Abilities in Formulation:
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Mask Craft yourself a protective mask.
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*** Next ability available in 23 lessons ***
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Amalgamate Combine minerals to create potent compounds.
Endorphin Soothe the body with a potent endorphin.
Nutritional A potent nutritional supplement.
Corrosive An acid to eat away at various defences.
Petrifying Partial petrification comes with many advantages.
Incendiary Sear flesh from bone with this lethal compound.
Alteration Modify various properties of your compounds.
Scrutinise Determine specifics about your compounds.
Insufflate This compound will allow you to convert water into oxygen.
Devitalisation The air itself turns against your victims.
Intoxicant Paralyse the lungs of the unprotected.
Vaporisation A compound that reacts violently with water.
Phosphorous A compound to create a blinding flash.
Monoxide A gas to disorientate your subjects.
Toxin Death with a single breath.
Concussive A compound that reacts violently when exposed to the air.
Mayology The culmination of the Mayan experiment.
Halophilic An experimental agent.
Enhancement A formula to enhance your physiology.
Bolster Force your body beyond its limits.
Philosopherstone The pinnacle of Alchemical learning.
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To gain further information on an ability, AB <ability>.

(p) 26:34:272 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
I know of no skill called 'abilities'.
(p) 26:34:479 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Mask (Formulation) Known: Yes
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Syntax: CRAFT MASK
SECURE MASK
Extra Information: Commodities: 5 cloth

Details:
Possibly the most important of all, this vital item of clothing, when
secured, will filter the air that passes through to you and allow you to
avoid many hazards when working with dangerous substances.

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(p) 26:34:592 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Amalgamate (Formulation) Known: No (23 lessons required)
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Syntax: AMALGAMATE <compound>
Cooldown: 2.20 seconds of balance
Details:
With the right mineral reagents, you are able to create various potent
compounds to alter your own physiology and create various effects.

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(p) 26:34:624 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Endorphin (Formulation) Known: No (67 lessons required)
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Syntax: WIELD ENDORPHIN
THROW ENDORPHIN <AT GROUND|DIRECTION>
Extra Information: Reagents: 1 cuprum, 1 argentum

Cooldown: 2.60 seconds of balance
Details:
This compound produces a gas which, when inhaled, will heal the body of
some damage.

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(p) 26:34:650 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Nutritional (Formulation) Known: No (112 lessons required)
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Syntax: IMBIBE NUTRITIONAL
ADMINISTER NUTRITIONAL <target>
Extra Information: Reagents: 1 ferrum, 1 potash

Details:
This compound is a potent nutritional supplement. It is rumoured that
many alchemists have found themselves able to sustain their bodies off
of this almost indefinitely.
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(p) 26:34:670 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Corrosive (Formulation) Known: No (178 lessons required)
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Syntax: WIELD CORROSIVE
THROW CORROSIVE <AT GROUND|direction>
Extra Information: 2 magnesium, 3 cinnabar

Cooldown: 2.60 seconds of balance
Details:
This potent acid reacts violently when it comes into contact with
certain defences, chief among them magical shields.
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(p) 26:34:689 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Petrifying (Formulation) Known: No (223 lessons required)
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Syntax: IMBIBE PETRIFYING
Extra Information: Reagents: 2 ferrum, 1 plumbum

Details:
This compound alters the physiology of the alchemist. By partially
turning one's bones into a dense, iron-like substance, the user shall
find themselves slowed but more able to resist physical damage. However,
they should be wary of attacks that draw their power from lightning, as
they will be particularly vulnerable to such.

If the compound is highly volatile, its effects shall expire after five
minutes.
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(p) 26:34:711 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Incendiary (Formulation) Known: No (312 lessons required)
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Syntax: WIELD INCENDIARY
THROW INCENDIARY <AT GROUND|DIRECTION>
Extra Information: Reagents: 2 magnesium, 1 potash

Cooldown: 2.60 seconds of balance
Details:
This deadly compound clings to the skin of those that it comes into
contact with, burning until either all fuel is exhausted or the victim
manages to scrub away the reactant.
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(p) 26:34:747 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Alteration (Formulation) Known: No (356 lessons required)
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Syntax: ENHANCE POTENCY|STABILITY|VOLATILITY OF <compound>
DILUTE POTENCY|STABILITY|VOLATILITY OF <compound>
AMALGAMATE <compound> <type> <amount> <type> <amount>...
Details:
You have reached a point in your training where you are able to more
directly alter the compounds that you create.

Your mastery is such that you will be able to alter the potency,
stability, or volatility. Although the true alchemist shall find
experimentation to be the best guide, as a general rule volatility shall
cause a faster reaction, stability shall allow the compound to react for
a longer period of time, and potency shall cause a more concentrated
effect.

You may also specify the potency, stability and/or volatility of a
compound at the time you AMALGAMATE it.
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(p) 26:34:779 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Scrutinise (Formulation) Known: No (400 lessons required)
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Syntax: SCRUTINISE <compound>
Details:
You are now able to determine specifics about how volatile, potent, or
stable a compound is.
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(p) 26:34:793 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Insufflate (Formulation) Known: No (445 lessons required)
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Syntax: IMBIBE INSUFFLATE
Extra Information: Reagents: 1 gypsum, 1 dolomite

Details:
This compound will alter your physiology, allowing you to convert
foreign substances into oxygen. For the most part this can be used to
allow one to breathe under water.
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(p) 26:34:810 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Devitalisation (Formulation) Known: No (534 lessons required)
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Syntax: WIELD DEVITALISATION
THROW DEVITALISATION <AT GROUND|DIRECTION>
Extra Information: Reagents: 2 aurum, 1 cuprum

Cooldown: 2.60 seconds of balance
Details:
This experimental compound is insidious indeed. Those that inhale it
shall find that over time their maximum health reserves shall steadily
decrease, and they will be unable to recover such until they have
separated themselves from the substance for a time. The alchemist should
be especially wary, as at this point all attempts to create a filter via
their protective mask have failed.
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(p) 26:34:834 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Intoxicant (Formulation) Known: No (634 lessons required)
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Syntax: WIELD INTOXICANT
THROW INTOXICANT <AT GROUND|DIRECTION>
Extra Information: Reagents: 2 potash, 1 cinnabar.

Cooldown: 2.60 seconds of balance
Details:
This airborn substance will cause paralysis of the lungs if inhaled.
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(p) 26:34:850 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Vaporisation (Formulation) Known: No (772 lessons required)
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Syntax: WIELD VAPORISATION
THROW VAPORISATION <AT GROUND|direction>
Extra Information: Reagents: 2 magnesium, 1 malachite

Cooldown: 2.60 seconds of balance
Details:
This powder reacts violently with water, able to boil away liquid or
turn ice to steam.
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(p) 26:34:868 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Phosphorous (Formulation) Known: No (979 lessons required)
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Syntax: WIELD PHOSPHOROUS
THROW PHOSPHOROUS <direction|AT GROUND>
Extra Information: Reagents: 1 arsenic, 2 magnesium

Cooldown: 2.60 seconds of balance
Details:
When exposed to the open air, this compound will produce a blinding
flash. The blindness induced is so damaging that not even the mindseye
tattoo can allow one to see until they have recovered.
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(p) 26:34:892 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Monoxide (Formulation) Known: No (1117 lessons required)
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Syntax: WIELD MONOXIDE
THROW MONOXIDE <AT GROUND|direction>
Extra Information: Reagents: 1 ferrum, 1 realgar, 1 plumbum

Cooldown: 2.60 seconds of balance
Details:
This potent gas causes those who inhale it to become extremely
disorientated.

If flung from an adjacent room, any who breathe the gas in shall find
themselves periodically falling to the ground. If flung at the ground,
those that inhale it shall also suffer an immediate balance loss.

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(p) 26:34:927 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Toxin (Formulation) Known: No (1151 lessons required)
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Syntax: WIELD TOXIN
THROW TOXIN <AT GROUND|direction>
Extra Information: Reagents: 2 arsenic, 1 potash, 1 magnesium

Works on/against: Adventurers
Details:
A single breath of the gas released by this compound is enough to
produce the most deadly of reactions, striking down the unfortunate
individual with the voyria plague.
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(p) 26:34:951 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Concussive (Formulation) Known: No (1220 lessons required)
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Syntax: WIELD CONCUSSIVE
THROW CONCUSSIVE <AT GROUND|direction>
Extra Information: Reagents: 2 magnesium, 2 argentum, 1 potash

Cooldown: 2.60 seconds of balance
Details:
This compound will cause a violent explosion. While it lacks much
damaging potential, it will cause a concussive wave, able to launch any
who do not have themselves suitably secured from the location.

When the alchemist is at the centre of the detonation, he or she is able
to be more accurate, allowing for the explosion to occasionally bypass
defences which would otherwise hold a subject in place.
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(p) 26:34:980 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Mayology (Formulation) Known: No (1393 lessons required)
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Syntax: AMALGAMATE DESTRUCTIVE
IMBIBE DESTRUCTIVE
Extra Information: Reagents: 1 plumbum, 1 aurum, 1 potash, 1 ferrum, 1 argentum, 1 cuprum, 1 realgar

Details:
This serum is possibly the most potent compound of those discovered by
modernday alchemists. Able to drive the consumer's body far beyond
mortal limits, rumour has it that it was an attempt to replicate the
divine miracle performed by Maya which raised the adventurers of
Sapience to partial divinity in the battle with the Worldreaver, but
through the application of science.

Although the experiment inevitably failed, the result was a serum which
could speed up the alchemist's balance and equilibrium to an incredible
degree. However, the price is high indeed. Any who consume this compound
shall find their body will break down under the strain, resulting in
certain death shortly after. For this reason it is dismissed as a
failure in many circles, although as a last resort it is without
compare.

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(p) 26:35:020 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Halophilic (Formulation) Known: No (1531 lessons required)
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Syntax: WIELD HALOPHILIC
THROW HALOPHILIC <DIRECTION|AT GROUND>
Extra Information: Reagents: 4 salt, 2 plumbum

Works on/against: Room
Details:
This experimental compound has little practical use, as it only seems
able to kill certain species of vines.
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(p) 26:35:039 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Enhancement (Formulation) Known: No (1668 lessons required)
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Syntax: IMBIBE ENHANCEMENT
Extra Information: Reagents: 3 argentum, 2 quicksilver

Details:
This formula is yet another attempt to achieve a superior state of being
through the application of science. Although not as potent as some
previous attempts, the changes tend to persist for a greater period of
time, as well as providing far less danger to the user.

The changes make the alchemist both more durable, as well as granting
potential for greater control over their own internal processes. The
only known drawbacks as of current research is that the subject tends to
suffer from a state of heightened aggression, and the backlash when the
changes revert can induce minor discomfort.

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(p) 26:35:071 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Bolster (Formulation) Known: No (1737 lessons required)
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Syntax: BOLSTER
Extra Information: Requires: enhanced form

Cooldown: 2.60 seconds of balance
Resource: 351 mana
Details:
This potent ability allows an alchemist who has imbibed the enhancement
formula to drive their body into a state of advanced healing. Even the
most terrible injuries can be healed, although the toll upon the
alchemist's mental reserves is excessively high.

It is also theorised that extended use of this ability will cause the
backlash from the alchemists physiology reverting from an enhanced state
to be exponentially more dangerous.

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(p) 26:35:102 3420h, 2308m, 13515e, 12600w LA|RA|H|T|LL|RL ex-
Philosopherstone (Formulation) Known: No (1737 lessons required)
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Syntax: TRANSMUTATE PHILOSOPHER STONE
Cooldown: 7.50 seconds of equilibrium
Resource: 2000 mana
Details:
The Philosopher's Stone is the pinnacle of Alchemical learning and
mastery. The Stone is created in four steps, with each step providing
increased power and insight to the Alchemist who creates it. The
nigredo, or blackening comes first. Following this is the albedo, the
whitening. Then the citrinitas, or yellowing. The final step is the
rubedo, or reddening.

Most Alchemists will only be able to ever complete the nigredo, and none
have ever completed the final step of rubedo. What powers it ultimately
holds is unknown, but many theories have been whispered in the vaunted
halls of the Cauda Pavonis.
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