9.44 SWASHBUCKLING
9.43 < Antidotes HARMONICS > 9.45
Swash your buckles with the best! Swashbuckling combines fast movement with a
quick wit, witty repartee, and a flashing rapier. Prove that elegance and
subtlety of approach will always dominate over brute force.
Swashbuckling combines a rapier and a keen mind to produce a truly effective
fighting machine. The skill includes methods to deal death from above or parry
multiple places at once, your blade moving with breathtaking speed. Moving
between various specialised stances and dance about with acrobatic ease,
avoiding any damage from your clumsy opponent's blade.
Swashbuckling can only be truly effective when undertaken with a song-blessed
rapier, as everyone knows. To gain the blessing, simply take your rapier to the
Grotto of Song, which is off the beach in Tasur'ke. Once you have completed
"BATHE RAPIER IN SONG" you will have the perfect tool for the ultimate
swashbuckler.
These are the abilities available in this skill
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Swing Swing gracefully up into the trees overhead.
Flourish Intimidate an opponent with a flourish of your blade.
Backflip Flip over obstructions that stand in your way.
Auralbless Use your song-blessed blade to remove deafness.
Tunesmithing Harness the power of your songblessed rapier.
Accentato Let your songblessed rapier sing out to harm your opponent.
Handspring Leap at your foes in neighboring rooms.
Riposte Unleash a strike of vengeance.
Acrobatics Leap and bounce to make yourself a difficult target to hit.
Gripping Grip your wielded items in a deathlock.
Scan Scanning the forest floor from the treetops.
Knuckleslap Numb an opponent's hand temporarily.
Shove Sending a hapless victim crashing to the forest floor.
Thrustkick Kick your opponent out of the way.
Backhandspring Leap out of the room striking someone on the way out.
Raze Attack the defences that would keep your weapons out.
Abscond Swing down and abscond with the rector's daughter!
Acciaccatura Tunesmith your songblessed rapier against a specific limb.
Arrowcatch Pluck arrows from the air with the greatest of ease.
Drunkensailor A stance designed to make your movements unpredictable.
Envenom Coat a weapon in venoms.
Somersault Quickly somersault past obstructions, even when bound.
Martellato Knock your opponent to the floor with this tunesmithing.
Highleap The sky is within your reach.
Dodging Avoiding attacks from the sky.
Heartsfury An aggressive stance that gives a chance of counterattack.
Lunge A deep, piercing blow from an adjacent location.
Balancing You're like a cat, you are.
Deathfromabove The name says it all. Death, from above!
Trueparry Such is your mastery that you may parry a larger area.
Pesante Stun an opponent with the power of your tunesmithed rapier.
I know of no skill called 'these'.
Swing (Swashbuckling) Known: Yes
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Syntax: SWING UP
SWING DOWN
Cooldown: 2.00 seconds of balance
Details:
When in a forest location, you will be able to swing up into the trees, or down from them again.
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Flourish (Swashbuckling) Known: Yes
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Syntax: FLOURISH <target>
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
Strike fear into your opponent's heart with a complex flourish, showing exactly what you will be doing to him
in the coming combat.
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Backflip (Swashbuckling) Known: No (6 lessons required)
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Syntax: BACKFLIP <direction>
Cooldown: 1.00 seconds of balance
Details:
Like a monkey on kola you can flip over obstructions such as adventurers blocking you or icewalls.
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Auralbless (Swashbuckling) Known: No (15 lessons required)
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Syntax: AURALBLESS <target>
Works on/against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Details:
With a deft and carefully-aimed blow, knock the hearing back into your target, removing deafness and forcing
them to sit up and take notice of your songs.
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Tunesmithing (Swashbuckling) Known: No (22 lessons required)
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Syntax: TUNESMITH <your songblessed rapier> <song>
Resource: 50 mana
Details:
Call upon the power of song within your songblessed rapier to imbue your next jab with a certain power. As
your skill level in Swashbuckling increases, you will gain more songs with which you can tunesmith your rapier.
There are four such possible songs, and the first is ACCENTATO. See AB SWASHBUCKLING ACCENTATO.
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Accentato (Swashbuckling) Known: No (22 lessons required)
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Syntax: TUNESMITH <your songblessed rapier> ACCENTATO
Works on/against: Adventurers and denizens
Resource: 50 mana
Details:
Deliver a devastating burst of magical damage with your next jab.
This damage will increase with the number of mental afflictions the target suffers from.
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Handspring (Swashbuckling) Known: No (33 lessons required)
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Syntax: HS/HANDSPRING <adventurer>
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
With this acrobatic attack, you can handspring into an adjacent room, attacking an adventurer there.
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Riposte (Swashbuckling) Known: No (66 lessons required)
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Syntax: None
Works on/against: Adventurers
Details:
Riposte is a passive ability. After a successful parry or trueparry, riposte will sometimes permit a free and
automatic counterattack. Yes, this means that you must have either the parry or trueparry ability in order to
accomplish this.
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Acrobatics (Swashbuckling) Known: No (88 lessons required)
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Syntax: ACROBATICS [ON|OFF]
RELAX ACROBATICS
Cooldown: 3.00 seconds of balance
Details:
With this ability, you will become even more acrobatic, leaping and bouncing about such that you are more
difficult to hit. Be warned that it is a serious endurance drain.
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Gripping (Swashbuckling) Known: No (133 lessons required)
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Syntax: GRIP
RELAX GRIP
Details:
While using this ability, you will prevent items from being knocked out of your grip.
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Scan (Swashbuckling) Known: No (177 lessons required)
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Syntax: SCAN
Works on/against: Room
Details:
While in the treetops, you can scan the ground for passersby.
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Knuckleslap (Swashbuckling) Known: No (222 lessons required)
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Syntax: KNUCKLESLAP|KS <target> LEFT|RIGHT
Works on/against: Adventurers
Cooldown: 3.00 seconds of balance
Details:
Numb your opponent's hand, either left or right, for a few seconds, making it unusable. There is currently no
cure or way to avoid a knuckleslap. Attempts to use a numbed hand will have unpleasant results.
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Shove (Swashbuckling) Known: No (288 lessons required)
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Syntax: SHOVE <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of balance
Details:
While in the trees, you may shove an adventurer to the ground, possibly breaking his legs.
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Thrustkick (Swashbuckling) Known: No (333 lessons required)
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Syntax: THK <target> <direction>
Works on/against: Adventurers
Cooldown: 4.00 seconds of balance
Details:
Using your great leg power, you will attempt to kick your opponent away in the specified direction.
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Backhandspring (Swashbuckling) Known: No (377 lessons required)
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Syntax: BHS/BACKHANDSPRING <person> <direction>
Works on/against: Adventurers
Cooldown: 2.00 seconds of balance
Details:
With the backwards handspring, you may leave the room while simultaneously kicking someone on your way out.
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Raze (Swashbuckling) Known: No (422 lessons required)
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Syntax: RAZE <target>
Works on/against: Adventurers and denizens
Cooldown: 2.00 seconds of balance
Details:
With raze, your sword will become a weapon of destruction, attacking the defences of your enemies that serve
to keep your weapons out.
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Abscond (Swashbuckling) Known: No (466 lessons required)
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Syntax: ABSCOND <target>
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
Swing down from the trees, hanging on to a perilously thin rope. Grab your target and continue in a graceful
arc back to the trees, victim in hand! This requires a rope commodity. You must be in the trees with your
target below you. A failed abscond attempt may result in a broken limb.
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Acciaccatura (Swashbuckling) Known: No (488 lessons required)
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Syntax: TUNESMITH <your songblessed rapier> ACCIACCATURA
Works on/against: Adventurers
Resource: 50 mana
Details:
Concentrate the powers of song on your rapier to strike a damaging blow at one of your opponent's limbs on
your next limb-targetted jab. This requires the Targeting ability in Weaponry.
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Arrowcatch (Swashbuckling) Known: No (533 lessons required)
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Syntax: ARROWCATCH [ON|OFF]
RELAX ARROWCATCH
Cooldown: 2.00 seconds of balance
Drains: Mana
Details:
At the cost of a constant mana drain, this ability will give you a chance to pluck arrows fired at you from
the air.
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Drunkensailor (Swashbuckling) Known: No (599 lessons required)
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Syntax: DRUNKENSAILOR
UNSTANCE/STANCE NONE
Cooldown: 1.00 seconds of balance
Drains: Mana
Details:
Enter the stance of the drunken sailor. Makes you much harder to hit with
normal attacks from physical weaponry. There is a mana drain associated with
this stance. To end the stance, either switch to another stance, or select
STANCE NONE or UNSTANCE.
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Envenom (Weaponry) Known: No (199 lessons required)
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Syntax: ENVENOM <weapon> with <venom>
WIPE <weapon>
Works on/against: Adventurers and denizens
Details:
With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody, one venom
will poison your opponent, and disappear from the weapon. They work on a last-on, first-off basis, so if you
put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You
must have the selected venom in a vial in your inventory. In order to get rid of the venoms on a weapon,
simply WIPE <weapon>.
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Alternatively, did you want:
Envenom (Swashbuckling)
Somersault (Swashbuckling) Known: No (943 lessons required)
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Syntax: SOMERSAULT <direction>
Cooldown: 4.00 seconds of balance
Details:
With this ability you can escape a location even if you're webbed or paralysed. It is faster than 'tumbling'
in Survival, as a bonus.
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Martellato (Swashbuckling) Known: No (1012 lessons required)
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Syntax: TUNESMITH <your songblessed rapier> MARTELLATO
Works on/against: Adventurers
Resource: 50 mana
Details:
The power of your songblessed rapier will knock your opponent to the floor on your next jab.
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Highleap (Swashbuckling) Known: No (1012 lessons required)
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Syntax: LEAP HIGH
LAND
Cooldown: 2.25 seconds of balance
Details:
So powerful are your legs that you may leap high into the sky, briefly eluding gravity's grip. Beware that you
lack the control to move about while up in the air.
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Dodging (Swashbuckling) Known: No (1047 lessons required)
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Syntax: DODGING [ON|OFF]
RELAX DODGING
Drains: Mana
Details:
At the cost of a constant mana drain, this ability will allow you to dodge any attempts to hoist you off the
ground.
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Heartsfury (Swashbuckling) Known: No (1150 lessons required)
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Syntax: HEARTSFURY
UNSTANCE/STANCE NONE
Cooldown: 1.00 seconds of balance
Drains: Mana
Details:
Enter the stance of heart's fury. If you are damaged while in this stance, you will attempt an automatic
counterattack. There is a mana drain associated with this stance. To end the stance, either switch to another
stance, or select STANCE NONE or UNSTANCE.
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Lunge (Swashbuckling) Known: No (1288 lessons required)
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Syntax: LUNGE <target>
Works on/against: Adventurers
Cooldown: 3.00 seconds of balance
Details:
When starting from an adjacent location, you may lunge at a target, causing quite a bit of damage. You must be
wielding a sword to use this ability.
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Balancing (Swashbuckling) Known: No (1392 lessons required)
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Syntax: BALANCING [ON|OFF]
RELAX BALANCING
Resource: 50 mana
Drains: Mana
Details:
With this ability, you will have superior balance, making it much more difficult to knock you off your feet
with abilities such as sweepkick, or the earthquake vibration. There is a mana drain associated with it,
however.
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Deathfromabove (Swashbuckling) Known: No (1495 lessons required)
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Syntax: DEATHFROMABOVE <target>
Works on/against: Adventurers
Cooldown: 2.50 seconds of balance
Details:
Leap down upon your unsuspecting enemy who is knocked to the ground and caused to black out momentarily by
your brilliant attack. You must be in the trees, a ship's rigging or leaping into the air to begin with, and
your target must be on the ground below.
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Trueparry (Swashbuckling) Known: No (1598 lessons required)
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Syntax: PARRY left leg|left arm|right leg|right arm|head|torso
TRUEPARRY centre|left|right|none
Works on/against: Adventurers
Details:
The trueparry ability, combined with the weaponry parry ability, allows you to actively defend attacks against
two parts of your body. 'centre' parries attacks to both the head and torso. If you do not have the weaponry
parry ability, then trueparry allows parrying, but not trueparrying.
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Pesante (Swashbuckling) Known: No (1736 lessons required)
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Syntax: TUNESMITH <your songblessed rapier> PESANTE
Works on/against: Adventurers
Resource: 50 mana
Details:
Deliver a stunning percussive blast to your opponent on your next jab, providing they do not have the deafness
defence.
In the event the target has deafness, it will be stripped instead.
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