9.49 STRIKING
9.48 < Dragoncraft Shindo > 9.50
With trained knowledge of the anatomies of many of the sentient races that walk
Sapience comes the ability to exploit their physical vulnerabilities. Precise,
unarmed strikes to pressure points and sensitive locations allow a master of
Striking to leave a foe collapsed upon the ground, unable to breathe, or rigid
with paralysis. Wielding the closed fist, spear hand, and open palm, a
Blademaster may strike in tandem with many sword attacks.
These are the abilities available in this skill
-----------------------------------------------
Constitution Maintaining your intestinal equilibrium.
Sternum A painful blow to the breastbone.
Shoulder Induce a state of weariness in your target.
Hands Send a numbing pain into your foe's hands.
Fitness Control your breathing.
Ears Turn your opponent into a clumsy fool.
Nose A disfiguring strike to turn even the most loyal.
Knees Send your target sprawling to the ground.
Alleviate Cure yourself of pesky afflictions.
Neck Cause your opponent's limbs to lock up.
Kidney Drive aggressive urges from your foe.
Eyes Force your enemy to witness madness.
Hamstring Cripple your target's movement.
Temple Send your foe into a stupor.
Feet Send your mounted target sprawling to the ground.
Chin Envelop your opponent in a restful sleep.
Icefist Channel Shindo into an icy strike.
Flamefist Channel Shindo into a fiery strike.
Airfist Channel Shindo into a blustering gale.
Voidfist Channel Shindo into a powerful vortex.
Groin Instil a sense of heroism into your target.
Chest Afflict your enemy with constant affliction.
Throat Remove your foe's ability to breathe.
Stomach Imbue a loss of desire to eat.
Underarm Force them to secrete a slick sweat.
Deathstrike Unleash the fury of your martial prowess.
You know of no such ability.
Constitution (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: CONSTITUTION
Cooldown: 3.00 seconds of equilibrium
Details:
This ability will gain you a stomach of steel.
-------------------------------------------------------------------------------
Sternum (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: STRIKE <target> STERNUM
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
Inflict significant pain with a splintering strike to your target's breastbone, located at the centre of their
ribcage.
-------------------------------------------------------------------------------
Shoulder (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: STRIKE <target> SHOULDER
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
By harassing pressure points near an enemy's shoulder with a frontal strike, weaken important muscles and
leave them weary.
-------------------------------------------------------------------------------
Hands (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: STRIKE <target> HANDS LEFT/RIGHT
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
By directing your strikes to your opponent's hands it will cause them to go numb briefly.
-------------------------------------------------------------------------------
Fitness (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: FITNESS
Cooldown: 3.00 seconds of balance
Details:
With the increased lung power you have gained from your bodily mastery, you are able to purge the effects of
asthma.
-------------------------------------------------------------------------------
Ears (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: STRIKE <target> EARS
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
The inner ear helps to control one's balance. Box your victim's ears with twin open-handed blows to leave them
clumsy and staggering.
-------------------------------------------------------------------------------
Nose (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: STRIKE <target> NOSE
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
Comprised of delicate cartilage, the nose is a vulnerable point. By smashing the organ with a swift strike,
leave your victim unrecognisable to allies, and unable to command loyal minions.
-------------------------------------------------------------------------------
Knees (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: STRIKE <target> KNEES
Works on/against: Adventurers
Cooldown: 3.25 seconds of balance
Details:
Manipulating your opponent's knee joint with a well-placed blade hand will reliably send them falling to the
ground.
-------------------------------------------------------------------------------
Alleviate (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: ALLEVIATE
Cooldown: 2.75 seconds of equilibrium
Resource: 75 mana
Details:
Detailed understanding of the body has therapeutic benefits. By actively stimulating relevant muscles and
pressure points, you may heal yourself of an ailment.
-------------------------------------------------------------------------------
Neck (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: STRIKE <target> NECK
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
Clustered nerves in the neck leave a target vulnerable to lasting paralysis if struck with precision.
-------------------------------------------------------------------------------
Kidney (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: STRIKE <target> KIDNEYS
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
A blow to the kidneys will cause deep, lingering pain, pacifying any mortal foe for a time.
-------------------------------------------------------------------------------
Eyes (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: STRIKE <target> EYES
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
By rupturing blood vessels in a target's eyes, leave them blind and unable to trust what they see.
-------------------------------------------------------------------------------
Hamstring (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: STRIKE <target> HAMSTRING
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
Crippling the hamstring muscles of a target's upper leg will greatly hinder their ability to walk for a short
time.
-------------------------------------------------------------------------------
Temple (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: STRIKE <target> TEMPLE
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
The head has many exploitable weak points. A strike to either temple, above and behind the eye, will rock the
brain and dull your victim's mind, leaving them in a stupor.
-------------------------------------------------------------------------------
Feet (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: STRIKE <target> FEET
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
Grab the ankle of your mounted opponent, and with a precise twist, send them tumbling from their mount.
-------------------------------------------------------------------------------
Chin (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: STRIKE <target> CHIN
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
Jolt an opponent's skull with a powerful, upwards blow to their chin, nudging them into a brief slumber.
-------------------------------------------------------------------------------
Icefist (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: ICEFIST <target>
Works on/against: Adventurers
Cooldown: 3.00 seconds of balance
Resource: 15 Shin energy
Details:
Through Shin mastery, channel the cold to encase a foe in a freezing rime of ice, rendering untouchable any
magical tattoos they may bear.
** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a
time.
-------------------------------------------------------------------------------
Flamefist (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: FLAMEFIST <target>
Works on/against: Adventurers
Cooldown: 3.00 seconds of balance
Resource: 15 Shin energy
Details:
Through Shin mastery, channel fire to engulf a victim in a cloak of flames that will scorch away any impending
anti-weapon aura of rebounding. Such conflagrating will, however, cauterise the wounds of the target,
resulting in them bleeding somewhat less for the duration.
** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a
time.
-------------------------------------------------------------------------------
Airfist (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: AIRFIST <target>
Works on/against: Adventurers
Cooldown: 3.00 seconds of balance
Resource: 15 Shin energy
Details:
Through Shin mastery, channel the wind itself to scourge a foe,
hindering their attempts to parry or guard blows.
** Shin energy is necessary to perform elemental strikes. Only one
element may be channelled upon a foe at a time.
-------------------------------------------------------------------------------
Voidfist (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: VOIDFIST <target>
Works on/against: Adventurers
Cooldown: 3.00 seconds of balance
Resource: 15 Shin energy
Details:
Through Shin mastery, channel the very emptiness of the void upon a
target, potentially blocking digestion of curative herbs they may
consume.
Impaling a voidfisted target will disrupt the energy, causing it to
fail.
Pommelstriking an opponent on the other hand shall extend a currently
active voidfist, up to a point.
** Shin energy is necessary to perform elemental strikes. Only one
element may be channelled upon a foe at a time.
-------------------------------------------------------------------------------
Groin (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: STRIKE <target> GROIN
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
A vulnerable point for both males and females, the groin, when struck, may cause a foe to block out the
overwhelming pain endured, wilfully ignoring any further damage to their body.
-------------------------------------------------------------------------------
Chest (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: STRIKE <target> CHEST
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
This combination of strikes to pressure points upon the chest of your victim will induce a variety of painful
sensations upon them, mimicking the ongoing symptoms of numerous other ailments.
-------------------------------------------------------------------------------
Throat (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: STRIKE <target> THROAT
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
A blow to the vulnerable throat of an enemy will leave them gasping and unable to breathe.
-------------------------------------------------------------------------------
Stomach (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: STRIKE <target> STOMACH
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
A precise strike to the stomach will cause muscles to spasm, leaving your winded target unwilling to eat and
unable to digest.
-------------------------------------------------------------------------------
Underarm (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: STRIKE <target> UNDERARM
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
By assaulting the sensitive armpit of a foe, you may stimulate their sweat glands, causing an unnaturally
profuse degree of perspiration.
-------------------------------------------------------------------------------
Deathstrike (Striking) Known: Yes
-------------------------------------------------------------------------------
Syntax: DEATHSTRIKE <target>
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
With absolute knowledge of your victim's anatomy, unleashing a fatal combination of strikes to vulnerable
points is but a matter of timing.
-------------------------------------------------------------------------------