9.45 HARMONICS
| Bardic Harmonic |
9.44 < SWASHBUCKLING Instrument Specialisati > 9.45.1
Harmonics embodies all that is beautiful in music, from voice and instrument,
brought together. Speed your allies, restore their health, and protect them
from damage. Accomplished practitioners of this art can create multiple
harmonics in one place, send them to other locations, or call them back with a
word.
Harmonics generally require use of one of the five bardic instruments - flute,
lute, lyre, mandolin, and harp. For the more advanced effects, specialisation
must be undertaken (SPECIALISE <bardic instrument type>). Specialisation can be
removed (UNSPECIALISE) but this is a costly act (the cost is 100 lessons).
(See also HELP INSTRUMENT SPECIALISATION)
These are the abilities available in this skill
-----------------------------------------------
Lament The shadowy lament may cause fear in those who hear it.
Control Master the manipulation of your harmonics.
Anthem A mighty defensive harmonic protecting against damage.
Harmonius Allows communication in all distinct languages.
Polyphony The ability to maintain two harmonics simultaneously.
Andante Call your harmonics to you.
Cacophony Destroy the reverberation vibration of a magi.
Minuet Induce a state of extreme gullibility in an opponent.
Aeternam Access the place of eternal song to store harmonics.
Poes Draw on the Place of Eternal Song for emergency needs.
Counterpoint Set up three harmonics simultaneously.
Rondo Call out the rats with their favourite melody.
Contradanse Periodically afflict your enemies' minds.
Paxmusicalis Declare an intermittent musical peace.
Gigue Decrease equilibrium recovery time for your allies.
Percussia Create a sonic explosion.
Bagatelle Deliver periodic magical damage against your enemies.
Simpleharmony The ability to place four harmonics in a room.
Partita Protect other harmonics from disturbance.
Battaglia Project your harmonics into neighboring rooms.
Berceuse Put an enemy to sleep with this soporific tune.
Continuo Regenerate physical well-being with this movement.
Complexharmony With this, you may set up five harmonics in a room.
Wassail Restore mana for allies with the jaunty Wassail.
Chorale A group harmonic that gives experience to the listeners.
Funeralmass The dark, mournful mass with the power to slay.
Canticle Decrease balance recovery time for your allies.
Undertonal Maintain seven harmonics in a single room.
Reel Disrupt the balance of enemies with this complex melody.
Hallelujah Carry an audience to ineffable joy.
Overtonal Your mastery is such that unlimited harmonics are yours.
I know of no skill called 'these'.
Lament (Harmonics) Known: Yes
-------------------------------------------------------------------------------
Syntax: PLAY LAMENT
Works on/against: Room
Cooldown: 3.60 seconds of equilibrium
Resource: 120 mana
Details:
This harmonic regularly attempts to afflict your enemies with fear.
-------------------------------------------------------------------------------
Control (Harmonics) Known: Yes
-------------------------------------------------------------------------------
Syntax: HARMONICS LIST - lists harmonics in the current room.
HARMONICS DISMISS <harmonic> - terminates a harmonic early.
Cooldown: 2.00 seconds of balance
Details:
Harmonics Control, one of the fundamental abilities in the Harmonics skill, allows you to review and dismiss
your harmonics. HARMONICS DISMISS accepts either an ID or a harmonic type. For example, HARMONICS DISMISS
gigue, or HARMONICS DISMISS 12345.
-------------------------------------------------------------------------------
Anthem (Harmonics) Known: No (6 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY ANTHEM
Works on/against: Room
Cooldown: 3.60 seconds of equilibrium
Resource: 250 mana
Details:
This harmonic protects the bard and his allies by completely absorbing one type of damage. The type of damage
absorbed changes rapidly throughout the lifetime of the harmonic.
-------------------------------------------------------------------------------
Harmonius (Harmonics) Known: No (15 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY HARMONIUS
Works on/against: Room
Cooldown: 3.60 seconds of equilibrium
Resource: 75 mana
Details:
This harmonic permits the bard and his allies to understand all mortal languages (excepting city languages,
which are special gifts from the Gods).
-------------------------------------------------------------------------------
Polyphony (Harmonics) Known: No (33 lessons required)
-------------------------------------------------------------------------------
Syntax: None
Details:
Polyphony is a passive ability. Those with polyphony are able to sustain two simultaneous harmonics in the
same location.
-------------------------------------------------------------------------------
Andante (Harmonics) Known: No (55 lessons required)
-------------------------------------------------------------------------------
Syntax: CALL HARMONICS
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Details:
With the Andante, the bard calls all current harmonics to his current location, subject to whatever limits
there may be on his ability to sustain multiple harmonics in one place.
-------------------------------------------------------------------------------
Cacophony (Harmonics) Known: No (88 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY CACOPHONY
Works on/against: Room
Cooldown: 7.20 seconds of equilibrium
Resource: 175 mana
Details:
Destroys one reverberation vibration. This is not a true harmonic: it does not have duration and cannot be
moved via Andante or Battaglia.
-------------------------------------------------------------------------------
Minuet (Harmonics) Known: No (133 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY MINUET AT <target>
Works on/against: Adventurers
Cooldown: 3.60 seconds of equilibrium
Resource: 150 mana
Details:
Induces a state of gullibility in the target.
You will regularly, at intervals, receive the power to ORDER the target.
-------------------------------------------------------------------------------
Aeternam (Harmonics) Known: No (222 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY AETERNAM (What harmonics are in the POES)
PLAY AETERNAM <harmonic> (Attempt to add a harmonic)
PLAY POES <harmonic> [<target>] (Use a harmonic from the POES)
Extra Information: List in POES: 350 mana
Add to POES: 8.00 seconds of equilibrium and 350 mana
Use from POES: 3.60 seconds of equilibrium, 150 mana + mana cost of the chosen harmonic
Cooldown: Equilibrium
Resource: Mana
Details:
Use of the Aeternam permits the bard to 'store' up to twenty harmonics, no more than two of any kind, in the
Place of Eternal Song (also called POES). Each attempt to store another harmonic in the POES has a limited
chance to succeed, so many attempts may be required. Not every harmonic may be stored in the POES. The
knowledge of which are storable, and which are not, is for the bard to discover.
PLAY AETERNAM to get in touch with the Place of Eternal Song to see what is there for you.
Two advantages accrue to those who have stored harmonics in the POES:
- the bard may now draw a harmonic from the POES in awkward circumstances (not wielding the proper bardic
instrument, or webbed, paralysed, transfixed, tied up in ropes, or entrapped by the hanged man); or
- harmonics drawn from the POES will disturb the bard's equilibrium slightly less, in other, non-awkward
circumstances!
-------------------------------------------------------------------------------
Poes (Harmonics) Known: No (222 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY POES <harmonic> (Use a harmonic from the POES)
PLAY AETERNAM (What harmonics are in the POES)
PLAY AETERNAM <harmonic> (Attempt to add a harmonic)
Extra Information: List in POES: 350 mana
Add to POES: 8.00 seconds of equilibrium and 350 mana
Use from POES: 3.60 seconds of equilibrium, 150 mana + mana cost of the chosen harmonic
Cooldown: Equilibrium
Resource: Mana
Details:
Harmonics stored via the Aeternam into the Place of Eternal Song may be drawn out via the POES. The bard may
draw a harmonic from the POES even if not wielding the proper bardic instrument, or webbed, paralysed,
transfixed, tied up in ropes, or entrapped by the hanged man. If the bard is not discomfited in any of these
ways, then a harmonic drawn from the POES still gives some advantage: the performance is less disturbing of
the bard's equilibrium.
-------------------------------------------------------------------------------
Counterpoint (Harmonics) Known: No (255 lessons required)
-------------------------------------------------------------------------------
Syntax: None
Details:
Counterpoint is a passive ability. Those with counterpoint are able to sustain three simultaneous harmonics in
the same location.
-------------------------------------------------------------------------------
Rondo (Harmonics) Known: No (288 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY RONDO
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 100 mana
Details:
Attracts increased numbers of rats to your current location for the current Achaean day. This is not a true
harmonic in that it does not have a separate duration of its own, and cannot be called or sent away via the
Andante or Battaglia.
-------------------------------------------------------------------------------
Contradanse (Harmonics) Known: No (333 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY CONTRADANSE
Works on/against: Room
Cooldown: 4.50 seconds of equilibrium
Resource: 90 mana
Details:
This harmonic periodically strikes your non-deaf enemies with a random mental affliction.
-------------------------------------------------------------------------------
Paxmusicalis (Harmonics) Known: No (355 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY PAXMUSICALIS
Works on/against: Room
Cooldown: 3.60 seconds of equilibrium
Resource: 200 mana
Details:
This harmonic acts to prevent all aggressive acts, but only on an irregular basis, in the place where it has
been played.
-------------------------------------------------------------------------------
Gigue (Harmonics) Known: No (377 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY GIGUE
Works on/against: Room
Cooldown: 3.60 seconds of equilibrium
Resource: 250 mana
Details:
Improves recovery of equilibrium for all of the bard's allies in the same location as the harmonic.
-------------------------------------------------------------------------------
Percussia (Harmonics) Known: No (422 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY PERCUSSIA [delay]
Works on/against: Room
Cooldown: 4.95 seconds of equilibrium
Resource: 250 mana
Details:
Creates a sonic-boom of sorts that stuns the bard's enemies and may knock them off their feet. Can be delayed
in execution for 'delay' seconds. If 'delay' is omitted, then the Percussia is nearly immediate. Example:
PLAY PERCUSSIA 9 - would play the Percussia and then wait for nine more seconds before exploding on your
(hopefully) unsuspecting targets. This is not a true harmonic, in that it cannot be called or moved with the
Andante or the Battaglia.
-------------------------------------------------------------------------------
Bagatelle (Harmonics) Known: No (488 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY BAGATELLE
Works on/against: Room
Cooldown: 3.96 seconds of equilibrium
Resource: 150 mana
Details:
This harmonic periodically deals magic damage to all enemies who can hear it, and strips deafness from those
who cannot.
-------------------------------------------------------------------------------
Simpleharmony (Harmonics) Known: No (555 lessons required)
-------------------------------------------------------------------------------
Syntax: None
Details:
Simple Harmony is a passive ability. Those with Simple Harmony are able to sustain four simultaneous harmonics
in the same location.
-------------------------------------------------------------------------------
Partita (Harmonics) Known: No (599 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY PARTITA
Works on/against: Room
Cooldown: 3.06 seconds of equilibrium
Resource: 200 mana
Details:
This harmonic protects other harmonics in the room against most things which might destroy them, with some
notable exceptions.
-------------------------------------------------------------------------------
Battaglia (Harmonics) Known: No (667 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY BATTAGLIA <direction>
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 200 mana
Details:
Send harmonics in the direction specified. For example, PLAY BATTAGLIA EAST will attempt to send all harmonics
out of your current location towards the east. Harmonics do not always move, depending on limits in adjacent
rooms.
-------------------------------------------------------------------------------
Berceuse (Harmonics) Known: No (736 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY BERCEUSE
Works on/against: Room
Cooldown: 3.60 seconds of equilibrium
Resource: 150 mana
Details:
Continuously attempts to afflict all of the bard's enemies with sleep.
-------------------------------------------------------------------------------
Continuo (Harmonics) Known: No (805 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY CONTINUO
Works on/against: Room
Cooldown: 3.60 seconds of equilibrium
Resource: 200 mana
Details:
Replenishes health for the bard and his allies every few seconds.
-------------------------------------------------------------------------------
Complexharmony (Harmonics) Known: No (874 lessons required)
-------------------------------------------------------------------------------
Syntax: None
Works on/against: None
Details:
Complex Harmony is a passive ability. Those with Complex Harmony are able to sustain five simultaneous
harmonics in the same location.
-------------------------------------------------------------------------------
Wassail (Harmonics) Known: No (943 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY WASSAIL
Works on/against: Room
Cooldown: 3.60 seconds of equilibrium
Resource: 100 mana
Details:
Replenishes mana for the bard and his allies every few seconds.
-------------------------------------------------------------------------------
Chorale (Harmonics) Known: No (1047 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY CHORALE
PLAY CHORALE CRESCENDO
Works on/against: Room
Cooldown: 3.60 seconds of equilibrium
Resource: 400 mana
Details:
From four to eight bards must combine in the Chorale. One plays, then each join in (same command in each case)
and then when one decides that the time is right, performs the crescendo with PLAY CHORALE CRESCENDO. The
crescendo grants experience to everyone hearing. The amount of experience varies with the number of bards in
the Chorale. One person may only receive the benefits of hearing a Chorale once per Achaean month.
-------------------------------------------------------------------------------
Funeralmass (Harmonics) Known: No (1150 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY FUNERALMASS AT <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 175 mana
Details:
The funeral mass is a song of deep sorrow and sadness. Its melancholy tune, if played without interruption,
has such power that any it is directed to will be so overwhelmed with emotion that he or she will simply pass
on from this life.
-------------------------------------------------------------------------------
Canticle (Harmonics) Known: No (1288 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY CANTICLE
Works on/against: Room
Cooldown: 3.60 seconds of equilibrium
Resource: 250 mana
Details:
Improves recovery of balance for all of the bard's allies in the same location as the harmonic.
-------------------------------------------------------------------------------
Undertonal (Harmonics) Known: No (1392 lessons required)
-------------------------------------------------------------------------------
Syntax: None
Details:
Undertonal is a passive ability. Those with Undertonal abilities are able to sustain seven simultaneous
harmonics in the same location.
-------------------------------------------------------------------------------
Reel (Harmonics) Known: No (1495 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY REEL
Works on/against: Room
Cooldown: 3.60 seconds of equilibrium
Resource: 175 mana
Details:
Causes all of the bard's enemies in the same location as this harmonic to lose balance or equilibrium from
time to time.
-------------------------------------------------------------------------------
Hallelujah (Harmonics) Known: No (1633 lessons required)
-------------------------------------------------------------------------------
Syntax: PLAY HALLELUJAH
Works on/against: Room
Cooldown: 3.60 seconds of equilibrium
Resource: 300 mana
Details:
This harmonic continually acts to remove afflictions from the bard and his allies.
-------------------------------------------------------------------------------
Overtonal (Harmonics) Known: No (1736 lessons required)
-------------------------------------------------------------------------------
Syntax: None
Details:
Overtonal is a passive ability. Those with Overtonal abilities are able to sustain unlimited harmonics in the
same location.
-------------------------------------------------------------------------------