required: 10
Used : 1
Works on/against: Adventurers
Cooldown: 1.00 seconds of balance
Details:
Paralyse the nervous system of the victim.
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Break (Puppetry) Known: No (421 lessons required)
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Syntax: PUPPET BREAK ARMS/LEGS
Extra Information: Fashions:
Required: 15
Used : 2
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
With this ability, you may break both the arms or legs of your victim.
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Throttle (Puppetry) Known: No (484 lessons required)
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Syntax: PUPPET THROTTLE
Extra Information: Fashions required: 1
Works on/against: Adventurers
Cooldown: 3.00 seconds of balance
Details:
As long as the puppets living twin is in the area you may wrap your fingers tightly around your puppets throat,
and watch in joy as its likeness asphyxiates.
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Reckless (Puppetry) Known: No (547 lessons required)
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Syntax: PUPPET RECKLESS
Extra Information: Fashions:
Required: 15
Used : 1
Works on/against: Adventurers
Cooldown: 1.00 seconds of balance
Details:
With this ability, you'll cause your victim to think he or she is always on full health.
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Tickle (Puppetry) Known: No (632 lessons required)
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Syntax: PUPPET TICKLE
Extra Information: Fashions:
Required: 15
Used : 1
Works on/against: Adventurers
Cooldown: 1.75 seconds of balance
Details:
By tickling the bottom of your puppet's feet, you will cause your victim to laugh convulsively.
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Burn (Puppetry) Known: No (716 lessons required)
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Syntax: PUPPET BURN
Extra Information: Fashions:
Required: 10
Used : 1
Works on/against: Adventurers
Cooldown: 1.00 seconds of balance
Details:
Set your victim alight!
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Bleed (Puppetry) Known: No (801 lessons required)
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Syntax: PUPPET BLEED
Extra Information: Fashions:
Required: 10
Used : 1
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Resource: 1 fashions
Details:
Cause blood to begin pouring from the pores of your unlucky opponent.
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Travel (Puppetry) Known: No (885 lessons required)
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Syntax: PUPPET TRAVEL
Extra Information: Fashions:
Required: 30
Used : 5
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
With this ability, you may cross a continent to travel to your victim.
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Cripple (Puppetry) Known: No (970 lessons required)
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Syntax: PUPPET CRIPPLE
Extra Information: Required: 25
Used: 7
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
Break all the limbs of a victim.
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Command (Seafaring) Known: Yes
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Syntax: SHIP ASSUME COMMAND
SHIP APPOINT <person> CAPTAIN
Details:
Assume command of a ship which you are permitted to captain.
Appoint another approved captain (or yourself) to the captain's
position.
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Alternatively, did you want:
Command (Puppetry)
Slow (Puppetry) Known: No (1138 lessons required)
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Syntax: PUPPET SLOW
Extra Information: Fashions:
Required: 20
Used : 10
1 (If the speed defense is stripped)
Works on/against: Adventurers
Cooldown: 4.00 seconds of balance
Details:
Slow the movement of your victim through time.
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Puncture (Puppetry) Known: No (1138 lessons required)
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Syntax: PUPPET PUNCTURE
Extra Information: Fashions:
Required: 20
Used : 4
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
Push your fingers sadistically into the gut of your victim, damaging their torso in the process. Sometimes
this damage is enough to cause them to no longer be able to eat.
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Blackout (Puppetry) Known: No (1267 lessons required)
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Syntax: PUPPET BLACKOUT
Extra Information: Fashions:
Required: 20
Used : 4
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
Blackout some of the senses of your opponent, temporarily.
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Summon (Puppetry) Known: No (1398 lessons required)
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Syntax: PUPPET SUMMON
Extra Information: Fashions:
Required: 30
Used : 6
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
Summons your puppet's model to you, providing he is in the same area or an adjacent room.
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Bind (Puppetry) Known: No (1595 lessons required)
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Syntax: PUPPET BIND
Extra Information: Fashions:
Required: 15
Used : 2
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
Tie up a victim through your puppet.
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Listen (Puppetry) Known: No (1791 lessons required)
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Syntax: PUPPET LISTEN
PUPPET LISTEN END
Extra Information: Fashions:
Required: 40
Used : 5
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
With this ability, you'll be able to hear anything anyone who is in the room with your victim says.
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Inventory (Puppetry) Known: No (2053 lessons required)
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Syntax: PUPPET INVENTORY
Extra Information: Fashions:
Required: 25
Used : 1
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
See the possessions in the inventory of your victim.
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Imbibe (Puppetry) Known: No (2251 lessons required)
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Syntax: PUPPET IMBIBE WITH <venom>
Extra Information: Fashions:
Required: 10
Used : 1
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
Imbibe a venom directly into the bloodstream of your puppet's model with a pin. You must have a vial of
whatever venom you wish to imbibe with in your inventory.
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Mangle (Puppetry) Known: No (2447 lessons required)
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Syntax: PUPPET MANGLE <left/right> <arm/leg>
Extra Information: Fashions:
Requires: 25
Used: 4
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
Though breaking someone's limb is certainly painful, mangling it is far worse.
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Concussion (Puppetry) Known: No (2709 lessons required)
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Syntax: PUPPET CONCUSSION
Extra Information: Fashions:
Required: 40
Used : 20
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
An extremely potent affliction, the concussion gives one afflicted with it amnesia every second.
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Leech (Puppetry) Known: No (3036 lessons required)
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Syntax: PUPPET LEECH
Extra Information: Fashions:
Required: 35
Used : 5
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
This interesting and useful ability will allow a Puppetmaster to leech experience from a victim who is in a
hunting party. What it essentially does is give experience to the Puppetmaster as if he or she was a part of
the hunting party that the victim is in.
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Truefashion (Puppetry) Known: No (3298 lessons required)
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Syntax: None
Details:
With TRUEFASHION, you have achieved a level of skill whereby sometimes you can get two fashions in the time it
normally takes to get one.
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