Abilities in Pranks:
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Handspring Leap at your foes in neighboring rooms.
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*** Next ability available in 11 lessons ***
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Props Wish for the props that every good jester needs.
Balloons Take to the skies with balloons.
Slipperiness Slip out of that which would bind you.
Bop Deliver a vicious blow with a blackjack.
Giraffes Twist a balloon into a giraffe.
Backflip Flip over obstructions.
Hocuspocus Cast coloured illusions to dazzle those about you.
Runaway Make a swift retreat.
Concussionbomb Momentarily stun everyone in the room.
Butterflybomb Blast people from the skies and trees.
Balloonhandoff Launch your foes to the clouds with a balloon.
Backhandspring Leap out of the room striking someone on the way out.
Balancing Maintain superior balance.
Smokebomb Choke all in the room with a plume of smoke.
Juggling The ancient art of juggling.
Webbomb Explode strands of webbing to bind everyone in the room.
Acrobatics Masterful footwork to make yourself a difficult target.
Badjoke Strip defences with your terrible jokes alone.
Mickey Slip someone a mickey.
Traps The ability to search for traps in your location.
Disarm Attempt to disarm a trap.
Graffiti Scrawl messages on walls.
Somersault Quickly somersault past obstructions.
Arrowcatch Pluck arrows from the air.
Bananas Litter the floor with banana peels.
Firecracker Construct festive firecrackers.
Itchpowder Employ the irritating itchpowder.
Dustbomb Numb the sense of your victims with a bomb.
Jackinthebox An innocent musical toy with a vicious bite!
Timers Give your bombs a delayed effect.
Suicidemice Brainwash mice to carry bombs on their backs.
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To gain further information on an ability, AB <ability>.
I know of no skill called 'abilities'.
Handspring (Pranks) Known: Yes
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Syntax: HS/HANDSPRING <target>
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
With this acrobatic attack, you can handspring into an adjacent room, attacking an adventurer there.
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Props (Pranks) Known: No (11 lessons required)
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Syntax: WISH FOR [2-10] <prop>
Cooldown: 1.00 seconds of balance
Details:
With this ability, you may throw some gold up into the air and wish for
balloons, mickeys, itching powder, or blackjacks. You must have the
relevant ability to wish for the associated prop.
Costs
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Balloon : 20 gold
Blackjack : 500 gold
Mickey : 20 gold
Itchpowder: 20 gold
You may optionally wish for multiple (up to 10) props at once. When
doing so, the gold cost and balance use will be multiplied.
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Balloons (Pranks) Known: No (11 lessons required)
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Syntax: INFLATE BALLOON
Cooldown: 4.00 seconds of balance
Details:
The first of a few balloon-related abilities, this allows the jester to inflate a normal balloon and fly up to
the skies with it.
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Slipperiness (Pranks) Known: No (28 lessons required)
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Syntax: SLIPPERINESS
Works on/against: Self
Cooldown: 2.00 seconds of balance
Details:
Once you've activated slipperiness, you will be able to WRITHE from entanglements faster than normal.
Additionally, your agility will allow you to partially avoid attacks from denizens, reducing your damage taken.
There is no ongoing cost to this ability.
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Bop (Pranks) Known: No (41 lessons required)
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Syntax: BOP <target>
Works on/against: Adventurers and denizens
Cooldown: 3.00 seconds of balance
Details:
This ability requires that you have a blackjack wielded. With it, you may bop someone, either adventurer or
denizen. It may be used in conjunction with the targeting ability in weaponry.
Additionally, when used against adventurers, it will deliver either amnesia, stupidity, or epilepsy.
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Giraffes (Pranks) Known: No (125 lessons required)
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Syntax: INFLATE BALLOON INTO GIRAFFE
MOUNT GIRAFFE
STEP INTO TREES
Cooldown: 5.00 seconds of balance
Details:
This ability requires the presence of a balloon in your inventory. MOUNT GIRAFFE will allow you to mount it,
and then you can move it around as usual. You are also able to STEP INTO TREES from on its back.
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Backflip (Pranks) Known: No (167 lessons required)
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Syntax: BACKFLIP <direction>
Cooldown: 1.00 seconds of balance
Details:
You may BACKFLIP past obstructions that would otherwise be impassable by normal means.
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Hocuspocus (Pranks) Known: No (210 lessons required)
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Syntax: HOCUSPOCUS <delay in seconds> COLOUR <color> <illusion message>
HOCUSPOCUS <delay in seconds> <illusion message>
Works on/against: Room
Cooldown: 3.00 seconds of equilibrium
Resource: Mana
Details:
This ability lets you set off coloured, delayed illusions. The colours
available to you can be seen at the bottom of CONFIG COLOUR, with the
exception of 15, which you may not use. The cost in mana is one mana for
each character in the illusion. You may embed a single newline in an
illusion by inserting the character sequence \n at the appropriate spot.
For restrictions and limitations, please refer to HELP ILLUSIONS.
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Runaway (Pranks) Known: No (252 lessons required)
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Syntax: RUNAWAY <direction> [distance] (between 1 and 11 rooms)
Details:
While you are riding your inflatable giraffe, you may beat a hasty retreat, going up to 10 rooms in a straight
line.
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Concussionbomb (Pranks) Known: No (294 lessons required)
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Syntax: CONSTRUCT CONCUSSION BOMB
THROW BOMB <direction>/AT GROUND
Extra Information: Requires: 1 iron
Works on/against: Adventurers and room
Cooldown: 4.00 seconds of balance
Details:
This bomb, when it explodes, will create a wave of force that will stun everyone in the room momentarily. You
can make two bombs out of a single commodity.
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Butterflybomb (Pranks) Known: No (336 lessons required)
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Syntax: CONSTRUCT BUTTERFLY BOMB
THROW BOMB <direction>/AT GROUND
Extra Information: Requires: 1 iron
Works on/against: Adventurers and room
Cooldown: 4.00 seconds of balance
Details:
Upon exploding, this bomb will rise up into the air and knock those in the trees and skies to the ground. You
can make two bombs out of a single commodity.
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Balloonhandoff (Pranks) Known: No (421 lessons required)
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Syntax: INFLATE BALLOON AND GIVE TO <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of balance
Details:
With this ability you may inflate a balloon and immediately hand it to someone else, causing them to be
carried into the air. Those protected by the mass defence are too heavy to be moved.
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Backhandspring (Pranks) Known: No (484 lessons required)
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Syntax: BHS/BACKHANDSPRING <target> <direction>
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
With the backwards handspring, you may leave the room while simultaneously kicking someone on your way out.
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Balancing (Pranks) Known: No (547 lessons required)
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Syntax: BALANCING [ON|OFF]
RELAX BALANCING
Works on/against: Self
Cooldown: 0.50 seconds of balance
Drains: Mana
Details:
With this ability, you will have superior balance, making it much more difficult to knock you off your feet.
There is a mana drain associated with it, however.
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Smokebomb (Pranks) Known: No (632 lessons required)
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Syntax: CONSTRUCT SMOKE BOMB
THROW SMOKEBOMB <direction>/AT GROUND
Extra Information: Requires: 1 iron
Works on/against: Adventurers and room
Cooldown: 4.00 seconds of balance
Details:
This bomb, when it explodes, will spew out a foul gas that will choke those in the room. The fumes induce
hunger in those that inhale them. You can make two bombs out of a single commodity.
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Juggling (Pranks) Known: No (716 lessons required)
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Syntax: JUGGLE <item1> [item2] [item3]
JUGGLED
JUGGLE STOP
Cooldown: 1.00 seconds of balance
Details:
You may juggle up to two items at once, or three if you have reached
Transcendent pranks. Once you are juggling, you may throw the items
you're juggling at a greatly decreased cost in balance. JUGGLED will
show you what, if anything, you are juggling. Be aware that juggling
comes with an endurance drain and, no matter how nimble your fingers,
you are not adept enough to juggle bombs.
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Webbomb (Pranks) Known: No (801 lessons required)
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Syntax: CONSTRUCT WEB BOMB
THROW BOMB <direction>/AT GROUND
Extra Information: Requires: 1 rope
Works on/against: Adventurers and room
Cooldown: 4.00 seconds of balance
Details:
When this bomb explodes, it will throw out magically sticky webbing everywhere. You can make two bombs out of
a single commodity.
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Acrobatics (Pranks) Known: No (885 lessons required)
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Syntax: ACROBATICS [ON|OFF]
RELAX ACROBATICS
Cooldown: 3.00 seconds of balance
Details:
With this ability, you will exercise your dexterity, becoming far more difficult to hit. Be warned that it
comes with a serious endurance drain.
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Badjoke (Pranks) Known: No (970 lessons required)
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Syntax: BADJOKE
Works on/against: Room
Cooldown: 3.00 seconds of equilibrium
Resource: 100 mana
Details:
This ability will induce the desire to slap you in those who hear your jokes, causing them to lose the
rebounding aura and shield defences.
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Mickey (Pranks) Known: No (1054 lessons required)
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Syntax: SLIP <target> MICKEY
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
After obtaining a mickey from the Props ability, you can slyly slip the mickey to someone, which will cause
that person to eat the mickey instead of the next herb he intends to eat, making him sick.
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Traps (Pranks) Known: No (1138 lessons required)
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Syntax: TRAPS
Works on/against: Room
Cooldown: 3.00 seconds of balance
Details:
The TRAPS ability will search for traps in the room, giving you information about them. You will not be able
to find traps laid by someone with higher skill than you.
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Disarm (Pranks) Known: No (1267 lessons required)
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Syntax: DISARM <trap type> <direction>
Works on/against: Room
Cooldown: 4.00 seconds of balance
Details:
Using this ability, you will attempt to disarm a trap in the direction specified. If you are successful, and
not in the arena, then you will get the commodities that went into its making. If you are unsuccessful, you
will fall victim to the trap. You will only be able to disarm traps laid by those with skill equal to or less
than your own.
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Graffiti (Pranks) Known: No (1398 lessons required)
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Syntax: SCRAWL <colour> <text>
SCRUB WALLS
IDENTIFY GRAFFITI
Extra Information: Write cooldown: 6.00 seconds of equilibrium, 500 mana
Identify cooldown: 3.00 seconds of balance
Works on/against: Room
Details:
While in any outdoor urban location, you can scrawl coloured graffiti on the wall. It will last until someone
uses a bucket of water to scrub it off, with SCRUB WALLS.
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Somersault (Pranks) Known: No (1595 lessons required)
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Syntax: SOMERSAULT <direction>
Cooldown: 4.00 seconds of balance
Details:
With this ability you can escape a location even if you're webbed or paralysed. It is faster than 'tumbling'
in Survival, as a bonus.
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Arrowcatch (Pranks) Known: No (1791 lessons required)
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Syntax: ARROWCATCH [ON|OFF]
RELAX ARROWCATCH
Cooldown: 2.00 seconds of balance
Drains: Mana
Details:
At the cost of a constant mana drain, this ability will give you a chance to pluck arrows fired at you from
the air.
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Bananas (Pranks) Known: No (1989 lessons required)
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Syntax: LITTER FLOOR WITH PEELS
Works on/against: Room
Cooldown: 4.00 seconds of balance
Resource: 150 mana
Details:
You are now able to conjure up a handful of banana peels on the ground. These slippery items will make it more
difficult for people to leave the room.
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Firecracker (Pranks) Known: No (2184 lessons required)
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Syntax: CONSTRUCT FIRECRACKER
LIGHT FIRECRACKER
Extra Information: Requires: 1 iron
Works on/against: Room
Cooldown: 4.00 seconds of balance
Details:
The firecracker is an essentially useless little prank designed to make celebratory occasions more festive.
You'll find that a single piece of iron will make three firecrackers.
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Itchpowder (Pranks) Known: No (2447 lessons required)
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Syntax: SLIP <target> ITCHPOWDER
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
Like the mickey, once you've gotten some itchpowder through the Props
ability, you can slip it on someone, making him or her itch
uncontrollably until an epidermal salve is applied.
This will cause the unfortunate individual to be periodically afflicted
with impatience.
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Dustbomb (Pranks) Known: No (2644 lessons required)
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Syntax: CONSTRUCT DUST BOMB
THROW BOMB <direction>/AT GROUND
Extra Information: Requires: 1 diamond dust
Works on/against: Adventurers and room
Cooldown: 4.00 seconds of balance
Details:
This ability will cause a cloud of dust to go up, cutting off much sensory input for a time. You can make two
bombs out of a single commodity.
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Jackinthebox (Pranks) Known: No (2840 lessons required)
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Syntax: CONSTRUCT JACK-IN-THE-BOX
WIND JACK-IN-THE-BOX FOR <target>
Extra Information: Commodities: 1 iron, 1 wood
Construct cooldown: 4.00 seconds of balance
Wind cooldown: 2.00 seconds of balance
Works on/against: Adventurers
Cooldown: Balance
Details:
With this ability, you may construct a jack-in-the-box that, when wound and targetted for a specific person
(see syntax above), will kill that person when the puppet pops out, assuming the target is still in the room.
You may not do anything else while you wind the jack-in-the-box.
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Timers (Pranks) Known: No (3036 lessons required)
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Syntax: TIMER <bomb> <3-60 seconds>
Cooldown: 0.50 seconds of balance
Details:
By setting a timer on a bomb, you are able to delay its effect. Be warned though, that once a timer has been
set, a bomb cannot be picked up again.
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Suicidemice (Pranks) Known: No (3298 lessons required)
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Syntax: TIE CHEESE TO ROPE
FISH FOR MICE
REEL IN MOUSE
EDUCATE MOUSE
STRAP <bomb> TO <mouse>
ORDER MOUSE KILL <target>
CALL MICE
Extra Information: Educate cooldown: 5.00 seconds of balance
Strap cooldown: 4.00 seconds of balance
Works on/against: Adventurers
Cooldown: Balance
Details:
Brainwash mice until they are willing to sacrifice their lives for you. First, get a rope and cheese, and then
tie the rope to the cheese. Then, you have to fish for the mice in a city area. Reel the mouse in when one
bites. Once you've caught one, you may educate him, which will prepare the mouse for use. Just strap a bomb
onto his back, drop him, and ORDER MOUSE KILL <whoever>. If you are within approximately 10 rooms of your
target, the mouse will immediately take off chasing your unlucky victim, and, upon finding the person,
detonate the bomb.
(OOC Note: These predated any of the recent, very regrettable terrorist acts, and are not intended to make
light of them in any way.)
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