9.51 Two Arts
9.50 < Shindo Ink Milling > 9.52
Known individually as the Draw Art and the Blade Art, the Two Arts are a
formidable and unmistakable style of swift, focused, and brutal swordsmanship.
As it is said, it is easier for a trained master to kill by drawing the blade
from its sheath than by swinging a naked sword. Advanced techniques involve the
channelling of Shin energy into one's weapon to wield a blade empowered with
fire, ice, and other potent forces.
Before the Two Arts may be practised, one requires a blade, and no ordinary
blade will do. The smith Murad and the Hatha-yin maiden Kavaya will help those
who seek a named blade of their own, and can be found in an encampment east of
Delos.
These are the abilities available in this skill
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Preparation A scabbard is as important as one's blade.
Bladename Every sword is unique.
Drawslash A single, measured slash.
Gripping Clench your blade with an unshakable grip.
Doya Strike true with the slow might of the Earth stance.
Raze Cleave through defensive auras.
Armslash Cut across the arms.
Engage Lash out at a cowardly foe.
Discernment Quickly assess an opponent's wounds.
Legslash Slash across the legs.
Thyr The whirling Wind stance neglects power for speed.
Impale Drive your blade straight through your target.
Centreslash Carve up or down across the head and chest.
Balanceslash Drive your enemy back with a balanced slash.
Infusefire Wreathe your blade in crackling flame.
Pommelstrike Deliver a stunning blow with the hilt of your sword.
Mir The adaptive Water stance favours defence.
Bladesuicide If death must come, be it by your own blade.
Retaliationstrike Unleash a fierce strike against your attacker.
Infuselightning Command lightning into your sword.
Bladetwist Torment an impaled foe.
Arash Aggressive and powerful, the Fire stance is one of attack.
Infuseice Suffuse your blade with ice.
Multislash Spill blood with a succession of slashes.
Compassslash Send their blood to the points of the compass.
Infusevoid Wield the Void and your sword as one.
Impaleslash Let their blood flow freely.
Sanya The total focus of the Void stance amplifies inner power.
Brokenstar Draw the broken star across your foe.
I know of no skill called 'these'.
Preparation (TwoArts) Known: Yes
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Syntax: POSITION SCABBARD
Details:
A properly positioned scabbard is integral in drawing one's sword with ease, grace, and power. Neglect your
scabbard at your peril, for the First Art is useless without it.
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Bladename (TwoArts) Known: Yes
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Syntax: None
Details:
Every sword has a name, just as every sword has an owner; the first step towards mastery of the Two Arts is to
learn this.
In order to gain your sword, seek out Kavaya near the Eastern Ithmia, east of the City of Delos.
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Drawslash (TwoArts) Known: Yes
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Syntax: DRAWSLASH <target> [<body part>]
Works on/against: Adventurers and denizens
Cooldown: 2.50 seconds of balance
Details:
Draw your blade and aim a single slash at your target before resheathing.
With the Weaponry ability of TARGETING, this attack may optionally be targeted at a particular body part.
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Gripping (TwoArts) Known: Yes
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Syntax: GRIP
RELAX GRIP
Details:
While using this ability, you will prevent items from being knocked out of your grip.
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Doya (TwoArts) Known: Yes
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Syntax: DOYA
UNSTANCE
Extra Information: Stance: Earth
Cooldown: 2.00 seconds of balance
Details:
Ever steady underfoot, the Earth is a fixture of steadfast might. This strong, grounded stance favours sure
strikes, granting a moderate increase to damage and accuracy at the cost of speed.
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Raze (TwoArts) Known: Yes
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Syntax: RAZE <target> [SHIELD|REBOUNDING]
Works on/against: Adventurers and denizens
Cooldown: 2.00 seconds of balance
Details:
With raze, your sword will become a weapon of destruction, attacking the defences of your enemies that serve
to keep your weapons out.
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Armslash (TwoArts) Known: Yes
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Syntax: ARMSLASH <target> [LEFT|RIGHT]
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
Draw and slash your blade across the arms of your enemy from either left or right. Such an attack will strike
both arms in immediate succession, the second with less force than the first.
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Engage (TwoArts) Known: Yes
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Syntax: ENGAGE <target>
DISENGAGE [<target>]
Works on/against: Adventurers
Cooldown: 2.00 seconds of equilibrium
Resource: 50 mana
Drains: Mana
Details:
There is nothing more despicable and dishonourable than a coward, and
this ability will allow you to punish cowards, as is their due. Once you
have engaged an adventurer, if he is otherwise unhindered and tries to
leave the room, you will get in an extra strike, whether you have
equilibrium and balance or not.
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Discernment (TwoArts) Known: Yes
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Syntax: DISCERN <target>
Works on/against: Adventurers
Cooldown: 1.00 seconds of equilibrium
Details:
With a keen and practised eye, discern the severity of any bleeding wounds your opponent may endure.
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Legslash (TwoArts) Known: Yes
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Syntax: LEGSLASH <target> [LEFT|RIGHT]
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
Draw and slash your blade across the legs of your enemy from either left or right. This horizontal attack will
strike both legs in immediate succession, the second less powerfully than the first.
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Thyr (TwoArts) Known: Yes
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Syntax: THYR
UNSTANCE
Extra Information: Stance: Air
Cooldown: 2.00 seconds of balance
Details:
Unceasing and all-pervasive, the Wind flows and soars invisibly and unpredictably. This graceful stance
permits somewhat greater speed and accuracy of attack, but blows dealt will be significantly less powerful.
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Impale (TwoArts) Known: Yes
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Syntax: IMPALE <target>
WITHDRAW BLADE
Works on/against: Adventurers
Cooldown: 2.40 seconds of balance
Details:
This wicked ability may be used when your hapless victim has fallen to the ground and lies there, helpless.
With it, you will drive your sword into his body, causing regular damage as long as he is on the sword.
Further, while impaled, he will find himself unable to move, though you too will be unable to move.
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Centreslash (TwoArts) Known: Yes
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Syntax: CENTRESLASH <target> [UP|DOWN]
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
Draw your blade and slash your enemy with a rising or falling vertical blow. This attack will strike your
foe's head and torso in succession, depending on from which direction the blow comes, dealing less damage to
the second area struck.
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Balanceslash (TwoArts) Known: Yes
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Syntax: BALANCESLASH <target>
Works on/against: Adventurers
Cooldown: 2.10 seconds of balance
Details:
This powerful, measured blow will drive your target back, knocking them off-balance.
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Infusefire (TwoArts) Known: Yes
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Syntax: INFUSE FIRE
Resource: 5 Shin energy
Details:
By channelling accumulated Shin energy into your sword, you may heat your blade to a scorching temperature. A
weapon so empowered will burn as fire the next time it is drawn, potentially setting your target ablaze.
If a target is already ablaze, extra damage may be dealt.
** Your blade may only be infused with one element at a time.
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Pommelstrike (TwoArts) Known: Yes
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Syntax: POMMELSTRIKE <target>
Works on/against: Adventurers
Cooldown: 1.50 seconds of balance
Details:
Drive the pommel of your blade into your opponent's skull, delivering a
swift and accurate blow.
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Mir (TwoArts) Known: Yes
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Syntax: MIR
UNSTANCE
Extra Information: Stance: Water
Cooldown: 2.00 seconds of balance
Details:
Patient and unchanging, yielding yet impervious, Water is supremely adaptive to its surroundings. This flowing
stance is slow to attack but affords tremendous physical defence.
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Bladesuicide (TwoArts) Known: Yes
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Syntax: BLADESUICIDE
Works on/against: Self
Details:
In the direst of circumstances, so long as you still keep your blade, your life remains in your own hands. By
driving your sword through your own heart, you may bring immediate death.
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Retaliationstrike (TwoArts) Known: Yes
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Syntax: RETALIATION[STRIKE] [ON|OFF]
Cooldown: 2.50 seconds of balance
Details:
Prepare yourself to strike back against your foes. Any time a physical blow is struck against you, you have a
chance to loose your blade upon your attacker in retaliation.
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Infuselightning (TwoArts) Known: Yes
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Syntax: INFUSE LIGHTNING
Resource: 5 Shin energy
Details:
By channelling accumulated Shin energy into your sword, you may charge your blade with volatile electrical
currents. A weapon so empowered will strike as lightning the next time it is drawn, and may jolt the nerves of
your enemy into disarray.
** Your blade may only be infused with one element at a time.
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Bladetwist (TwoArts) Known: Yes
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Syntax: BLADETWIST
Works on/against: Adventurers
Cooldown: 1.00 seconds of balance
Details:
Should your enemy be impaled upon your sword, you may twist the blade, gouging through their innards and
letting a torrent of blood.
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Arash (TwoArts) Known: Yes
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Syntax: ARASH
UNSTANCE
Extra Information: Stance: Fire
Cooldown: 2.00 seconds of balance
Details:
Flickering and ephemeral, Fire manifests in the weaving, surging flame and the overwhelming force of sudden
combustion. Blows struck from this reckless, offensively focused stance will deal significantly more damage,
with more speed, but you will be more vulnerable to attacks.
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Infuseice (TwoArts) Known: Yes
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Syntax: INFUSE ICE
Resource: 5 Shin energy
Details:
By channelling accumulated Shin energy into your sword, you may chill your blade to a glacial state. A weapon
so empowered will strike as ice the next time it is drawn, and may freeze your target into inaction.
** Your blade may only be infused with one element at a time.
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Multislash (TwoArts) Known: Yes
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Syntax: MULTISLASH <target>
Works on/against: Adventurers
Cooldown: 4.50 seconds of balance
Details:
By compounding your focus, you may slash your target thrice in a single, continuous motion. Such an attack
will deal more damage and draw more blood than a lesser slash, but not permit an accompanying strike.
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Compassslash (TwoArts) Known: Yes
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Syntax: COMPASSSLASH <target> <direction>
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
Draw and slash your target from one of the cardinal directions, causing more bleeding than a lesser slash.
The points of the compass:
NORTH - head
EAST - left arm
SOUTHEAST - left leg
SOUTH - torso
SOUTHWEST - right leg
WEST - right arm
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Infusevoid (TwoArts) Known: Yes
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Syntax: INFUSE VOID
Resource: 5 Shin energy
Details:
By channelling accumulated Shin energy into your sword, you may fold the recondite power of the Void about
your blade. A weapon so empowered will flow as a shadow the next time it is drawn, carving through armour and
other physical protections as if a tool of magic, and may negate one of your opponent's defences.
** Your blade may only be infused with one element at a time.
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Impaleslash (TwoArts) Known: Yes
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Syntax: IMPALESLASH
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
When an opponent writhes impaled upon your blade, with this technique you may carve through vital organs,
causing severe internal bleeding and hampering your enemy's ability to clot their wounds.
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Sanya (TwoArts) Known: Yes
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Syntax: SANYA
UNSTANCE
Extra Information: Stance: Void
Cooldown: 2.00 seconds of balance
Details:
Empty of all things, Void is absolute nothingness without boundary or end. The clarity gained by driving away
thought, and by freeing your mind of distraction, in contemplation of Void, will enhance your connection with
your physical form. Striking from this stance will yield more Shin energy, and less will be consumed by most
abilities.
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Brokenstar (TwoArts) Known: Yes
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Syntax: BROKENSTAR <target>
Works on/against: Adventurers
Cooldown: 3.00 seconds of balance
Details:
Unleash the fatal fury of a master swordsman by carving the broken star. In the sanguinary heat of battle,
when your opponent's bleeding reaches a suitably profuse intensity, let your blade guide your hand as four
perfect, precise strokes cut free their soul.
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