Abilities in Aeonics:
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Memory Remember what was.
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*** Next ability available in 7 lessons ***
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Regression Time bends to accommodate.
Divine The timelines do not lie.
Rewind The past becomes the present.
Blur Move with supernatural speed.
Rift Distance is no barrier.
Images One of many.
Causality The future is yours.
Accelerate It all adds up.
Disassociate Gain now is pain later.
Doom Their days are numbered.
Dilation Given time all rules can be broken.
Aeon The curse of the Lord of Time.
Displacement A minor adjustment.
Preempt There is no escape.
Shift A slip sideways through time.
Backlash Everything has a price.
Discard The mind is your weapon.
Haste Be slow and dead.
Loop Over, and over, and over again.
Degenerate The ravages of time.
Paradox They shall conform.
Deteriorate Madness comes to all.
Distortion Those that forget the past...
Timewell Your might made manifest.
Rebirth Death shall never claim you.
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To gain further information on an ability, AB <ability>.

I know of no skill called 'abilities'.
Memory (Aeonics) Known: Yes
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Syntax: CHRONO MEMORY
CHRONO RETURN
Works on/against: Self
Details:
In a display of power beyond the comprehension of any current
practitioner of Aeonics, Parni deSangre, he who was Tenith'oru,
imprinted the memory of his fallen protege upon the timestream so
indelibly that with sufficient training, a practitioner of the time arts
may step back through the years and see what once was. (*)

* This is the method through which one shall study Aeonics and later
Terminus: they may LEARN from Kosuira.
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Regression (Aeonics) Known: No (7 lessons required)
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Syntax:
Works on/against: Self
Details:
This is both the most basic and core of the Aeonics abilities. Though
Aeonic-based abilities are powerful on their own, many of them can be
boosted to even greater heights of potency. However, this will use your
very life force as fuel; aging you rapidly beyond anything a normal
adventurer was meant to sustain.

However, due to your mastery, you will slowly regress back to your
original age over time. The novice practitioner may be liberal with
their life force, wasting it away in the first moments of any
engagement. The skilled one, however, shall be far more calculating.

Note that a very few abilities may drain your life force even when not
boosted, if to a lesser degree. These abilities will be noted in the
relevant ability files.

This ability is passive and cannot be deactivated. The age costs in
ability files refer specifically to the cost of the ability if boosted.
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Divine (Aeonics) Known: No (9 lessons required)
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Syntax: CHRONO DIVINE <target> [BOOST]
Works on/against: Adventurers
Resource: 40 age
Details:
By following the timeline, you may seek out another adventurer and
determine their location.

When boosted, this ability will cost no balance or equilibrium.
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Rewind (Aeonics) Known: No (23 lessons required)
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Syntax: CHRONO REWIND [BOOST]
Works on/against: Self
Resource: 20 age
Details:
This ability will allow you to rewind time to a point when you were
healthier, restoring some health.

When boosted, this ability rewinds further, restoring more health.
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Blur (Aeonics) Known: No (67 lessons required)
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Syntax: CHRONO BLUR [BOOST]
Works on/against: Self
Resource: 180 age
Details:
This ability allows you to move more rooms at a time.

When boosted, it will last longer.
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Rift (Aeonics) Known: No (89 lessons required)
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Syntax: CHRONO RIFT <target> [BOOST]
Works on/against: Adventurers
Resource: 140 age
Details:
This ability will allow you to open a rift to serve as a portal between
you and another adventurer. Note that there is a delay between you
creating the rift and it fully manifesting; a monolith at either end
shall prevent the rift from being opened.

Note that if you boost the rift, a monolith on your end of the attempt
shall not prevent it from opening, though one on the target's end shall
still.
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Images (Aeonics) Known: No (112 lessons required)
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Syntax: CHRONO IMAGES [boost]
Works on/against: Self
Resource: 500 age
Details:
By tapping into alternative timelines, you may allow your enemies to see
multiple copies of you, though only one is real. This will serve as a
reflection to spare you from an attack; if you boost the ability, two
reflections shall manifest.
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Causality (Aeonics) Known: No (134 lessons required)
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Syntax: CHRONO CAUSALITY [BOOST]
Works on/against: Self
Resource: 270 age
Details:
By tapping into the threads of causality, you can determine when and
where an enemy shall strike. This will allow you to dodge any physical
attack with absolute certainty, though no more than once. You may only
do this sparingly.

If you boost this ability, you may tap into the threads of causality
without incurring an equilibrium cost.
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Accelerate (Aeonics) Known: No (156 lessons required)
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Syntax: CHRONO ACCELERATE [BOOST]
Works on/against: Self
Resource: 340 age
Details:
With this ability you may massively increase your body's ability to
purge afflictions, resulting in a random affliction being cured from
those presently afflicting you. If you boost this ability, two
afflictions will be cured.

Note that being reckless will make you unable to carry out the
acceleration process.
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Disassociate (Aeonics) Known: No (178 lessons required)
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Syntax: CHRONO DISASSOCIATE [BOOST]
Works on/against: Self
Resource: 400 age
Details:
This ability shall allow you to become numb to all damage taken for nine
seconds. However, when the nine seconds end, you shall take the total
damage you would have suffered, and more.

If boosted, the disassociation shall only last for five seconds.
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Doom (Aeonics) Known: No (267 lessons required)
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Syntax: CHRONO DOOM <target> [BOOST]
Works on/against: Adventurers
Resource: 720 age
Details:
By gathering your full Aeonic might, you may eradicate someone from the
timestream, destroying them utterly.

Note that this takes all of your considerable concentration; you may not
perform any other actions while preparing your target's end. A target
being afflicted with aeon when you initiate this ability shall slightly
speed up the completion time; this stacks with the boosted bonus.

Additionally, note that by boosting this ability, hinderences such as
paralysis and entanglements shall not abort your attempt; the subject
must leave if they wish to survive. The ability will also complete
slightly faster. However, this comes with a price. If you then fail to
complete your attempt to bring about the doom of your victim, the aeonic
backlash shall completely annihilate you from existence, killing you
instantly.
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Dilation (Aeonics) Known: No (312 lessons required)
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Syntax: CHRONO DILATION [BOOST]
Works on/against: Self
Resource: 200 age
Details:
A meditative state which allows you to alter the flow of time around
you, making you regress to your natural age much faster.

If boosted, the amount of age that you shall regress by on each tick
shall be increased.
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Aeon (Aeonics) Known: No (356 lessons required)
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Syntax: CHRONO AEON <target> [BOOST]
Works on/against: Adventurers
Resource: 360 age
Details:
The curse of Aeon, Lord of Time, shall strike down a target who lacks
the speed defence. All of their actions while the curse remains shall be
delayed to a major degree. If they are protected by the speed defence,
it shall be stripped instead of them receiving the curse.

Note that the curse will fade on its own after a while. If boosted, the
curse shall remain indefinitely until cured.
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Displacement (Aeonics) Known: No (400 lessons required)
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Syntax: CHRONO DISPLACE <dir> [BOOST]
Works on/against: Self
Resource: 200 age
Details:
With a minor application of your power, shift yourself to an adjacent
location. If boosted, this ability's equilibrium cost is reduced
noticeably.
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Preempt (Aeonics) Known: No (467 lessons required)
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Syntax: CHRONO PREEMPT <target> [BOOST]
CHRONO UNPREEMPT
Works on/against: Adventurers
Resource: 250 age
Details:
By predicting where a person will be, whenever they try to move to an
adjacent location from your current one you shall preempt them, moving
to that location first.

This ability requires you be unhindered(*). The effect lasts 15 seconds
if unboosted. If boosted, it lasts for twice that. Additionally, if
boosted the ability will not incur an equilibrium cost.

* This requires you not be prone, have paralysis, or writhe-based
afflictions; it does not include having balance or equilibrium.

Note that after preempt expires against a target, that target is immune
to -any- Depthswalker using preempt on them for a short time afterwards.
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Shift (Aeonics) Known: No (578 lessons required)
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Syntax: CHRONO SHIFT [BOOST]
Works on/against: Self
Resource: 600 age
Details:
This powerful manipulation of the timestream shall cause your health and
mana to switch their current values. Note that this ability is potent
enough that even when not boosted, it shall incur an age cost (half the
standard boost cost).

If boosted, the equilibrium cost is significantly reduced.
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Backlash (Aeonics) Known: No (737 lessons required)
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Syntax: CHRONO BACKLASH
Works on/against: Self
Details:
By forcibly manipulating time, you are able to completely remove any
excess age you may have built up due to overuse of your Aeonic
abilities. However, the strain this puts on your body shall mean that
further regression shall take much longer for a time.
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Discard (Aeonics) Known: No (910 lessons required)
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Syntax: CHRONO DISCARD <amount> [BOOST]
Works on/against: Self
Resource: 150 age
Details:
You may discard away your vitality in order to expand your mind,
swapping health for mana.

When boosted, this ability will not incur an equilibrium cost.
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Haste (Aeonics) Known: No (979 lessons required)
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Syntax: CHRONO HASTE <target|BOOST>
Works on/against: Adventurers
Resource: 470 age
Details:
Direct your command of time to increase the rate of balance recovery of
another. If you boost this ability, you may boost all those that stand
with you.
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Loop (Aeonics) Known: No (1082 lessons required)
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Syntax: CHRONO LOOP [BOOST]
Resource: 350 age
Details:
This Aeonics spell is cast upon a scythe manifested via Shadowmancy.
While imbued into the blade of a scythe, the next attack with that
scythe shall lock your foe into a timeloop, which, until cured, shall
result in all Shadowmancy-based instills delivering two afflictions
instead of one.

When boosted, the loop effect shall benefit the attack it is delivered
upon with this effect as well as subsequent ones.

Note that this spell is unique in that, due to its instability, you must
have regressed to below 250 extra years of age in order to invoke it.
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Degenerate (Aeonics) Known: No (1255 lessons required)
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Syntax: CHRONO DEGENERATE <target> [BOOST]
Works on/against: Adventurers
Resource: 700 age
Details:
If a target is sufficiently afflicted(*), you may drastically accelerate
the effects of said afflictions. This will cause the unfortunate subject
to age in an instant, decreasing their constitution by one for each
affliction.

When boosted, the target will lose two constitution per affliction.

* Valid afflictions are: weariness, clumsiness, healthleech, nausea,
asthma, and paralysis.
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Paradox (Aeonics) Known: No (1324 lessons required)
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Syntax: CHRONO PARADOX <target> <plant> [BOOST]
Works on/against: Adventurers
Resource: 350 age
Details:
You may instill a future possibility into the timeline, dictating that
your target shall not eat a given herb(*). If they violate that
directive and eat that herb, a paradox will be created and they shall
suffer non-trivial mana damage.

If this ability is boosted, it consumes no equilibrium and lasts for ten
herb eats. If not boosted, it lasts for five.

* Valid herbs are kelp, goldenseal, lobelia, ash and bellwort. They will
work for their transmutation counterparts.
** Note that paradox will only fire if the target has something else
they could be eating, given the nature of the ability.
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Deteriorate (Aeonics) Known: No (1427 lessons required)
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Syntax: CHRONO DETERIORATE <target> [BOOST]
Works on/against: Adventurers
Resource: 350 age
Details:
If a target is sufficiently afflicted(*), you may drastically accelerate
the effects of said afflictions. This will cause the unfortunate subject
to age in an instant, decreasing their intelligence by one for each
affliction.

When boosted, the target will lose two intelligence per affliction.

In addition, someone suffering under this status will take significantly
more health and mana loss from the depression affliction.

* Valid afflictions are: stupidity, confusion, hallucinations,
depression, shadowmancy madness, vertigo, masochism, agoraphobia,
claustrophobia.
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Distortion (Aeonics) Known: No (1531 lessons required)
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Syntax: CHRONO DISTORT [BOOST]
Works on/against: Adventurers and room
Resource: 300 age
Details:
This powerful act of time manipulation allows you to distort the
timestream in a location, causing all of your personal enemies to have a
chance to be moved slightly back in time each time they attempt to
leave. This will result in them failing to escape your location.

Note that boosting this ability removes the eq cost. However, the older
you are, the less able you are to maintain this spell, resulting in it
becoming progressively less potent the older you grow.
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Timewell (Aeonics) Known: No (1599 lessons required)
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Syntax: CHRONO TIMEWELL [BOOST]
Works on/against: Room
Resource: 700 age
Details:
One of the greatest of the Aeonic arts is the ability to summon forth a
timewell. This ability shall bring forth a disruption, making many
ranged attacks fail to be able to be performed upon one standing within
its disruptive field.

Notably, this ability shall not dissipate if the creator falls in
battle.

If boosted, the timewell shall last longer than normal.
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Rebirth (Aeonics) Known: No (1737 lessons required)
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Syntax: CHRONO REBIRTH
Works on/against: Self
Details:
This greatest of the time abilities exacts a terrible price upon the
user. Not only can it only be used sparingly, but when activated it
shall immediately raise you to the maximum age possible for you to
survive.

However, the power it grants is equally terrible. You may return from
the very brink of death, reforming your mortal shell around your soul.
Be warned. You shall return extremely weak in mind and body.
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