Abilities in Necromancy:
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General Abilities:
Deathsight Attune yourself to the Underworld.
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*** Next ability available in 7 lessons ***
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Chill Send the cold of the grave to plague an opponent.
Sense Seek out the life force of another being.
Decay Causing your opponent's flesh to decay.
Night Create darkness in the room.
Shroud Perform many actions in secret.
Screech The shriek of the banshee.
Taint Attack those with pure souls.
Feed Derive sustenance from another being.
Leech Leech away the mental energy of your target.
Lifevision Allows you to see many hidden beings.
Shrivel Cause your opponent's limbs to shrivel up.
Cannibalism Rip out and consume the heart of your victims.
Essence Sense about how much life essence you have.
Sapience Draw upon your essence to increase your mana.
Vigour Draw upon your essence to increase your health.
Putrefaction Cause your flesh to decay and melt.
Drain Drain your life essence into another Necromancer.
Belch Spew forth a noxious gas.
Deathaura Surround yourself in a miasma of evil.
Disfigure Curse someone with the visage of a rotting corpse.
Soulstorm Driving animal spirits away.
Gravehands Summon the hands of the grave to hinder your opponents.
Leprosy Spread disease to all around you.
Exterminate Destroy all plant life in a location.
Vengeance Revenge with your dying breath.
Soulspear Meld soul-matter from the dead into a physical weapon.
Transverse Cross vast distances in a single step.
Blackwind Assume the form of the deadly blackwind.
Desecration Banish the holy rites of the Bloodsworn Gods.
Vivisect Rip your victim's chest open and torture him to death.
Soulcage Harness your life essence to escape death itself.
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To gain further information on an ability, AB <ability>.

I know of no skill called 'abilities'.
I know of no skill called 'general'.
Deathsight (Necromancy) Known: Yes
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Syntax: DEATHSIGHT
RELAX DEATHSIGHT
Cooldown: 2.00 seconds of equilibrium
Resource: 50 mana
Details:
Using this ability, you will attune yourself to the realm of Death.
While doing so, you will be alerted whenever anyone dies.
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Alternatively, did you want:
Deathsight (Vision)
Chill (Necromancy) Known: No (7 lessons required)
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Syntax: CHILL <target>
CHILL <direction>
Works on/against: Adventurers
Cooldown: 2.20 seconds of equilibrium
Resource: 100 mana
Details:
Use this ability to freeze an adventurer in two or three stages. If the
target has a caloric salve applied, this will nullify the caloric salve.
If he doesn't, then it will set him shivering, which will regularly
cause him to lose equilibrium. If you chill a shivering adventurer, you
will freeze him completely.

Additionally, you may target this in a given direction, destroying any
firewall that may be blocking that exit.
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Sense (Necromancy) Known: No (16 lessons required)
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Syntax: SENSE <target>
Works on/against: Adventurers
Cooldown: 1.00 seconds of equilibrium
Resource: 20 mana
Details:
You will seek out the very life essence of an adventurer, gaining you the
knowledge of his location.
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Decay (Necromancy) Known: No (23 lessons required)
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Syntax: DECAY <target>
Works on/against: Adventurers and denizens
Cooldown: 4.00 seconds of equilibrium
Resource: 80 mana
Details:
You have gained the standard attack of the Necromancer. Your touch is enough to
cause the flesh of your victim to wither. It does magical damage.
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Night (Necromancy) Known: No (34 lessons required)
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Syntax: NIGHT
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 50 mana
Details:
Cast a shroud of darkness over a location.
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Shroud (Necromancy) Known: No (56 lessons required)
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Syntax: SHROUD
UNSHROUD
Cooldown: 2.00 seconds of equilibrium
Resource: 70 mana
Details:
This will draw a shroud of concealment over your actions.
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Screech (Necromancy) Known: No (89 lessons required)
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Syntax: SCREECH
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 70 mana
Details:
You have gained the power of the banshee. Your very scream will drive those who
can hear you out of the location.
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Taint (Necromancy) Known: No (112 lessons required)
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Syntax: TAINT <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 50 mana
Details:
This ability will use your evil necromantic power to attack other adventurers.
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Feed (Necromancy) Known: No (134 lessons required)
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Syntax: FEED <target>
Extra Information: Essence: 1.5%

Works on/against: Adventurers
Cooldown: 5.00 seconds of equilibrium
Resource: 150 mana
Details:
You are now able to literally drain the nourishment from another adventurer in a
display of cruelty.
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Leech (Necromancy) Known: No (156 lessons required)
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Syntax: LEECH <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 50 mana
Details:
This is the skill of draining another's mental energy to add to your own.
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Lifevision (Necromancy) Known: No (178 lessons required)
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Syntax: LIFEVISION
Cooldown: 3.50 seconds of equilibrium
Resource: 600 mana
Details:
You are attuned to the life essences of all living beings, and with this power,
you will see through many illusions and hiding defences.
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Shrivel (Necromancy) Known: No (223 lessons required)
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Syntax: SHRIVEL <arms/legs> <target>
SHRIVEL <left/right> <arm/leg> <target>
Works on/against: Adventurers
Cooldown: 2.10 seconds of equilibrium
Resource: 300 mana
Details:
By grabbing onto the limb of an adventurer, you can destroy its marrow,
rendering it useless.
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Cannibalism (Necromancy) Known: No (267 lessons required)
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Syntax: DRAW HEART
CONSUME HEART
Works on/against: None
Cooldown: 4.00 seconds of balance
Details:
This is truly the joy of the Necromancer. If there is a corpse on the
ground that has not already been victimised by a fellow Necromancer, you
may DRAW HEART. Then, in an orgy of gastronomic pleasure, you may
CONSUME HEART. The greater the experience of the adventurer who provided
the heart, the greater your gain in life essence will be. Enjoy this
pleasure, my murderous friend, for there are few greater in life or
death.

It is important to note that how much life essence you get is modified
by the experience of your victim.


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Essence (Necromancy) Known: No (267 lessons required)
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Syntax: ESSENCE
Details:
This will tell you how much life essence you possess.
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Sapience (Necromancy) Known: No (289 lessons required)
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Syntax: SAPIENCE
Extra Information: Essence: 1.5%

Cooldown: 3.50 seconds of equilibrium
Resource: 1.50% life essence
Details:
You draw on your life essence to boost your mana.
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Vigour (Necromancy) Known: No (334 lessons required)
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Syntax: VIGOUR
Cooldown: 3.50 seconds of equilibrium
Resource: 1.50% life essence
Details:
You draw on your life essence to boost your health.
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Putrefaction (Necromancy) Known: No (423 lessons required)
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Syntax: PUTREFACTION
SOLIDIFY
Cooldown: 3.50 seconds of equilibrium
Resource: 1% life essence
Drains: Health
Details:
By turning your flesh into a semi-liquid, rotting state, you gain some
measure of immunity from both blunt and edged weapons.

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Drain (Necromancy) Known: No (467 lessons required)
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Syntax: DRAIN <target>
Works on/against: Adventurers
Drains: Life Essence
Details:
With this ability you can transfer life essence from yourself to another
necromancer. Unfortunately, it is not a perfect transfer and some life essence
will be lost in the process.
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Belch (Necromancy) Known: No (534 lessons required)
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Syntax: BELCH
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 200 mana
Details:
This ability will allow you to belch forth a cloud of foul, poisoning gas that
will hurt anyone breathing it in, except you.
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Deathaura (Necromancy) Known: No (534 lessons required)
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Syntax: DEATHAURA
Works on/against: Room
Cooldown: 3.50 seconds of equilibrium
Resource: 1% life essence and 300 mana
Details:
This ability will create, for a sixth of an Achaean day, and at a cost
of life essence, an aura of death and evil that will harm all enemies
who are in your location.

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Disfigure (Necromancy) Known: No (600 lessons required)
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Syntax: DISFIGURE <target>
Works on/against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Details:
Using this ability, you will cause your opponent's visage to become so horrific
that even his closest allies will turn on him. The chaos and fickleness of
emotion and sentiment is a wonderful thing, is it not?
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Soulstorm (Necromancy) Known: No (703 lessons required)
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Syntax: SOULSTORM <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 1% life essence
Details:
This ability will attempt to force a metamorphosized adventurer back into his
mortal form.
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Gravehands (Necromancy) Known: No (910 lessons required)
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Syntax: SUMMON HANDS OF THE GRAVE
BANISH HANDS OF THE GRAVE
Works on/against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Resource: 1.50% life essence and 350 mana
Details:
This ability will cause rotting hands to rise up from the ground to grab at the
ankles of any who try to leave the location. The only ones who will not be
affected are those who serve Evil in the city of Mhaldor.
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Leprosy (Necromancy) Known: No (910 lessons required)
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Syntax: LEPROSY
Works on/against: Room
Cooldown: 4.50 seconds of equilibrium
Resource: 3.50% life essence and 500 mana
Details:
By filling your body with the unclean, you can infect many others in the room
with you, be they friend or foe, causing random limbs to shrivel up. Useful
against a group.
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Exterminate (Necromancy) Known: No (1048 lessons required)
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Syntax: EXTERMINATE
Extra Information: Cooldown upon completion: 12.00 seconds of equilibrium.

Works on/against: Room
Cooldown: 6.00 seconds of equilibrium
Resource: 5% life essence and 1000 mana
Details:
Using your command of the energies of death, you are able to wipe a
forest area clean of plant life, replenishing some of your essence. Be
warned though, there is an essence cost to this ability, and unless
there is a sufficient amount of plant life in the room, you may lose
essence using it. It should also be noted that an exterminated room is
no longer considered a forest room, so many Druidic abilities will not
work in such a room.

Take note: prolonged use of extermination will take a toll on your
essence reserves, and you will find that each subsequent attempt incurs
a greater cost in essence than the last to perform.
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Vengeance (Necromancy) Known: No (1186 lessons required)
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Syntax: VENGEANCE [ON/OFF]
RELAX VENGEANCE
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 4% life essence
Details:
At the cost of a fair amount of life essence, you will exact revenge on your
killers when you die in most circumstances.
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Soulspear (Necromancy) Known: No (1289 lessons required)
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Syntax: EVOKE SOULSPEAR FROM <target corpse>
THROW SOULSPEAR AT <target> <direction>
Works on/against: Adventurers
Cooldown: 5.00 seconds of balance
Resource: 2.50% life essence
Details:
Soulspear allows the skilled Necromancer to form a weapon forged in the
soul of the dead. By taking an adventurer corpse, you can form the
soulspear. A corpse from an adventurer level 30 and under has too weak a
soul to form such a powerful weapon out of. Beyond that, the higher the
level of the victim, the more powerful the soulspear.

Once you have it, you may throw it at someone who is outside your room,
anywhere in your line-of-sight. It will shatter shields and prismatic
barriers, or, if the person lacks one of those, the necromantic energy
will be released, summoning forth hands of the grave in your victim's
location.

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Transverse (Necromancy) Known: No (1358 lessons required)
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Syntax: TRANSVERSE <target>
Works on/against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Resource: 2% life essence and 500 mana
Details:
This ability allows for swift travel across the land. You must initiate
the activation from a room where hands of the grave have been summoned
forth.

If your target also stands in a room where the hands grasp at the
living, this travel is instantaneous. If the hands are not present, the
target is required to be a practitioner of necromancy, and the travel
will be delayed.
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Blackwind (Necromancy) Known: No (1427 lessons required)
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Syntax: BLACKWIND
HUMAN
CHOKE <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 5% life essence and 500 mana
Drains: Willpower
Details:
This allows you to take the form of the deadly blackwind. While in this form,
your freedom is severely limited, but your ability to be harmed is also severely
restricted. After you have become the blackwind, you have the nefarious ability
to slip down a victim's throat and CHOKE him. While in blackwind form, you will
lose willpower very quickly as you strain to hold your nebulous form together.
HUMAN is the command to return to your normal form.
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Desecration (Necromancy) Known: No (1531 lessons required)
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Syntax: DESECRATE <rite>
Works on/against: Room
Cooldown: 4.00 seconds of balance
Resource: 3.50% life essence and 500 mana
Details:
Using your Necromantic essence, you may sever any devotional rites from
the location in which you stand. If the layer of the rite is present,
this ability takes some time, during which you may make no actions.

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Vivisect (Necromancy) Known: No (1565 lessons required)
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Syntax: VIVISECT <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 300 mana
Details:
Evil as you are, you find yourself enjoying live experimentation, preferably on
people you know. Once your victim is splayed out and helpless, meaning all four
of his or her limbs are withered, you may perform your experiments, killing your
victim in horrifying agony.
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Soulcage (Necromancy) Known: No (1737 lessons required)
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Syntax: SOULCAGE ACTIVATE
SOULCAGE DEACTIVATE
SOULCAGE STATUS
Extra Information: Essence: 30% - New soulcage
3% - Reactivate soulcage
2% - Deactivate soulcage

Cooldown: 12.00 seconds of equilibrium
Resource: 30% life essence
Details:
This is perhaps the greatest of the necromantic abilities, and carries with it
the greatest life essence cost. It allows you to spin a web of life essence
around your very soul, protecting it from death. Soulcage may only be used once
every 6 Achaean days.

The soulcage can be deactivated by raising a barrier of life essence between it
and your soul, preventing it from saving you from death. It may be reactivated
later for a much lower essence cost.

SOULCAGE STATUS will show the current state of your soulcage, if any.
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