Abilities in Evileye:
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Fear Instill great fear in your target.
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*** Next ability available in 7 lessons ***
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Deaf Dampen an opponent's hearing.
Impatience Inability to concentrate on focused tasks.
Clumsy Your victim will fumble about.
Vertigo A devastating fear of heights.
Bleed Curse your opponent with uncontrollable bleeding.
Amnesia Make your victim forget what he meant to do.
Agoraphobia Fear of open spaces.
Breach Cut through an opponent's curseward.
Dizzy Causes problems when trying to move.
Claustrophobia Fear of being under cover.
Paranoia They are out to get you, believe me.
Blind Curse an opponent with blindness.
Masochism The love of your own pain.
Asthma Creates difficulty when breathing.
Deadeyes Inflict multiple ailments simultaneously.
Reckless A dangerous disregard for personal well-being.
Epilepsy Disrupt the nervous system of your victim.
Confusion Befuddle the minds of your enemies.
Peace Fill your enemy's mind with thoughts of peace.
Dementia Distorts the victim's perceptions of the world.
Sight Restoring your sight.
Sicken Bring down disease upon them.
Plague Curse someone with the voyria affliction.
Addiction Creates a terrible addiction.
Cowardice Rob the courage from a victim.
Stupid Make a victim dumb as a rock.
Manaleech A terrible curse of the mind.
Sensitivity Cause your victim to become extremely sensitive to pain.
Vomiting Upset the stomach of your enemy.
Sleep Put an enemy to sleep, or remove his sleep defences.
Anorexia A terrible condition, preventing one from eating.
Weariness Weaken the body of your opponent.
Truestare Cast the evil eye through magical shields.
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To gain further information on an ability, AB <ability>.

I know of no skill called 'abilities'.
Fear (Evileye) Known: Yes
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Syntax: STARE <target> FEAR
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 33 mana
Details:
This ability works to instil fear in your victim.
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Deaf (Evileye) Known: No (7 lessons required)
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Syntax: STARE <target> DEAF
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 33 mana
Details:
Remove the hearing of your victim.
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Impatience (Evileye) Known: No (16 lessons required)
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Syntax: STARE <target> IMPATIENCE
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 45 mana
Details:
Afflict your victim with an inability to concentrate on focused tasks.
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Clumsy (Evileye) Known: No (34 lessons required)
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Syntax: STARE <target> CLUMSY
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 50 mana
Details:
Cause your victim to fumble about.
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Vertigo (Evileye) Known: No (56 lessons required)
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Syntax: STARE <target> VERTIGO
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 50 mana
Details:
Afflict your target with a great fear of heights.
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Bleed (Evileye) Known: No (89 lessons required)
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Syntax: STARE <target> BLEED
Works on/against: Adventurers and denizens
Cooldown: 1.90 seconds of balance
Resource: 30 mana
Details:
Induce bleeding in your target. This ability will work on Denizens as well as
adventurers.
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Amnesia (Evileye) Known: No (112 lessons required)
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Syntax: STARE <target> AMNESIA
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 50 mana
Details:
Make your victim forget what he meant to do.
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Agoraphobia (Evileye) Known: No (134 lessons required)
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Syntax: STARE <target> AGORAPHOBIA
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 50 mana
Details:
Afflict your victim with a fear of open spaces.
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Breach (Evileye) Known: No (178 lessons required)
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Syntax: STARE <target> BREACH
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 125 mana
Details:
Rip down your opponents cursewards.
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Dizzy (Evileye) Known: No (223 lessons required)
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Syntax: STARE <target> DIZZY
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 50 mana
Details:
Afflict your target with severe dizziness.
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Claustrophobia (Evileye) Known: No (256 lessons required)
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Syntax: STARE <target> CLAUSTROPHOBIA
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 50 mana
Details:
Afflict your target with a great fear of enclosed spaces.
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Paranoia (Evileye) Known: No (289 lessons required)
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Syntax: STARE <target> PARANOIA
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 50 mana
Details:
Instil a fear of other people in your victim.
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Blind (Evileye) Known: No (334 lessons required)
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Syntax: STARE <target> BLIND
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 33 mana
Details:
Remove your poor victim's eyesight.
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Masochism (Evileye) Known: No (378 lessons required)
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Syntax: STARE <target> MASOCHISM
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 50 mana
Details:
Make your victim love pain so much they will inflict it upon themselves.
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Asthma (Evileye) Known: No (423 lessons required)
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Syntax: STARE <target> ASTHMA
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 50 mana
Details:
Make it difficult for your victim to breath.
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Deadeyes (Evileye) Known: No (467 lessons required)
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Syntax: DEADEYES <target> <first evileye> <second evileye>
Extra Information: Mana cost is the combined cost of each evileye.

Works on/against: Adventurers and denizens
Cooldown: 2.30 seconds of balance
Resource: Mana
Details:
With this ability, you may crush an opponent with two simultaneous evileyes.
This ability also becomes faster the greater your skill in evileye.
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Reckless (Evileye) Known: No (489 lessons required)
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Syntax: STARE <target> RECKLESS
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 50 mana
Details:
Give your target a dangerous disregard for their personal well-being.
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Epilepsy (Evileye) Known: No (556 lessons required)
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Syntax: STARE <target> EPILEPSY
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 75 mana
Details:
Cause your victim to go into seizures.
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Confusion (Evileye) Known: No (600 lessons required)
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Syntax: STARE <target> CONFUSION
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 33 mana
Details:
Befuddle the minds of your enemies.
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Peace (Evileye) Known: No (668 lessons required)
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Syntax: STARE <target> PEACE
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 62 mana
Details:
Fill your enemy's mind with thoughts of peace.
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Dementia (Evileye) Known: No (737 lessons required)
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Syntax: STARE <target> DEMENTIA
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 50 mana
Details:
Distorts the victim's perceptions of the world.
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Sight (Evileye) Known: No (772 lessons required)
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Syntax: SIGHT
Works on/against: Self
Cooldown: 1.90 seconds of balance
Resource: 25 willpower
Details:
By focusing your will on your sight, you are able to clear your eyes of
blindness after a brief period of concentration.
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Sicken (Evileye) Known: No (806 lessons required)
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Syntax: STARE <target> SICKEN
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 55 mana
Details:
This potent curse shall afflict your subject with paralysis. If they
already have paralysis, this curse shall deliver manaleech; if they have
both paralysis and manaleech it shall deliver slickness, and if they
have all three it shall deal damage.
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Plague (Evileye) Known: No (875 lessons required)
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Syntax: STARE <target> PLAGUE
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 75 mana
Details:
Afflict your victim with the deadly Voyria.
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Addiction (Evileye) Known: No (944 lessons required)
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Syntax: STARE <target> ADDICTION
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 70 mana
Details:
Cause your target to become addicted.
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Cowardice (Evileye) Known: No (1048 lessons required)
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Syntax: STARE <target> COWARDICE
Works on/against: Adventurers and denizens
Cooldown: 1.90 seconds of balance
Resource: 150 mana
Details:
This ability, which works on both adventurers and denizens, will cause the
target to move in a random direction.
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Stupid (Evileye) Known: No (1151 lessons required)
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Syntax: STARE <target> STUPID
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 60 mana
Details:
Make a victim dumb as a rock.
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Manaleech (Evileye) Known: No (1220 lessons required)
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Syntax: STARE <target> MANALEECH
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 75 mana
Details:
Sap away your targets mana.
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Sensitivity (Evileye) Known: No (1289 lessons required)
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Syntax: STARE <target> SENSITIVITY
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 70 mana
Details:
Cause your victim to become extremely sensitive to pain.
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Vomiting (Evileye) Known: No (1393 lessons required)
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Syntax: STARE <target> VOMITING
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 75 mana
Details:
Induce severe vomiting in your hapless victim.
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Sleep (Evileye) Known: No (1496 lessons required)
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Syntax: STARE <target> SLEEP
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 55 mana
Details:
Put an enemy to sleep, or remove their sleep defences.
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Anorexia (Evileye) Known: No (1599 lessons required)
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Syntax: STARE <target> ANOREXIA
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 70 mana
Details:
A terrible condition, preventing one from eating.
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Weariness (Evileye) Known: No (1668 lessons required)
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Syntax: STARE <target> WEARINESS
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 75 mana
Details:
Weaken your opponent's body.
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Truestare (Evileye) Known: No (1737 lessons required)
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Syntax: TRUESTARE
Works on/against: Adventurers and self
Resource: 100 mana
Details:
With the ability of truestare magical shields will no longer get in the
way of your evil eyes.

In addition, you may activate a defence which will allow you to enhance
all of your ocular techniques to such a degree that you may utilise them
while blind.
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