Abilities in Apostasy:
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Daegger Call to your side a living, daemonic daegger to aid you.
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*** Next ability available in 7 lessons ***
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Hunt Command your daegger to hunt your enemy.
Envenom Envenom your daegger to poison your victims.
Pentagrams Sketch an infernal pentagram, in blood.
Baalzadeen Summon your beloved Baalzadeen to do your bidding.
Taste Taste the flesh of your Baalzadeen.
Rest Order your Baalzadeen to rest.
Armour Request that your Baalzadeen grant you protection.
Horror Instill great fear into your victim with your demon's aid.
Fiend Summon a daemon fiend to attack an enemy.
Scorch Order your Baalzadeen to melt icewalls.
Presences Locate those in your local area with your Baalzadeen.
Mask Summon dark powers to mask your demonic servitor.
Sap Drain away the mana of a victim with your loving demon.
Trace Command your Baalzadeen to trace the movements of someone.
Fortify Fortify the health of your Baalzadeen with yours.
Apathy Become numb to the crushing pain of existence.
Shadowstrike Use your daegger to strike at the shadow of a victim.
Beckon Your Baalzadeen is an attractive force indeed.
Daemonite Summon forth a small daemonite to annoy your enemies.
Strip Command your demon to strip the defences from someone.
Sear Order your Baalzadeen to sear the flesh of an enemy.
Puncture Pierce another's flesh with your daegger.
Eliminate Use your daegger to tear the beating heart from a victim.
Bloodworms Summon forth a horde of these foul lesser daemons.
Blast Order your Baalzadeen to blast your enemies from the room.
Mindread Command your demon to listen to incoming tells.
Nightmare A daemonite born of the rape of the Goddess of Dreams.
Fury Cause those around you to go into an enhancing fury.
Stain Stain the soul of someone with your Baalzadeen.
Bloodpact An unholy pact with the Inferno.
Syphon Order your Baalzadeen to draw afflictions away from you.
Contemplation Perceive the state of another's mental strength.
Refuge Seek refuge in the Inferno.
Corrupt Lay low the heretics with demonic corruption.
Catharsis Perhaps their death is the greatest mercy there is.
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To gain further information on an ability, AB <ability>.

I know of no skill called 'abilities'.
Daegger (Apostasy) Known: Yes
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Syntax: SUMMON DAEGGER
STAB <target>
Works on/against: Adventurers
Cooldown: Equilibrium
Resource: 300 mana
Details:
The daemonic daeggers are actually living creatures; small daemons with a
network of small brains geared towards making them somewhat intelligent weapons.
You can quickly stab your daegger at your target even if your skill in weaponry
isn't very high because the creature's eye and limited levitation abilities will
help to guide your hand. If the daegger is envenomed then the target has a
chance to receive the relevant venom affliction. The strength, accuracy, and to
a lesser degree speed of your stabs will depend on your skill in Apostasy.
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Hunt (Apostasy) Known: No (7 lessons required)
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Syntax: DAEGGER LEVITATE
DAEGGER HUNT <target>
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Details:
Your daegger has become stronger. Strong enough, in fact, that it can,
with a bit of help from you, levitate itself and even fly at potentially
lethal speeds towards your foe. This is superior to simply throwing the
weapon because it can hook around and come at odd angles, and if it
misses, it will attack again. Because you are guiding the daegger
largely with the power of your mind, your intelligence, not your
strength, affects the power with which it will strike your opponent.
Additionally, your weaponry skill is what affects the chance of it
hitting, as the daegger is putting most of its energy into the act of
levitation. The higher your skill in Apostasy is, the greater the number
of passes your daegger will make.

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Envenom (Apostasy) Known: No (8 lessons required)
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Syntax: ENVENOM DAEGGER WITH <venom>
Details:
With this ability, you may layer venoms on an edged weapon. Each time
that weapon hits somebody, one venom will poison your opponent, and
disappear from the weapon. They work on a last-on, first-off basis, so
if you put xentio on a weapon, and then put voyria on, the voyria would
come off first, and the xentio second. You must have the selected venom
in a vial in your inventory. In order to get rid of the venoms on a
weapon, simply WIPE <weapon>.

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Alternatively, did you want:
Envenom (Weaponry)
Pentagrams (Apostasy) Known: No (16 lessons required)
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Syntax: CARVE PENTAGRAM
DISPEL PENTAGRAM
Works on/against: Room
Cooldown: 1.00 seconds of balance
Resource: 0.25% life essence
Details:
At a small life essence cost (if you do not have the essence skill in necromancy
then telling just how much you have and how much you are using will be
difficult) you can infuse your blood with a greater power. Then, taking your
daegger, you make a small puncture in your hand, and carve an infernal pentagram
onto the ground with your own steaming blood. There can be only one pentagram on
the ground in a room at a given time, and you can only use a pentagram drawn in
your own blood, infused with the life essence of others, as it may be. From here,
a variety of other abilities may be used.
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Baalzadeen (Apostasy) Known: No (16 lessons required)
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Syntax: SUMMON BAALZADEEN
BANISH BAALZADEEN
Cooldown: 2.00 seconds of equilibrium
Resource: 0.50% life essence
Details:
The Baalzadeen is the primary daemon of the apostasy skill. They strike a
balance between being powerful enough to be very useful to you, but not so
powerful that they break your will, and consume your mind and soul. Though
ethereal and either unable or unwilling to do anything to defend itself, its
powers can be bent towards your ends in many ways.
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Taste (Apostasy) Known: No (16 lessons required)
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Syntax: DEMON TASTE
Cooldown: 0.10 seconds of equilibrium
Details:
By tasting the sweet, sweet flesh of your Baalzadeen, you will be able to
determine its level of health, and any ongoing abilities it is using.
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Rest (Apostasy) Known: No (16 lessons required)
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Syntax: DEMON REST
Cooldown: 3.20 seconds of equilibrium
Details:
This ability is used to order your Baalzadeen to cease using any repeating
abilities, such as sear or syphon.
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Armour (Apostasy) Known: No (34 lessons required)
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Syntax: DEMON ARMOUR
Cooldown: 2.50 seconds of equilibrium
Resource: 300 Baalzadeen health
Details:
Your Baalzadeen's power may now be used to create a demonic armour around
yourself. Its effect is cumulative with any other armour you may wear.
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Horror (Apostasy) Known: No (56 lessons required)
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Syntax: DEMON HORROR <target>
Works on/against: Adventurers
Cooldown: 2.00 seconds of equilibrium
Resource: 125 Baalzadeen health
Details:
Instill great fear into your victim with your demon's aid.
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Fiend (Apostasy) Known: No (78 lessons required)
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Syntax: SUMMON FIEND
ORDER FIEND ATTACK <target>
ORDER FIEND PASSIVE
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 150 mana
Details:
The fiend is one of the minor daemons. Once summoned in your pentagram, it will
flex and fire and lash out with its countless edged appendages, causing your
target to sustain serious bleeding damage.
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Scorch (Apostasy) Known: No (112 lessons required)
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Syntax: DEMON SCORCH <icewall>
Cooldown: 2.50 seconds of equilibrium
Resource: 150 Baalzadeen health
Details:
Use the cursed breath of your Baalzadeen to melt icewalls.
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Presences (Apostasy) Known: No (134 lessons required)
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Syntax: DEMON PRESENCES
Cooldown: 2.50 seconds of equilibrium
Resource: 200 Baalzadeen health
Details:
Using this ability, your Baalzadeen will reach out and provide you with some
information on the status of each person in your local area.
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Mask (Apostasy) Known: No (156 lessons required)
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Syntax: MASK
UNMASK
Cooldown: 2.00 seconds of equilibrium
Resource: 500 mana
Details:
This ability will conceal the movements of your Baalzadeen. UNMASK removes the
concealment.
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Sap (Apostasy) Known: No (178 lessons required)
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Syntax: DEMON SAP <target>
Works on/against: Adventurers
Cooldown: 2.75 seconds of equilibrium
Resource: 50 Baalzadeen health
Details:
With this ability, your Baalzadeen will draw some mana from its target.
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Trace (Apostasy) Known: No (223 lessons required)
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Syntax: DEMON TRACE <target>
DEMON TRACE OFF
Works on/against: Adventurers
Cooldown: 2.00 seconds of equilibrium
Details:
Though this ability will only function within the local continent, your
Baalzadeen will be able to trace the movements of nearly any adventurer.
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Fortify (Apostasy) Known: No (289 lessons required)
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Syntax: DEMON FORTIFY
Cooldown: 2.00 seconds of equilibrium
Details:
Using this ability, you may replenish your Baalzadeen's power at a cost of some
of your health.
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Apathy (Apostasy) Known: No (334 lessons required)
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Syntax: DEMON APATHY
Cooldown: 3.00 seconds of equilibrium
Resource: 250 Baalzadeen health
Details:
Your Baalzadeen is able to imbue in you such an incredible level of apathy that
for ten seconds you will take no damage from attacks. There is, of course, a
caveat, which is that when that ten seconds is up, you will take all the damage
you received, minus 40%, in one fell blow.
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Shadowstrike (Apostasy) Known: No (378 lessons required)
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Syntax: DAEGGER SHADOWSTRIKE <target>
Works on/against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Details:
Once you have levitated your daegger, you can order it to perform the deadly
shadowstrike. Your daegger will fly towards the target, seeming to miss, but
instead plunging into the gut of the target's shadow, having the same effect as
if the daegger had impaled the target through his or her stomach. Your target
will take damage for as long as he or she is impaled, and will have to writhe
painfully off the daegger.
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Beckon (Apostasy) Known: No (423 lessons required)
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Syntax: DEMON BECKON [<target>]
Works on/against: Adventurers and room
Cooldown: 4.00 seconds of equilibrium
Resource: 300 Baalzadeen health
Details:
Your Baalzadeen can be a potently attractive force. With the Beckon ability, you
will cause it to attempt to draw either everybody in surrounding rooms, or a
specific person, into your room.
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Daemonite (Apostasy) Known: No (467 lessons required)
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Syntax: SUMMON DAEMONITE
ORDER DAEMONITE ATTACK <target>
ORDER DAEMONITE PASSIVE
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 150 mana
Details:
The daemonite is a small winged daemon which is considered to be of little
threat. Once summoned, it will repeatedly fly at your target adventurer, driving
him off balance.
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Strip (Apostasy) Known: No (512 lessons required)
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Syntax: DEMON STRIP <target>
Works on/against: Adventurers
Cooldown: 1.80 seconds of equilibrium
Resource: 100 Baalzadeen health and 100 mana
Details:
With your Baalzadeen, you may strip a defence from your target, even through a
magical shield.
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Sear (Apostasy) Known: No (556 lessons required)
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Syntax: DEMON SEAR <target>
Works on/against: Adventurers
Cooldown: 2.00 seconds of equilibrium
Resource: 50 Baalzadeen health
Drains: Baalzadeen health
Details:
Using this ability will cause your Baalzadeen to begin to regularly sear your
target with fire and flame. DEMON REST will cause your demon to stop searing
your target. Remember that your Baalzadeen will use up health every time it
sears a target.
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Puncture (Apostasy) Known: No (578 lessons required)
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Syntax: DAEGGER PUNCTURE <target>
Works on/against: Adventurers
Cooldown: 2.15 seconds of balance
Details:
By letting your daegger guide your hand, you may pierce the skin of an opponent,
delivering a venom from the daemon's tip. Your daegger is able to identify and
navigate your target's defenses, allowing this attack to bypass any aura of
rebounding surrounding him.
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Eliminate (Apostasy) Known: No (600 lessons required)
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Syntax: DAEGGER ELIMINATE <target>
Works on/against: Adventurers
Cooldown: 3.50 seconds of equilibrium
Details:
This skill allows you to create an essentially psychic link with your
daegger, seeing through its eyes as it sees through yours, and analysing
your target for openings on a level most mortals can not match. You will
then begin to close in on your target, and if the attack is successful,
that is if you are not knocked over, paralysed, or webbed, you will
penetrate any defenses they have set up, and plunge your daegger into
your target's heart. Your daegger's blade will open and drive its teeth
into the flesh and bone surrounding the target's heart, neatly severing
it and removing it when you withdraw the blade soaking up the gore it is
covered in.
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Bloodworms (Apostasy) Known: No (703 lessons required)
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Syntax: SUMMON BLOODWORMS
Works on/against: Room
Cooldown: 4.00 seconds of equilibrium
Resource: 500 mana
Details:
When the Malevolent One was sealed beneath hundreds of tons of rock, His
strength to break free was stretched to its limit on multiple levels.
Maggots and worms fed on what remained of the shell of a body He had
initially constructed for Himself. Upon returning to His glory, He found
these worms, bloated with the plunder of His flesh -- and with His
power. When you summon the bloodworms, they will, after a moment, burst
forth, spreading out into the surrounding rooms and attacking all with
their poisoned psychic screams. All those who are not deaf will firstly
suffer from masochism, then dizziness. If both afflictions are present,
they will suffer in both mind and body.


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Blast (Apostasy) Known: No (841 lessons required)
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Syntax: DEMON BLAST
Works on/against: Room
Cooldown: 6.00 seconds of equilibrium
Resource: 1000 Baalzadeen health
Details:
At great cost to your Baalzadeen's health, this ability may be used to literally
blast all those who are not on your allies list out of the room, pushing them
from 1-6 rooms away, if there be room to advance in a straight line.
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Mindread (Apostasy) Known: No (944 lessons required)
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Syntax: DEMON MINDREAD
Cooldown: 2.00 seconds of equilibrium
Resource: 400 Baalzadeen health
Details:
With the activation of this ability, your Baalzadeen will attempt to overhear
incoming tells to the room you are in.
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Nightmare (Apostasy) Known: No (1082 lessons required)
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Syntax: SUMMON NIGHTMARE
Works on/against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Resource: 150 mana
Details:
Born of Sartan's rape of Valnurana, the nightmare is the most ethereal
of daemons. Though it will sometimes briefly take on shape, it has no
body, and even with the added motivation of the pentagram it will not
exist within sunlight.

The nightmare will first afflict with hypersomnia. If it is present it
delivers dementia, then finally hellsight.
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Fury (Apostasy) Known: No (1186 lessons required)
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Syntax: DEMON FURY
Works on/against: Room
Cooldown: 10.00 seconds of equilibrium
Resource: 2000 Baalzadeen health
Details:
This extremely powerful, though extremely costly ability, will speed up the
equilibrium and balance times of everybody in the room for 20 seconds. Please
remember that your Baalzadeen is good to you, and if you overuse this ability,
you run the risk of weakening it to the point of uselessness.
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Stain (Apostasy) Known: No (1289 lessons required)
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Syntax: DEMON STAIN <target>
Works on/against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Resource: 300 Baalzadeen health
Details:
Your Baalzadeen may be ordered to stain the soul of your target,
lowering his or her various attributes for a short period. There is no
known cure for this ability, besides death.
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Bloodpact (Apostasy) Known: No (1289 lessons required)
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Syntax: DEMON BLOODPACT <target> FOR <NIGHTMARE|FIEND|DAEMONITE>
Works on/against: Adventurers
Details:
This demonic pact allows you to utilise the link between fresh blood
upon your daegger and its unwilling donator to immediately bring a
pentagram and demon into being.
Note that the blood must be fresh; your daegger shall become stained
with it for a short time after your daegger strikes someone through use
of the hunt ability.
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Syphon (Apostasy) Known: No (1427 lessons required)
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Syntax: DEMON SYPHON
Cooldown: 1.80 seconds of equilibrium
Resource: 100 Baalzadeen health
Drains: Baalzadeen health
Details:
Your Baalzadeen has a great affection for you, and will, at a cost to its health
each time it works, slowly syphon off afflictions from you.
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Contemplation (Apostasy) Known: No (1531 lessons required)
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Syntax: CONTEMPLATE <target>
Works on/against: Adventurers
Resource: 100 mana
Details:
With this ability, you may see how much mana an adventurer has.
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Alternatively, did you want:
Contemplation (Vision)
Refuge (Apostasy) Known: No (1599 lessons required)
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Syntax: DEMON REFUGE
Cooldown: 5.00 seconds of equilibrium
Resource: 2500 Baalzadeen health
Details:
With this ability, your Baalzadeen may be ordered to transport you to the
Inferno (a region of safety for your kind).
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Corrupt (Apostasy) Known: No (1668 lessons required)
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Syntax: DEMON CORRUPT <target>
Works on/against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Resource: 200 Baalzadeen health
Details:
The skilled apostasy practitioner can command their demonic servant to
corrupt the soul of an unfortunate heretic.

This will cause all curses that have been laid upon the person through
the application of evileye to be lifted, but at a terrible price indeed.
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Catharsis (Apostasy) Known: No (1737 lessons required)
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Syntax: DEMON CATHARSIS <target>
Works on/against: Adventurers
Cooldown: 4.40 seconds of equilibrium
Resource: 1000 Baalzadeen health
Details:
With hatred in your heart, you may order your Baalzadeen to bring, shall we say..
.catharsis, to the soul of your enemy, who must be on less than half mana.
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