Abilities in Shadowmancy:
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Enshroud Cloak your location in blackest night.
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*** Next ability available in 9 lessons ***
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Manifest Forge weapons from the shadows that surround you.
Cull Your foes are wheat before the storm.
Intone The shadows are your voice and more.
Cloak The cloak of power from ancient lore.
Ascend Take to the sky upon a surge of shadows.
Disperse Melt away into the darkness.
Strike You shall not suffer obstructions.
Phylactery A prison for the fallen.
Instill The might of the Overlords directed through your weapon.
Degeneration Attack their physical capability.
Envenom Coat a weapon in venoms.
Convey Good help is hard to find.
Reap Your onslaught shall claim them all.
Depression Turn their focus inward.
Vortex Bring the fight to you.
Retribution There shall be no salvation.
Sever A minor mercy.
Step None are beyond your reach.
Preeminence The shadows tell you all.
Madness Insanity is a torture all its own.
Consume They shall sustain you.
Redeem Grant respite to a former foe.
Contemplation Perceive the state of another's mental strength.
Attune Minor alterations can have major repercussions.
Leach Their weakness is your strength.
Veil Cloak your movements to the paramount degree.
Mutilate Beyond all recognition.
Extinguish The shadows are your dominion.
Dictate Death is but a word away.
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To gain further information on an ability, AB <ability>.

I know of no skill called 'abilities'.
Enshroud (Shadowmancy) Known: Yes
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Syntax: SHADOW ENSHROUD
Details:
Create a magical darkness to completely enshroud your location.
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Manifest (Shadowmancy) Known: No (9 lessons required)
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Syntax: SHADOW MANIFEST|BANISH|UNMAKE <SCYTHE|DAGGER>
Details:
The very shadows shall come together to form your blade. You may
manifest both a dagger and scythe, which will be utilised for different
abilities that you shall learn as your abilities improve. If you already
have either a dagger or scythe in existence, performing this ability
shall summon it back to you, rather than creating a new one.

Note that for the initial manifestation, you must be surrounded by
magical darkness.
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Cull (Shadowmancy) Known: No (9 lessons required)
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Syntax: SHADOW CULL <target>
Details:
This powerful attack with your scythe deals high damage but is somewhat
slow.
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Intone (Shadowmancy) Known: No (23 lessons required)
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Syntax: SHADOW INTONE [anonymous] <message>
Details:
When standing in a location cloaked in magical darkness, you may project
your voice so that all those who also stand in said darkness may hear
you, regardless of distance or boundaries.
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Cloak (Tattoos) Known: No (134 lessons required)
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Syntax: TOUCH CLOAK
Extra Information: Inks: 3 Blue inks

Works on/against: Self
Cooldown: 1.00 seconds of equilibrium
Details:
Touching the cloak tattoo will conjure up a mystical cloak that will serve to
protect you from being summoned.
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Alternatively, did you want:
Cloak (Shadowmancy)
Ascend (Shadowmancy) Known: No (89 lessons required)
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Syntax: SHADOW ASCEND
Details:
Your power over the shadows has reached a point that you may manifest
wings, allowing you to take to the sky.
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Disperse (Shadowmancy) Known: No (134 lessons required)
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Syntax: SHADOW DISPERSE
Details:
While wearing your cloak, you may draw the shadows in about your person.
When leaving a location shrouded in magical darkness, the direction you
left in has a chance to be hidden.
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Strike (Shadowmancy) Known: No (178 lessons required)
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Syntax: SHADOW STRIKE <target> [KNEEL]
Works on/against: Adventurers and denizens
Details:
Command your shadow to rend asunder any magical shields that your
opponent may have raised as protection. If they lack a shield, their own
shadow shall turn against them, knocking them to the ground at your
feet--where they rightfully belong(*).

You must be wielding a manifested dagger to carry out this ability.

* Note that if your target is knocked prone this ability incurs a longer
balance recovery.

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Phylactery (Shadowmancy) Known: No (223 lessons required)
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Syntax: PHYLACTERY CREATE
PHYLACTERY RECALL
PHYLACTERY LIST
PHYLACTERY RELEASE <shadow>
Details:
The true masters of the art are able to contain the shadows of those
they vanquish in battle. However, even they require a receptacle of
sufficient power to store the shadows, and thus the phylactery was
conceived.

To create a phylactery, you must stand within a darkened room and
possess six bone and two silver commodities. The phylactery must be
forged from an organic substance to retain its power, and wood has been
found to lack a sufficient lifespan.

If you were to lose your phylactery, you may RECALL it at any time from
anywhere through your bond with it. Note that due to this bond, only you
will be able to utilise your phylactery, and you will be unable to
utilise a phylactery created by someone else.

Finally, you may LIST those shadows that you have currently bound within
your phylactery. You may only store a given number of shadows within the
phylactery, so choose wisely. Note that you can RELEASE a shadow at any
time, if you deem it no longer worthwhile to retain it.
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Instill (Shadowmancy) Known: No (267 lessons required)
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Syntax: SHADOW INSTILL <weapon> WITH <power>
SHADOW INSTILL <weapon> WITH NOTHING
Details:
It is said in ancient times the Tsol'teth Overlords were capable of
directing the greatest of the shadow abilities with no more than a
gesture. Alas, such total mastery has been long since lost. Now a medium
is required to channel such powers, and weapons manifested from shadow
are more than satisfactory for such a purpose.

When you instill a weapon with one of the powers, striking an individual
with that weapon shall cause the power to effect them alongside the
blow. See the relevant ability files for each instill for details of
what shall befall the unfortunate victim.

Note: the curare venom and depression/madness instillations cannot exist
upon the same weapon at once.

You may also SHADOW INSTILL <weapon> WITH NOTHING to remove all
previously-instilled powers.
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Degeneration (Shadowmancy) Known: No (267 lessons required)
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Syntax: SHADOW INSTILL <weapon> WITH DEGENERATION
Details:
This instillation of a weapon shall cause the target to be afflicted
with progressively more debilitating afflictions. It shall first afflict
them with clumsiness, then weariness, and finally paralysis. If they
suffer from all of the afflictions, it shall deal non-trivial damage(*).
* The damage is significantly less if you do not have the target
attuned, and halved if you do not possess the target's shadow within
your phylactery.

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Envenom (Weaponry) Known: No (200 lessons required)
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Syntax: ENVENOM <weapon> with <venom>
WIPE <weapon>
Works on/against: Adventurers
Details:
With this ability, you may layer venoms on an edged weapon. Each time that
weapon hits somebody, one venom will poison your opponent, and disappear from
the weapon. They work on a last-on, first-off basis, so if you put xentio on a
weapon, and then put voyria on, the voyria would come off first, and the xentio
second. You must have the selected venom in a vial in your inventory. In order
to get rid of the venoms on a weapon, simply WIPE <weapon>.
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Alternatively, did you want:
Envenom (Shadowmancy)
Convey (Shadowmancy) Known: No (312 lessons required)
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Syntax: SHADOW CONVEY <item> TO <person>
Works on/against: Adventurers
Details:
You may now separate yourself from your shadow for a brief time, and
have it convey items to other adventurers. Your shadow can reach anyone
on the same continent as you, or anyone standing within magical
darkness. This latter case even functions across planes of existence, so
is formidable indeed.
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Reap (Shadowmancy) Known: No (356 lessons required)
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Syntax: SHADOW REAP <target> [venom]
Details:
A reaping blow with the scythe, that forsakes damage for superior speed.
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Depression (Shadowmancy) Known: No (400 lessons required)
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Syntax: SHADOW INSTILL <weapon> WITH DEPRESSION
Details:
This instillation causes your foe to become depressed.
Depression is a curse created by an ancient Tsol'teth Overlord, and its
danger is in its long term effects. For each phobia or madness that the
victim suffers from, they will suffer in both body and mind when the
symptoms manifest themselves.

Note that if the subject already suffers from depression, this
instillation shall give nausea, then hypochondria, and finally, if all
other afflictions are present, both anorexia and masochism
simultaneously.
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Vortex (Shadowmancy) Known: No (467 lessons required)
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Syntax: SHADOW VORTEX
Works on/against: Adventurers
Cooldown: 3.50 seconds of balance
Details:
Summon forth a vortex of shadows to suck in all adventurers from
adjacent locations.
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Retribution (Shadowmancy) Known: No (578 lessons required)
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Syntax: SHADOW INSTILL <weapon> WITH RETRIBUTION
Details:
The instillation of retribution is a powerful one indeed. First, it
shall strike down your enemy with justice. Then, it shall deliver the
curse of retribution. If both are present, it shall burn away some of
the victim's mana reserves. For each of depression, retribution,
madness, and parasite that are present, the amount of mana drained is
increased.

Retribution was a curse created in the early days of Tsol'teth
experimentation as a method by which they could overcome those foes with
far greater capabilities than their own. It fell out of use after the
individual might of the Tsol'teth reached such a point as to be
unrivalled. Whenever one afflicted with the retribution curse drinks a
mana elixir, they shall find that their physical body suffers for half
as much mana was restored.

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Sever (Shadowmancy) Known: No (634 lessons required)
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Syntax: SHADOW SEVER <target>
Details:
Sometimes, you may wish to prove a point without necessarily killing
your foe. In the event of such an eventuality, you may sever their
shadow, leaving them grievously injured but alive. This shall add their
shadow to your phylactery, but unlike other methods they shall survive
the ordeal.

Note that this ability takes some time to complete during which you may
not be interrupted, and requires the use of a shadow dagger.
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Step (Shadowmancy) Known: No (737 lessons required)
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Syntax: SHADOW STEP <target>
Details:
This ability will allow you to cross a great distance to a given target
in an instant. A monolith sigil on either end of the movement shall
prevent the attempt.

Note that if you possess a shadow of the target in your phylactery, you
may cross the distance whether they stand within magical darkness or
not. If you do not, they must be standing in magical darkness and must
be within the same area.

Note that each phylactery-empowered step to a non-mutual ally shall have
a chance to destroy the shadow stored within your phylactery.
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Preeminence (Shadowmancy) Known: No (841 lessons required)
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Syntax: SHADOW PREEMINENCE
Details:
While standing within magical darkness, you may form a connection with
all other locations shrouded in a similar form, determining anyone that
stands within said shadows.
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Madness (Shadowmancy) Known: No (910 lessons required)
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Syntax: SHADOW INSTILL <weapon> WITH MADNESS
Details:
This instillation shall bring down the curse of madness on your victim.
This particular curse causes the unfortunate subject to be periodically
afflicted with a random phobia; additionally, it doubles the recovery
time of focus attempts, and significantly increases the mana cost.

If this instillation strikes someone already afflicted by madness, they
will suffer vertigo, then hallucinations. If all three afflictions are
present, they shall be stunned.
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Consume (Shadowmancy) Known: No (979 lessons required)
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Syntax: SHADOW CONSUME <target>
Works on/against: Adventurers
Details:
While wielding a manifested dagger of shadows, you may plunge it into
the shadow of your foe, leaching away some of their mana and adding it
to your own.
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Redeem (Shadowmancy) Known: No (979 lessons required)
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Syntax: SHADOW REDEEM <person>
Details:
You may release the shadow of someone from your phylactery, fully
healing the health and mana of the owner where ever they may be. Note
that this has a long per target cooldown.
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Contemplation (Vision) Known: No (917 lessons required)
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Syntax: CONTEMPLATE <target>
Works on/against: Adventurers
Cooldown: 1.00 seconds of equilibrium
Resource: 50 mana
Details:
With this ability, you may see how much mana an adventurer has.
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Alternatively, did you want:
Contemplation (Shadowmancy)
Attune (Shadowmancy) Known: No (1082 lessons required)
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Syntax: SHADOW ATTUNE <target> TO <MADNESS|DEGENERATION>
SHADOW UNATTUNE <target>
Details:
By attuning a person's shadow, you will cause them to be periodically
afflicted. Attuning to madness gives periodic phobias and insanities;
attuning to degeneration gives afflictions that will hinder the target.

Attuning requires the use of a manifested dagger.
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Leach (Shadowmancy) Known: No (1255 lessons required)
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Syntax: SHADOW INSTILL <weapon> WITH LEACH
Details:
The leaching instillation was conceptualised to allow Tsol'teth warriors
to fight on and appear tireless and implacable. The first strike of this
instillation delivers the fabled parasitic curse. If parasite is already
present, the subject is struck down with healthleech; if both are
present, they are afflicted with manaleech. Finally, if all afflictions
are present, you shall claim the very shadow of your foe with your
strike.

The parasitic curse will cause all natural regeneration(*) to be given
to you instead of the afflicted subject.

* This does not include regeneration from tattoos.
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Veil (Shadowmancy) Known: No (1324 lessons required)
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Syntax: SHADOW VEIL
EMERGE
Details:
While wearing your cloak, you may invoke this highest of the shadow
evasion abilities. You will be so hidden as to not appear on alertness
or similar detection methods.

At the time of your choosing, you may EMERGE from the shadows.
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Mutilate (Shadowmancy) Known: No (1462 lessons required)
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Syntax: SHADOW MUTILATE <target> [venom]
Works on/against: Adventurers
Details:
If you hold someone's shadow within your phylactery, you may shred it
with a manifested dagger, causing significant health and mana damage to
the unfortunate soul. This will cause you to lose their shadow from your
phylactery. You may also apply a venom in the process.

Unlike other phylactery-related abilities, they must be in your location
for you to do this.
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Extinguish (Shadowmancy) Known: No (1599 lessons required)
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Syntax: SHADOW EXTINGUISH
Details:
The greatest demonstration of your might over the masses manifests
through this ability. With nothing but your mastery over darkness, bring
down blackness upon an entire area, cloaking every location within in
magical darkness. Be warned, all standing in the area will be warned of
the impending darkness before it falls.
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Dictate (Shadowmancy) Known: No (1737 lessons required)
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Syntax: SHADOW DICTATE <target>
Details:
The ultimate expression of your power, this ability allows you to
command a person's shadow to execute your sentence. If a target is below
40% of their maximum mana, you may carry out this ability, having their
shadow act as their own executioner.

The threshold raises for 5% for each of depression, madness,
retribution, and parasite that are present on the target.

Note that successfully slaying your foe with this ability will also
claim their shadow, providing that you possess a phylactery with
sufficient room remaining.
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